OpenMiner/source/server/world/ServerChunk.cpp

134 lines
4.3 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include "ClientInfo.hpp"
#include "Dimension.hpp"
#include "Network.hpp"
#include "Player.hpp"
#include "PlayerList.hpp"
#include "Server.hpp"
#include "ServerBlock.hpp"
#include "ServerChunk.hpp"
#include "ServerCommandHandler.hpp"
#include "ServerWorld.hpp"
#include "World.hpp"
ServerChunk::ServerChunk(s32 x, s32 y, s32 z, ServerWorld &world) : Chunk(x, y, z, world), m_world(world) {
m_random.seed((unsigned int)std::time(nullptr));
}
void ServerChunk::update() {
if (areAllNeighboursInitialized())
m_lightmap.updateLights();
if (m_hasChanged || m_lightmap.hasChanged()) {
// gkDebug() << "Chunk update at" << m_x << m_y << m_z << "| D:" << m_hasChanged << "| L:" << m_lightmap.hasChanged();
m_hasChanged = false;
m_lightmap.resetChangedFlag();
if (m_isInitialized && m_isReadyToSend)
m_world.addChunkToProcess(this);
}
}
void ServerChunk::process() {
for (auto &client : m_world.server()->server().info().clients()) {
const ServerPlayer *player = m_world.players().getPlayer(client.playerName);
bool isChunkLoaded = player->isChunkLoaded({m_x, m_y, m_z});
if (player->isReady() && isChunkLoaded && player->dimension() == m_world.dimension().id())
sendData(client);
}
}
void ServerChunk::onBlockPlaced(int x, int y, int z, const Block &block) {
const ServerBlock &serverBlock = (ServerBlock &)block;
if (block.canUpdate()) {
addTickingBlock(x, y, z, serverBlock);
}
else {
auto it = m_tickingBlocks.find(gk::Vector3i{x, y, z});
if (it != m_tickingBlocks.end())
m_tickingBlocks.erase(it);
}
serverBlock.onBlockPlaced(glm::ivec3{x + m_x * CHUNK_WIDTH, y + m_y * CHUNK_DEPTH, z + m_z * CHUNK_HEIGHT}, (ServerWorld &)m_world);
m_hasBeenModified = true;
}
void ServerChunk::onBlockDestroyed(int x, int y, int z, const Block &block) {
const ServerBlock &serverBlock = (ServerBlock &)block;
serverBlock.onBlockDestroyed(glm::ivec3{x + m_x * CHUNK_WIDTH, y + m_y * CHUNK_DEPTH, z + m_z * CHUNK_HEIGHT}, (ServerWorld &)m_world);
m_hasBeenModified = true;
}
void ServerChunk::tick() {
if (!m_tickingBlocks.empty()) {
for (auto &it : m_tickingBlocks) {
if (!it.second.isTickingRandomly() || m_random.get<bool>(it.second.tickProbability())) {
it.second.onTick(
glm::ivec3{
it.first.x + m_x * width,
it.first.y + m_y * depth,
it.first.z + m_z * height
},
*this, m_world, *m_world.server());
}
}
}
}
void ServerChunk::sendData(const ClientInfo &client) {
Network::Packet packet;
packet << Network::Command::ChunkData;
packet << m_x << m_y << m_z;
for (u16 z = 0 ; z < CHUNK_HEIGHT ; ++z) {
for (u16 y = 0 ; y < CHUNK_DEPTH ; ++y) {
for (u16 x = 0 ; x < CHUNK_WIDTH ; ++x) {
packet << data(x, y, z);
packet << m_lightmap.getLightDataRaw(x, y, z);
BlockData *blockData = getBlockData(x, y, z);
if (blockData) {
s32 globalX = x + m_x * CHUNK_WIDTH;
s32 globalY = y + m_y * CHUNK_DEPTH;
s32 globalZ = z + m_z * CHUNK_HEIGHT;
m_world.server()->sendBlockDataUpdate(globalX, globalY, globalZ, blockData, &client);
m_world.server()->sendBlockInvUpdate(globalX, globalY, globalZ, blockData->inventory, &client);
}
}
}
}
client.tcpSocket->send(packet);
// gkDebug() << "Chunk at" << chunk.x() << chunk.y() << chunk.z() << "sent to client";
}