16 lines
231 B
GLSL
16 lines
231 B
GLSL
#version 120
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attribute vec2 coord2d;
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attribute vec2 texCoord;
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varying vec2 v_texCoord;
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varying vec2 v_coord2d;
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void main() {
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v_texCoord = texCoord;
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v_coord2d = coord2d;
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gl_Position = vec4(coord2d.x, coord2d.y, 0.0, 1.0);
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}
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