OpenMiner/source/gui/WorkbenchWidget.cpp

63 lines
1.8 KiB
C++

/*
* =====================================================================================
*
* Filename: WorkbenchWidget.cpp
*
* Description:
*
* Created: 20/06/2018 23:22:29
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include "WorkbenchWidget.hpp"
WorkbenchWidget::WorkbenchWidget(Inventory &playerInventory, Inventory &hotbarInventory, Widget *parent)
: Widget(176, 166, parent), m_playerInventory(playerInventory), m_hotbarInventory(hotbarInventory)
{
m_background.load("texture-workbench");
m_background.setClipRect(0, 0, 176, 166);
m_playerInventoryWidget.init(m_playerInventory);
m_playerInventoryWidget.setPosition(7, 83, 0);
m_hotbarInventoryWidget.init(m_hotbarInventory);
m_hotbarInventoryWidget.setPosition(7, 141, 0);
}
void WorkbenchWidget::onEvent(const SDL_Event &event) {
m_craftingWidget.onEvent(event, m_mouseItemWidget);
m_playerInventoryWidget.onEvent(event, m_mouseItemWidget);
m_hotbarInventoryWidget.onEvent(event, m_mouseItemWidget);
m_mouseItemWidget.onEvent(event);
}
void WorkbenchWidget::update() {
m_craftingWidget.update();
const ItemWidget *currentItemWidget = nullptr;
if ((currentItemWidget = m_playerInventoryWidget.currentItemWidget())
|| (currentItemWidget = m_hotbarInventoryWidget.currentItemWidget())
|| (currentItemWidget = m_craftingWidget.currentItemWidget()))
m_mouseItemWidget.update(currentItemWidget);
else
m_mouseItemWidget.update(nullptr);
}
void WorkbenchWidget::draw(RenderTarget &target, RenderStates states) const {
applyTransform(states);
target.draw(m_background, states);
target.draw(m_craftingWidget, states);
target.draw(m_playerInventoryWidget, states);
target.draw(m_hotbarInventoryWidget, states);
target.draw(m_mouseItemWidget, states);
}