86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: ScriptEngine.cpp
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*
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* Description:
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*
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* Created: 20/12/2018 00:42:55
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include "ItemBlock.hpp"
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#include "ScriptEngine.hpp"
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#include "Player.hpp"
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#include "Registry.hpp"
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#include "BlockFurnace.hpp"
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#include "BlockWater.hpp"
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#include "BlockWorkbench.hpp"
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ScriptEngine *ScriptEngine::s_instance = nullptr;
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void ScriptEngine::init() {
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setInstance(this);
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initUsertypes();
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m_lua["Registry"] = &Registry::getInstance();
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m_lua.open_libraries();
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m_lua.safe_script_file("mods/test.lua");
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}
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void ScriptEngine::initUsertypes() {
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m_lua.new_usertype<Player>("Player",
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"inventory", &Player::inventory);
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m_lua.new_usertype<Inventory>("Inventory",
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"width", &Inventory::width,
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"height", &Inventory::height,
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"getStack", &Inventory::getStackRef,
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"setStack", &Inventory::setStack,
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"addStack", &Inventory::addStack
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);
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m_lua.new_usertype<ItemStack>("ItemStack",
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"item", sol::property(&ItemStack::item, &ItemStack::setItem),
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"amount", sol::property(&ItemStack::amount, &ItemStack::setAmount)
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);
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m_lua.new_usertype<Item>("Item",
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"name", &Item::name,
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"id", &Item::id,
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"burnTime", sol::property(&Item::burnTime, &Item::setBurnTime),
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"harvestCapability", sol::property(&Item::harvestCapability, &Item::setHarvestCapability),
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"miningSpeed", sol::property(&Item::miningSpeed, &Item::setMiningSpeed)
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);
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m_lua.new_usertype<Block>("Block",
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"id", &Block::id,
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"data", &Block::data,
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"name", sol::property(&Block::name, &Block::setName),
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"harvestRequirements", sol::property(&Block::harvestRequirements, &Block::setHarvestRequirements),
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"hardness", sol::property(&Block::hardness, &Block::setHardness),
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"setItemDrop", &Block::setItemDrop
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);
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m_lua.new_usertype<Registry>("Registry",
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"registerBlock", [] (Registry *reg, u32 id, u32 textureID, const std::string &name) {
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if (id == BlockType::Workbench) return reg->registerBlock<BlockWorkbench>();
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else if (id == BlockType::Furnace) return reg->registerBlock<BlockFurnace>();
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else if (id == BlockType::Water) return reg->registerBlock<BlockWater>();
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else return reg->registerBlock<Block>(id, textureID, name);
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},
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"registerItemBlock", [] (Registry *reg, u32 id, const std::string &name) {
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return reg->registerItem<ItemBlock>(id, id, name);
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},
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"registerItem", [] (Registry *reg, u32 id, const std::string &name, u32 textureID) {
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return reg->registerItem<Item>(id, textureID, name);
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}
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);
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}
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