OpenMiner/source/common/CMakeLists.txt

70 lines
2.6 KiB
CMake

#------------------------------------------------------------------------------
# Set project name
#------------------------------------------------------------------------------
set(PROJECT_NAME ${CMAKE_PROJECT_NAME}_common)
#------------------------------------------------------------------------------
# Get source files
#------------------------------------------------------------------------------
file(GLOB_RECURSE SOURCE_FILES *.cpp)
file(GLOB_RECURSE HEADER_FILES *.hpp)
foreach(HEADER_FILE ${HEADER_FILES})
get_filename_component(HEADER_DIRECTORY ${HEADER_FILE} DIRECTORY)
include_directories(${HEADER_DIRECTORY})
endforeach(HEADER_FILE)
#------------------------------------------------------------------------------
# Add library
#------------------------------------------------------------------------------
add_library(${PROJECT_NAME} STATIC ${SOURCE_FILES})
add_dependencies(${PROJECT_NAME}
sfml-network
sfml-system
zlib
EnTT
gamekit
libluajit
sol2
)
# FIXME: Use target_include_directories(PUBLIC ...) in gamekit/zlib/lua
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${PROJECT_SOURCE_DIR}/external/entt/src)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${PROJECT_SOURCE_DIR}/external/gamekit/include)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${PROJECT_SOURCE_DIR}/external/zlib ${CMAKE_CURRENT_BINARY_DIR}/external/zlib)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${PROJECT_SOURCE_DIR}/external/lua/src)
target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${PROJECT_SOURCE_DIR}/external/FastNoiseLite)
#------------------------------------------------------------------------------
# Compiler flags
#------------------------------------------------------------------------------
if (NOT MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE "$<$<CONFIG:DEBUG>:${DEBUG_GCC_FLAGS}>")
target_compile_options(${PROJECT_NAME} PRIVATE "$<$<CONFIG:RELEASE>:${RELEASE_GCC_FLAGS}>")
target_compile_options(${PROJECT_NAME} PRIVATE "$<$<CONFIG:RELWITHDEBINFO>:${RELWITHDEB_GCC_FLAGS}>")
target_compile_options(${PROJECT_NAME} PRIVATE ${CLANG_FLAGS})
endif ()
target_compile_options(${PROJECT_NAME} PRIVATE -DGLM_FORCE_RADIANS)
target_compile_options(${PROJECT_NAME} PRIVATE -D_USE_MATH_DEFINES)
target_compile_options(${PROJECT_NAME} PRIVATE -DSOL_CHECK_ARGUMENTS -DSOL_PRINT_ERRORS=0)
# target_compile_options(${PROJECT_NAME} PRIVATE -pg)
if (UNIX)
set (UNIX_LIBS -ldl -lpthread)
endif ()
target_link_libraries(${PROJECT_NAME} PUBLIC
sfml-network
sfml-system
sol2
libluajit
gamekit
zlib
${OPENGL_LIBRARIES}
${UNIX_LIBS}
)