89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef LUAMOD_HPP_
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#define LUAMOD_HPP_
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#include <queue>
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#include "LuaBiomeLoader.hpp"
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#include "LuaBlockLoader.hpp"
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#include "LuaDimensionLoader.hpp"
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#include "LuaItemLoader.hpp"
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#include "LuaRecipeLoader.hpp"
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#include "LuaSkyLoader.hpp"
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// This class is meant to be used ONLY in Lua
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class LuaMod {
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public:
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// FIXME: Check if this name has already been used
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// Check if this name matches [a-zA-Z0-9]+
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// Check if this name != "group"
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LuaMod(const std::string &id) : m_id(id) {}
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void commit();
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const std::string &id() const { return m_id; }
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std::string path() const { return "mods/" + m_id; }
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static void initUsertype(sol::state &lua);
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private:
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void registerBlock(const sol::table &table);
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void registerItem(const sol::table &table);
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void registerCraftingRecipe(const sol::table &table);
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void registerSmeltingRecipe(const sol::table &table);
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void registerSky(const sol::table &table);
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void registerTree(const sol::table &table);
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void registerBiome(const sol::table &table);
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void registerDimension(const sol::table &table);
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enum class DefinitionType {
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Block,
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Item,
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CraftingRecipe,
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SmeltingRecipe,
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Sky,
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Tree,
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Biome,
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Dimension,
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};
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std::queue<std::pair<DefinitionType, sol::table>> m_defs;
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std::string m_id;
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LuaBlockLoader m_blockLoader{*this};
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LuaItemLoader m_itemLoader{*this};
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LuaRecipeLoader m_recipeLoader;
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LuaSkyLoader m_skyLoader{*this};
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LuaBiomeLoader m_biomeLoader{*this};
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LuaDimensionLoader m_dimensionLoader{*this};
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};
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#endif // LUAMOD_HPP_
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