OpenMiner/mods/default/inventory.lua

99 lines
2.3 KiB
Lua

--
-- =====================================================================================
--
-- OpenMiner
--
-- Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
-- Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
--
-- This file is part of OpenMiner.
--
-- OpenMiner is free software; you can redistribute it and/or
-- modify it under the terms of the GNU Lesser General Public
-- License as published by the Free Software Foundation; either
-- version 2.1 of the License, or (at your option) any later version.
--
-- OpenMiner is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-- Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
--
-- =====================================================================================
--
local modpath = mod:path()
mod:key {
id = "inventory",
name = "Inventory",
default_key = "E",
callback = function(client, screen_width, screen_height, gui_scale)
local gui = LuaGUI.new()
gui:set_size(176, 166)
gui:set_centered(true)
gui:image {
name = "img_background",
pos = {x = 0, y = 0},
texture = modpath .. "/textures/gui/inventory.png",
clip = {x = 0, y = 0, width = 176, height = 166},
}
gui:inventory {
name = "inv_main",
pos = {x = 7, y = 83},
inventory = {
source = "player",
player = "player",
inventory_name = "main",
offset = 9,
count = 9 * 3,
},
size = {x = 9, y = 3},
shift_destination = "inv_hotbar,inv_main",
}
gui:inventory {
name = "inv_hotbar",
pos = {x = 7, y = 141},
inventory = {
source = "player",
player = "player",
inventory_name = "main",
offset = 0,
count = 9,
},
size = {x = 9, y = 1},
shift_destination = "inv_main,inv_hotbar",
}
gui:crafting {
name = "inv_crafting",
pos = {x = 97, y = 17},
result_pos = {x = 97 + 56, y = 17 + 10},
inventory = {
source = "temp",
size = 2,
},
shift_destination = "inv_main,inv_hotbar",
}
gui:show(client)
end
}