57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: ServerApplication.cpp
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*
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* Description:
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*
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* Created: 09/01/2019 19:41:15
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include "Config.hpp"
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#include "Network.hpp"
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#include "ServerApplication.hpp"
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ServerApplication::ServerApplication(int argc, char **argv) : gk::CoreApplication(argc, argv) {
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m_loadSDL = false;
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}
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void ServerApplication::init() {
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gk::CoreApplication::init();
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m_server.setConnectionCallback([](Client &client) {
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sf::Packet packet;
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packet << Network::Command::ChunkData;
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for (u64 i = 0 ; i < CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH ; ++i)
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packet << u16(rand() % 2);
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client.tcpSocket->send(packet);
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});
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m_server.init(4242);
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m_server.setRunning(true);
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m_server.setGameStarted(false);
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Registry::setInstance(m_registry);
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// m_scriptEngine.init();
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}
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void ServerApplication::mainLoop() {
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while (m_server.isRunning()) {
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m_server.handleGameEvents();
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m_server.handleKeyState();
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m_clock.updateGame([&] {
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// TODO
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});
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m_clock.waitForNextFrame();
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}
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}
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