OpenMiner/source/server/lua/ServerModLoader.cpp
Quentin Bazin 9015830aef [ServerModLoader] Now storing mods.
The changes are only committed on success.
Also, the mods now use their own working directory instead of the main.
2020-04-03 01:11:36 +02:00

77 lines
2.4 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include <gk/core/Debug.hpp>
#include <filesystem.hpp>
#include "LuaMod.hpp"
#include "ScriptEngine.hpp"
#include "ServerModLoader.hpp"
namespace fs = ghc::filesystem;
void ServerModLoader::loadMods() {
m_scriptEngine.init();
m_scriptEngine.luaCore().setModLoader(this);
try {
fs::path basePath = fs::current_path();
fs::directory_iterator dir("mods/");
for (const auto &entry : dir) {
if (fs::exists(entry.path().string() + "/init.lua")) {
fs::current_path(entry.path().string());
m_scriptEngine.lua().safe_script_file("init.lua");
fs::current_path(basePath);
std::cout << "Mod '" + entry.path().filename().string() + "' loaded" << std::endl;
}
else
DEBUG("WARNING: The mod '" + entry.path().filename().string() + "' doesn't contain an 'init.lua' file.");
}
}
catch (const sol::error &e) {
std::cerr << e.what() << std::endl;
return;
}
for (auto &it : m_mods) {
// DEBUG("Applying mod '" + it.second.id() + "'...");
it.second.commit();
}
}
void ServerModLoader::registerMod(LuaMod &mod) {
// DEBUG("Registering mod '" + mod.id() + "'...");
auto it = m_mods.find(mod.id());
if (it == m_mods.end())
m_mods.emplace(mod.id(), mod);
else
DEBUG("ERROR: The mod '" + mod.id() + "' has already been loaded. Mod name must be unique.");
}