OpenMiner/resources/shaders/color.f.glsl

15 lines
221 B
GLSL

#version 120
varying vec4 v_color;
varying vec2 v_texCoord;
uniform sampler2D u_tex;
vec4 getColor() {
if (v_texCoord.x > -0.99 && v_texCoord.y > -0.99) {
return texture2D(u_tex, v_texCoord);
}
return v_color;
}