OpenMiner/include/states/GameState.hpp
2018-06-23 03:26:34 +02:00

66 lines
1.4 KiB
C++

/*
* =====================================================================================
*
* Filename: GameState.hpp
*
* Description:
*
* Created: 15/12/2014 03:51:32
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef GAMESTATE_HPP_
#define GAMESTATE_HPP_
#include <glm/glm.hpp>
#include "ApplicationState.hpp"
#include "BlockCursor.hpp"
#include "Camera.hpp"
#include "Crosshair.hpp"
#include "Hotbar.hpp"
#include "Skybox.hpp"
#include "World.hpp"
#include "RenderTarget.hpp"
class GameState : public ApplicationState {
public:
GameState();
void initShaders();
void onEvent(const SDL_Event &event) override;
void update() override;
float fract(float value) const;
glm::vec4 findSelectedBlock(bool useDepthBuffer) const;
private:
void draw(RenderTarget &target, RenderStates states) const override;
glm::mat4 m_projectionMatrix;
glm::mat4 m_viewMatrix;
Camera &m_camera{Camera::getInstance()};
Shader m_shader;
Skybox m_skybox;
World m_world;
glm::vec4 m_selectedBlock{0, 0, 0, -1};
BlockCursor m_blockCursor{m_camera, m_world, m_viewMatrix, m_projectionMatrix};
Crosshair m_crosshair;
Texture m_widgetTexture;
Inventory m_playerInventory{9, 3};
Inventory m_hotbarInventory{9, 1};
Hotbar m_hotbar{m_hotbarInventory};
};
#endif // GAMESTATE_HPP_