114 lines
3.9 KiB
C++
114 lines
3.9 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include <fstream>
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#include <gk/core/Debug.hpp>
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#include <gk/core/Filesystem.hpp>
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#include <sol.hpp>
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#include "GameKey.hpp"
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#include "KeyboardHandler.hpp"
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KeyboardHandler::KeyboardHandler() {
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addKey(GameKey::Left, "Left", sf::Keyboard::A);
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addKey(GameKey::Right, "Right", sf::Keyboard::D);
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addKey(GameKey::Up, "Up", sf::Keyboard::W);
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addKey(GameKey::Down, "Down", sf::Keyboard::S);
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addKey(GameKey::Jump, "Jump", sf::Keyboard::Space);
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addKey(GameKey::Fly, "Fly", sf::Keyboard::X);
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addKey(GameKey::Sneak, "Sneak", sf::Keyboard::LShift);
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addKey(GameKey::Sprint, "Sprint", sf::Keyboard::LControl);
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addKey(GameKey::Dig, "Dig", sf::Keyboard::L);
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addKey(GameKey::Use, "Use", sf::Keyboard::M);
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addKey(GameKey::Inventory, "Inventory", sf::Keyboard::E);
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addKey(GameKey::CreativeWindow, "CreativeWindow", sf::Keyboard::H);
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addKey(GameKey::Chat, "Chat", sf::Keyboard::T);
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addKey(GameKey::Command, "Command", sf::Keyboard::Divide);
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addKey(GameKey::Shift, "Shift", sf::Keyboard::LShift);
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}
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void KeyboardHandler::loadKeysFromFile(const std::string &filename) {
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if (gk::Filesystem::fileExists(filename)) {
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sol::state lua;
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try {
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lua.safe_script_file(filename);
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sol::optional<sol::table> keys = lua["keys"];
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if (keys != sol::nullopt) {
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for (auto &it : keys.value()) {
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const std::string &keyName = it.first.as<std::string>();
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const std::string &keyValue = it.second.as<std::string>();
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auto keyit = m_keyNames.find(keyName);
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if (keyit != m_keyNames.end()) {
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gk::GameKey key = keyit->second;
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m_keys[key] = gk::KeyboardUtils::getKeyFromName(keyValue);
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if (m_keys[key] == sf::Keyboard::Unknown) {
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gkWarning() << "Key name '" + keyValue + "' not recognized";
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}
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}
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else
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gkWarning() << "Key '" + keyName + "' is invalid (maybe deprecated?)";
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}
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}
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gkInfo() << "Key mapping loaded successfully";
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}
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catch (sol::error &e) {
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gkError() << e.what();
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}
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}
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}
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void KeyboardHandler::saveKeysToFile(const std::string &filename) {
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std::ofstream file{filename, std::ofstream::out | std::ofstream::trunc};
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file << "keys = {" << std::endl;
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for (auto &it : m_keyNames) {
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file << "\t" << it.first << " = \"" << getKeyName(it.second) << "\"," << std::endl;
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}
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file << "}" << std::endl;
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}
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bool KeyboardHandler::isKeyPressed(gk::GameKey key) {
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return sf::Keyboard::isKeyPressed(m_keys[key]);
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}
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void KeyboardHandler::addKey(gk::GameKey key, const std::string &name, sf::Keyboard::Key defaultKey) {
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m_keys.emplace(key, defaultKey);
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m_keyNames.emplace(name, key);
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InputHandler::addKey(key);
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}
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