56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: ItemWidget.cpp
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*
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* Description:
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*
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* Created: 21/06/2018 01:11:11
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include "ItemWidget.hpp"
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#include "Registry.hpp"
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ItemWidget::ItemWidget(Inventory &inventory, u16 x, u16 y, Widget *parent)
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: Widget(18, 18, parent), m_inventory(inventory), m_x(x), m_y(y)
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{
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m_cube.setPosition(-12, -13, 0);
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// m_cube.setPosition(8.5, 14, 0);
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// m_cube.setRotation(-172, glm::vec3{0.42, -0.2, 1});
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m_image.load("texture-items");
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m_image.setPosition(1, 1, 0);
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m_image.setClipRect(0, 0, 0, 0);
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}
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void ItemWidget::update() {
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if (stack().item().isBlock())
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m_cube.updateVertexBuffer(Registry::getInstance().getBlock(stack().item().id()));
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else
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m_image.setClipRect(stack().item().textureID() * 16, stack().item().textureID() / 16 * 16, 16, 16);
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m_text.setText(std::to_string(stack().amount()));
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m_text.setPosition(16 - 4 - 6 * floor(log10(stack().amount())), 16 - 6, 0);
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}
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void ItemWidget::setStack(unsigned int id, unsigned int amount) {
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m_inventory.setStack(m_x, m_y, id, amount);
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update();
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}
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void ItemWidget::draw(RenderTarget &target, RenderStates states) const {
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applyTransform(states);
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if (stack().item().isBlock() && stack().item().id())
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target.draw(m_cube, states);
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else if (stack().amount() >= 1)
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target.draw(m_image, states);
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if (stack().item().id() && stack().amount() > 1)
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target.draw(m_text, states);
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}
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