45 lines
1.3 KiB
C++

/*
* =====================================================================================
*
* Filename: Network.cpp
*
* Description:
*
* Created: 22/01/2018 14:12:53
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include <map>
#include <gk/core/IntTypes.hpp>
#include "Network.hpp"
std::string Network::commandToString(Network::Command command) {
std::map<Network::Command, std::string> commandNames = {
{Network::Command::ClientConnect, "ClientConnect"},
{Network::Command::ClientOk, "ClientOk"},
{Network::Command::ClientRefused, "ClientRefused"},
{Network::Command::ClientReady, "ClientReady"},
{Network::Command::ClientDisconnect, "ClientDisconnect"},
{Network::Command::GameStart, "GameStart"},
{Network::Command::GameEnd, "GameEnd"},
{Network::Command::KeyState, "KeyState"},
};
return commandNames[command];
}
sf::Packet &operator<<(sf::Packet &packet, Network::Command command) {
return packet << static_cast<u16>(command);
}
sf::Packet &operator>>(sf::Packet &packet, Network::Command &command) {
u16 tmp;
packet >> tmp;
command = static_cast<Network::Command>(tmp);
return packet;
}