80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include "Biome.hpp"
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#include "LuaMod.hpp"
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#include "PlacementEntry.hpp"
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#include "Registry.hpp"
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#include "Tree.hpp"
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void LuaMod::registerBlock(const sol::table &table) {
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m_blockLoader.loadBlock(table);
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}
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void LuaMod::registerItem(const sol::table &table) {
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m_itemLoader.loadItem(table);
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}
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void LuaMod::registerCraftingRecipe(const sol::table &table) {
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m_recipeLoader.loadCraftingRecipe(table);
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}
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void LuaMod::registerSmeltingRecipe(const sol::table &table) {
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m_recipeLoader.loadSmeltingRecipe(table);
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}
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void LuaMod::registerSky(const sol::table &table) {
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m_skyLoader.loadSky(table);
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}
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void LuaMod::registerTree(const sol::table &table) {
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m_biomeLoader.loadTree(table);
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}
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void LuaMod::registerBiome(const sol::table &table) {
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m_biomeLoader.loadBiome(table);
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}
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void LuaMod::registerDimension(const sol::table &table) {
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m_dimensionLoader.loadDimension(table);
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}
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void LuaMod::initUsertype(sol::state &lua) {
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lua.new_usertype<LuaMod>("LuaMod",
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sol::constructors<LuaMod(std::string)>(),
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"id", &LuaMod::id,
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"block", &LuaMod::registerBlock,
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"item", &LuaMod::registerItem,
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"crafting_recipe", &LuaMod::registerCraftingRecipe,
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"smelting_recipe", &LuaMod::registerSmeltingRecipe,
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"sky", &LuaMod::registerSky,
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"tree", &LuaMod::registerTree,
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"biome", &LuaMod::registerBiome,
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"dimension", &LuaMod::registerDimension
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);
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}
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