OpenMiner/source/server/lua/LuaMod.hpp
2020-04-03 02:34:03 +02:00

89 lines
2.6 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef LUAMOD_HPP_
#define LUAMOD_HPP_
#include <queue>
#include "LuaBiomeLoader.hpp"
#include "LuaBlockLoader.hpp"
#include "LuaDimensionLoader.hpp"
#include "LuaItemLoader.hpp"
#include "LuaRecipeLoader.hpp"
#include "LuaSkyLoader.hpp"
// This class is meant to be used ONLY in Lua
class LuaMod {
public:
// FIXME: Check if this name has already been used
// Check if this name matches [a-zA-Z0-9]+
// Check if this name != "group"
LuaMod(const std::string &id) : m_id(id) {}
void commit();
const std::string &id() const { return m_id; }
std::string path() const { return "mods/" + m_id; }
static void initUsertype(sol::state &lua);
private:
void registerBlock(const sol::table &table);
void registerItem(const sol::table &table);
void registerCraftingRecipe(const sol::table &table);
void registerSmeltingRecipe(const sol::table &table);
void registerSky(const sol::table &table);
void registerTree(const sol::table &table);
void registerBiome(const sol::table &table);
void registerDimension(const sol::table &table);
enum class DefinitionType {
Block,
Item,
CraftingRecipe,
SmeltingRecipe,
Sky,
Tree,
Biome,
Dimension,
};
std::queue<std::pair<DefinitionType, sol::table>> m_defs;
std::string m_id;
LuaBlockLoader m_blockLoader{*this};
LuaItemLoader m_itemLoader{*this};
LuaRecipeLoader m_recipeLoader;
LuaSkyLoader m_skyLoader{*this};
LuaBiomeLoader m_biomeLoader{*this};
LuaDimensionLoader m_dimensionLoader{*this};
};
#endif // LUAMOD_HPP_