OpenMiner/source/lua/ScriptEngine.cpp

86 lines
2.7 KiB
C++

/*
* =====================================================================================
*
* Filename: ScriptEngine.cpp
*
* Description:
*
* Created: 20/12/2018 00:42:55
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include "ItemBlock.hpp"
#include "ScriptEngine.hpp"
#include "Player.hpp"
#include "Registry.hpp"
#include "BlockFurnace.hpp"
#include "BlockWater.hpp"
#include "BlockWorkbench.hpp"
ScriptEngine *ScriptEngine::s_instance = nullptr;
void ScriptEngine::init() {
setInstance(this);
initUsertypes();
m_lua["Registry"] = &Registry::getInstance();
m_lua.open_libraries();
m_lua.safe_script_file("mods/test.lua");
}
void ScriptEngine::initUsertypes() {
m_lua.new_usertype<Player>("Player",
"inventory", &Player::inventory);
m_lua.new_usertype<Inventory>("Inventory",
"width", &Inventory::width,
"height", &Inventory::height,
"getStack", &Inventory::getStackRef,
"setStack", &Inventory::setStack,
"addStack", &Inventory::addStack
);
m_lua.new_usertype<ItemStack>("ItemStack",
"item", sol::property(&ItemStack::item, &ItemStack::setItem),
"amount", sol::property(&ItemStack::amount, &ItemStack::setAmount)
);
m_lua.new_usertype<Item>("Item",
"name", &Item::name,
"id", &Item::id,
"burnTime", sol::property(&Item::burnTime, &Item::setBurnTime),
"harvestCapability", sol::property(&Item::harvestCapability, &Item::setHarvestCapability),
"miningSpeed", sol::property(&Item::miningSpeed, &Item::setMiningSpeed)
);
m_lua.new_usertype<Block>("Block",
"id", &Block::id,
"data", &Block::data,
"name", sol::property(&Block::name, &Block::setName),
"harvestRequirements", sol::property(&Block::harvestRequirements, &Block::setHarvestRequirements),
"hardness", sol::property(&Block::hardness, &Block::setHardness),
"setItemDrop", &Block::setItemDrop
);
m_lua.new_usertype<Registry>("Registry",
"registerBlock", [] (Registry *reg, u32 id, u32 textureID, const std::string &name) {
if (id == BlockType::Workbench) return reg->registerBlock<BlockWorkbench>();
else if (id == BlockType::Furnace) return reg->registerBlock<BlockFurnace>();
else if (id == BlockType::Water) return reg->registerBlock<BlockWater>();
else return reg->registerBlock<Block>(id, textureID, name);
},
"registerItemBlock", [] (Registry *reg, u32 id, const std::string &name) {
return reg->registerItem<ItemBlock>(id, id, name);
},
"registerItem", [] (Registry *reg, u32 id, const std::string &name, u32 textureID) {
return reg->registerItem<Item>(id, textureID, name);
}
);
}