OpenMiner/source/server/lua/ServerModLoader.cpp
2020-05-20 13:39:06 +02:00

89 lines
2.8 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include <gk/core/Exception.hpp>
#include <gk/core/Utils.hpp>
#include <filesystem.hpp>
#include "LuaMod.hpp"
#include "ScriptEngine.hpp"
#include "ServerModLoader.hpp"
namespace fs = ghc::filesystem;
void ServerModLoader::loadMods() {
m_scriptEngine.init();
m_scriptEngine.luaCore().setModLoader(this);
fs::path basePath = fs::current_path();
fs::directory_iterator dir("mods/");
for (const auto &entry : dir) {
if (fs::exists(entry.path().string() + "/init.lua")) {
fs::current_path(entry.path().string());
try {
m_scriptEngine.lua().safe_script_file("init.lua");
}
catch (const sol::error &e) {
std::cerr << "Error: Failed to load mod at '" << entry.path().string() << "'" << std::endl;
std::cerr << e.what() << std::endl;
}
fs::current_path(basePath);
gkInfo() << "Mod" << entry.path().filename().string() << "loaded";
}
else
gkWarning() << "The mod" << entry.path().filename().string() << "doesn't contain an 'init.lua' file.";
}
for (auto &it : m_mods) {
// gkDebug() << "Applying mod" << it.second.id() << "...";
it.second.commit();
}
}
LuaMod &ServerModLoader::registerMod(const std::string &name) {
// gkDebug("Registering mod" << mod.id() << "...";
if (!gk::regexMatch(name, "^[A-Za-z0-9_]+$") || name == "group")
throw std::runtime_error("Mod name '" + name + "' is invalid.");
auto it = m_mods.find(name);
if (it != m_mods.end())
throw std::runtime_error("The mod '" + name + "' has already been loaded. Mod name must be unique.");
m_mods.emplace(
std::piecewise_construct,
std::forward_as_tuple(name),
std::forward_as_tuple(name, m_registry, m_worldController)
);
return m_mods.at(name);
}