Quentin Bazin d38946e097 [mods/creative_inventory] Fixed a few bugs with search bar.
[mods/default] 'Shears' added.
2020-07-28 19:57:17 +02:00

140 lines
3.2 KiB
Lua

--
-- =====================================================================================
--
-- OpenMiner
--
-- Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
-- Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
--
-- This file is part of OpenMiner.
--
-- OpenMiner is free software; you can redistribute it and/or
-- modify it under the terms of the GNU Lesser General Public
-- License as published by the Free Software Foundation; either
-- version 2.1 of the License, or (at your option) any later version.
--
-- OpenMiner is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-- Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
--
-- =====================================================================================
--
if not mods then mods = {} end
mods["creative_inventory"] = openminer.mod_loader:register_mod("creative_inventory")
mod = mods["creative_inventory"]
local modpath = mod:path()
-- FIXME: Put it in the engine if it works with tables too
local function _ipairs(t, var)
var = var + 1
local value = t[var]
if value == nil then return end
return var, value
end
function ipairs(t) return _ipairs, t, 0 end
mod:key {
id = "creative_inventory",
name = "Creative window",
default_key = "H",
callback = function(keyID, client, screen_width, screen_height, gui_scale)
items = {}
for k, v in ipairs(openminer.registry:items()) do
if k ~= 1 and not v:has_group("group:ci_ignore") then
items[#items + 1] = {v:string_id()}
end
end
local gui = LuaGUI.new(keyID)
gui:set_size(195, 136)
gui:set_centered(true)
gui:image {
name = "img_background",
pos = {x = 0, y = 0},
texture = modpath .. "/textures/gui/creative_window.png",
clip = {x = 0, y = 0, width = 195, height = 136},
}
gui:inventory_data {
name = "inv_data",
width = 9,
height = math.ceil(#items / 9),
items = items,
is_unlimited = true,
}
gui:inventory {
name = "inv_creative_items",
pos = {x = 8, y = 17},
inventory = {
source = "temp",
inventory_name = "inv_data",
offset = 0,
count = 9 * 5,
},
size = {x = 9, y = 7}
}
gui:text_input {
name = "inv_input_filter",
pos = {x = 82, y = 6},
width = 86,
height = 8,
placeholder = "Search...",
placeholder_color = {192, 192, 192},
inventory = "inv_creative_items"
}
gui:scroll_bar {
name = "scroll_bar",
pos = {x = 175, y = 18},
texture = modpath .. "/textures/gui/tabs.png",
clip = {x = 232, y = 0, width = 12, height = 15},
clip_selected = {x = 244, y = 0, width = 12, height = 15},
widget = "inv_creative_items",
min_y = 0,
max_y = 110 - 15,
}
gui:inventory {
name = "inv_hotbar",
pos = {x = 8, y = 111},
inventory = {
source = "player",
player = "player",
inventory_name = "main",
offset = 0,
count = 9,
},
size = {x = 9, y = 1},
}
gui:show(client);
end
}