OpenMiner/server/source/core/ServerApplication.cpp

116 lines
2.9 KiB
C++

/*
* =====================================================================================
*
* Filename: ServerApplication.cpp
*
* Description:
*
* Created: 09/01/2019 19:41:15
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include "ServerApplication.hpp"
using namespace std::literals::string_literals;
ServerApplication::ServerApplication(int argc, char **argv) : gk::CoreApplication(argc, argv) {
m_loadSDL = false;
}
void ServerApplication::init() {
m_argumentParser.addArgument("port", {"-p", "--port", true});
gk::CoreApplication::init();
if (m_argumentParser.getArgument("port").isFound)
m_port = std::stoi(m_argumentParser.getArgument("port").parameter);
Registry::setInstance(m_registry);
m_scriptEngine.init();
m_luaCore.setPlayer(m_player);
m_luaCore.setWorld(m_world);
try {
m_scriptEngine.lua()["openminer"] = &m_luaCore;
m_scriptEngine.lua().script("init()");
}
catch (const sol::error &e) {
std::cerr << e.what() << std::endl;
}
m_server.init(m_port);
m_server.setRunning(true);
m_server.setConnectionCallback([this](Client &client) {
sf::Packet packet;
packet << Network::Command::RegistryData;
m_registry.serialize(packet);
client.tcpSocket->send(packet);
sf::Packet invPacket;
invPacket << Network::Command::PlayerInvUpdate;
m_player.serialize(invPacket);
client.tcpSocket->send(invPacket);
m_world.sendWorldData(client);
});
m_server.setCommandCallback(Network::Command::PlayerInvUpdate, [this](Client &, sf::Packet &packet) {
m_player.deserialize(packet);
});
m_server.setCommandCallback(Network::Command::ChunkRequest, [this](Client &client, sf::Packet &packet) {
s32 cx, cy, cz;
packet >> cx >> cy >> cz;
m_world.sendRequestedData(client, cx, cy, cz);
});
m_server.setCommandCallback(Network::Command::PlayerPlaceBlock, [this](Client &, sf::Packet &packet) {
s32 x, y, z;
u32 block;
packet >> x >> y >> z >> block;
m_world.setBlock(x, y, z, block);
sf::Packet answer;
answer << Network::Command::BlockUpdate << x << y << z << block;
m_server.sendToAllClients(answer);
});
m_server.setCommandCallback(Network::Command::PlayerDigBlock, [this](Client &, sf::Packet &packet) {
s32 x, y, z;
packet >> x >> y >> z;
m_world.setBlock(x, y, z, 0);
sf::Packet answer;
answer << Network::Command::BlockUpdate << x << y << z << u32(0);
m_server.sendToAllClients(answer);
});
m_server.setCommandCallback(Network::Command::BlockActivated, [this](Client &, sf::Packet &packet) {
s32 x, y, z;
packet >> x >> y >> z;
u16 id = m_world.getBlock(x, y, z);
m_registry.getBlock(id).onBlockActivated({x, y, z}, m_player, m_world);
});
}
void ServerApplication::mainLoop() {
while (m_server.isRunning()) {
m_server.handleGameEvents();
m_server.handleKeyState();
m_clock.updateGame([&] {
m_world.update(m_server);
});
m_clock.waitForNextFrame();
}
}