66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: PlayerInventoryWidget.cpp
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*
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* Description:
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*
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* Created: 27/06/2018 05:34:04
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include "PlayerInventoryWidget.hpp"
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PlayerInventoryWidget::PlayerInventoryWidget(Inventory &playerInventory, Widget *parent)
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: Widget(176, 166, parent), m_playerInventory(playerInventory)
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{
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m_background.load("texture-inventory");
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m_background.setClipRect(0, 0, 176, 166);
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m_playerInventoryWidget.init(m_playerInventory, 9, 9 * 3);
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m_playerInventoryWidget.setPosition(7, 83, 0);
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m_hotbarInventoryWidget.init(m_playerInventory, 0, 9);
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m_hotbarInventoryWidget.setPosition(7, 141, 0);
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m_craftingWidget.craftingInventoryWidget().setPosition(97, 17, 0);
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m_craftingWidget.craftingResultInventoryWidget().setPosition(153, 27, 0);
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}
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void PlayerInventoryWidget::onEvent(const SDL_Event &event) {
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m_craftingWidget.onMouseEvent(event, m_mouseItemWidget);
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m_playerInventoryWidget.onMouseEvent(event, m_mouseItemWidget);
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m_hotbarInventoryWidget.onMouseEvent(event, m_mouseItemWidget);
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m_mouseItemWidget.onEvent(event);
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}
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void PlayerInventoryWidget::update() {
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m_craftingWidget.update();
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const ItemWidget *currentItemWidget = nullptr;
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if ((currentItemWidget = m_playerInventoryWidget.currentItemWidget())
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|| (currentItemWidget = m_hotbarInventoryWidget.currentItemWidget())
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|| (currentItemWidget = m_craftingWidget.currentItemWidget()))
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m_mouseItemWidget.update(currentItemWidget);
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else
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m_mouseItemWidget.update(nullptr);
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}
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void PlayerInventoryWidget::draw(gk::RenderTarget &target, gk::RenderStates states) const {
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states.transform *= getTransform();
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target.draw(m_background, states);
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target.draw(m_craftingWidget, states);
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target.draw(m_playerInventoryWidget, states);
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target.draw(m_hotbarInventoryWidget, states);
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target.draw(m_mouseItemWidget, states);
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}
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