OpenMiner/source/lua/ScriptEngine.cpp

57 lines
1.3 KiB
C++

/*
* =====================================================================================
*
* Filename: ScriptEngine.cpp
*
* Description:
*
* Created: 20/12/2018 00:42:55
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include "LuaMod.hpp"
#include "Player.hpp"
#include "Registry.hpp"
#include "ScriptEngine.hpp"
#include "CraftingRecipe.hpp"
#include "SmeltingRecipe.hpp"
#include "BlockFurnace.hpp"
#include "BlockWater.hpp"
#include "BlockWorkbench.hpp"
ScriptEngine *ScriptEngine::s_instance = nullptr;
void ScriptEngine::init() {
setInstance(this);
initUsertypes();
m_lua["registry"] = &Registry::getInstance();
m_lua.open_libraries(sol::lib::base);
m_lua.safe_script_file("mods/test.lua");
}
void ScriptEngine::initUsertypes() {
m_lua.new_usertype<Player>("Player",
"inventory", &Player::inventory);
m_lua.new_usertype<Inventory>("Inventory",
"add_stack", &Inventory::addStack
);
m_lua.new_usertype<LuaMod>("LuaMod",
sol::constructors<LuaMod(std::string)>(),
"id", &LuaMod::id,
"block", &LuaMod::registerBlock,
"item", &LuaMod::registerItem,
"crafting_recipe", &LuaMod::registerCraftingRecipe,
"smelting_recipe", &LuaMod::registerSmeltingRecipe
);
}