68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
/*
|
|
* =====================================================================================
|
|
*
|
|
* OpenMiner
|
|
*
|
|
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
|
|
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
|
|
*
|
|
* This file is part of OpenMiner.
|
|
*
|
|
* OpenMiner is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* OpenMiner is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* =====================================================================================
|
|
*/
|
|
#ifndef TERRAINGENERATOR_HPP_
|
|
#define TERRAINGENERATOR_HPP_
|
|
|
|
#include <gk/core/IntTypes.hpp>
|
|
|
|
#include <random.hpp>
|
|
|
|
#include <sol.hpp>
|
|
|
|
#include "TerrainBiomeSampler.hpp"
|
|
|
|
using Random_t = effolkronium::random_local;
|
|
|
|
class Biome;
|
|
class Dimension;
|
|
class ServerChunk;
|
|
|
|
class TerrainGenerator {
|
|
public:
|
|
TerrainGenerator(const Dimension &dimension) : m_biomeSampler(dimension) {}
|
|
|
|
void generate(ServerChunk &chunk) const;
|
|
|
|
private:
|
|
void fastNoiseGeneration(ServerChunk &chunk) const;
|
|
|
|
bool tryPlaceTree(ServerChunk &chunk, int x, int y, int z, const Biome &biome, Random_t &rand) const;
|
|
bool tryPlaceFlora(ServerChunk &chunk, int x, int y, int z, const Biome &biome, Random_t &rand) const;
|
|
bool tryPlacePortal(ServerChunk &chunk, int x, int y, int z, const Biome &biome, Random_t &rand) const;
|
|
|
|
void generateOres(ServerChunk &chunk, int x, int y, int z, const Biome &biome, Random_t &rand) const;
|
|
void generateCaves(ServerChunk &chunk, int x, int y, int z, int h) const;
|
|
|
|
void oreFloodFill(ServerChunk &chunk, double x, double y, double z, u16 toReplace, u16 replaceWith, int depth, Random_t &rand) const;
|
|
static float noise2d(double x, double y, int octaves, float persistence);
|
|
static float noise3d_abs(double x, double y, double z, int octaves, float persistence);
|
|
|
|
TerrainBiomeSampler m_biomeSampler;
|
|
};
|
|
|
|
#endif // TERRAINGENERATOR_HPP_
|