Quentin Bazin
fe57499fe2
[Registry] Cleaned. [recipes.lua] Fixed stick recipe.
2018-12-28 21:30:17 +01:00
Quentin Bazin
5eb6e115f5
[Lua] Now using string IDs instead of integer IDs.
2018-12-28 21:23:26 +01:00
Quentin Bazin
789f75b46f
[Block|Item] Now holds an unique name, but id is still used everywhere.
2018-12-28 08:36:56 +01:00
Quentin Bazin
b05ff08ce0
[Registry] Numerical ID are not longer required. [Block|Item] 'name' -> 'label'.
2018-12-28 06:57:34 +01:00
Quentin Bazin
07b150e9c8
[SettingsMenuState] Prepared to add input settings.
2018-12-28 06:45:19 +01:00
Quentin Bazin
e1331b4815
[ #14 ] Reverted back to SDL2. Fixed #17 .
2018-12-28 06:21:29 +01:00
Quentin Bazin
b1ba4439a8
[Keyboard] Replaced by GamePad, GameKey, InputHandler and KeyboardHandler.
2018-12-28 04:57:19 +01:00
Quentin Bazin
50f222f47a
[Window] Now inherits from sf::Window
.
2018-12-28 03:49:24 +01:00
Quentin Bazin
e3a4d97d4f
[ItemWidget] Item display fixed. ( #14 )
2018-12-28 03:30:36 +01:00
Quentin Bazin
475dc67001
[CONTRIBUTING.md] Added.
2018-12-26 21:29:52 +01:00
Quentin Bazin
ca08a820f7
[Window] Fixed #16 .
2018-12-26 21:19:20 +01:00
Quentin Bazin
bd1b5b1941
[Rect|Vector2] Removed. ( #14 ).
2018-12-26 21:02:03 +01:00
Quentin Bazin
db6cd801ea
[Texture] Removed. ( #14 )
2018-12-26 21:02:03 +01:00
Quentin Bazin
4325665eef
[Mouse] Movement fixed. ( #14 )
2018-12-26 21:02:03 +01:00
Quentin Bazin
2853fe35d0
[CMake] Build updated to use SFML. Fixes wrong newline characters added in #14 .
2018-12-26 21:02:03 +01:00
Quentin Bazin
1a501cd669
[Camera] Added. Used in Player.
2018-12-26 21:02:03 +01:00
Quentin Bazin
07b534b15b
[Camera] Merged into Player.
2018-12-26 21:02:03 +01:00
exilief
dc8d781393
Switching from SDL to SFML ( #14 )
...
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML.
+ Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW)
* Add SFML support besides SDL (Part 3). Cleaned up some macros.
* Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs
* Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes.
* Port to SFML. Removed all SDL code.
* Small changes
* Conversion functions to/from SFML types for Vector2/3 and Color.
* Removed unused SDL files
* Changes for SFML port
* Changes for SFML port
* Fixed line endings (probably?)
2018-12-26 18:36:46 +01:00
Quentin Bazin
e13d705e03
[Transform] Added. [Transformable|RenderStates] Adapted to use Transform.
2018-12-25 01:45:10 +01:00
Quentin Bazin
5d1b024d64
[Registry] Now able to register items from a Lua table.
2018-12-20 17:51:19 +01:00
Quentin Bazin
ca953b6661
[Registry] Now able to register elements from a Lua table.
2018-12-20 13:31:32 +01:00
Quentin Bazin
2f4a9eac44
[ScriptEngine] Now using snake_case for Lua.
2018-12-20 12:58:23 +01:00
Quentin Bazin
ff69ddb160
[ScriptEngine] Now able to register crafts.
2018-12-20 05:19:56 +01:00
Quentin Bazin
2dadf9dc0a
[ScriptEngine] Now able to register block/item properties.
2018-12-20 03:30:11 +01:00
Quentin Bazin
a26a567e95
[ScriptEngine] Added. Items and Blocks are partially loaded from Lua now.
2018-12-20 02:51:30 +01:00
Quentin Bazin
a1e6ef40e1
Project renamed to OpenMiner.
2018-12-20 00:00:01 +01:00
Quentin Bazin
3e6751e6e6
[Application] Template code added to start Lua API later.
2018-12-19 22:36:20 +01:00
Quentin Bazin
4ad7257c44
Small fixes.
2018-12-15 04:57:26 +01:00
exilief
3984492e0b
Updates to compile with MinGW 7.2 + small fixes ( #13 )
...
* Added missing headers to compile with MinGW 7.2. Added support for Glad instead of GLEW with USE_GLAD.
* [BlockFurnace] Fixed smelting timer. Bit shifting u16(32) by <<16(32) is undefined behaviour.
* #undef M_PI and redefine to ensure portability
2018-11-20 02:49:59 +01:00
Quentin Bazin
3b8124b795
[ChunkLightmap] Small tweaks.
2018-07-09 13:52:31 +02:00
Quentin Bazin
3104cf9cfb
[ChunkBuilder] Smooth lighting fixed on back faces. Code refactored a bit. [recipes.xml] Slab recipe added.
2018-07-07 16:24:35 +02:00
Quentin Bazin
f4f313acea
[Camera|GameState] Player is now affected by gravity in child states.
2018-07-07 15:54:31 +02:00
Quentin Bazin
7e9ab36aa6
[Player] Hotbar inventory merged into PlayerInventory since InventoryWidget now supports an offset.
2018-07-07 15:46:02 +02:00
Quentin Bazin
23cc904cf3
[fog.f.glsl] Small fix. Now using sky color instead of a transparent color.
2018-07-06 17:47:31 +02:00
Quentin Bazin
41ec518721
[Chunk] Small fix.
2018-07-06 17:38:44 +02:00
Chris Cripple
186aec8661
Update README.md ( #11 )
2018-07-06 16:27:14 +02:00
Quentin Bazin
35ea412434
[Chunk|ChunkBuilder] Third layer added for leaves.
2018-07-06 16:25:09 +02:00
Quentin Bazin
4ca4109a81
[Chunk|ChunkBuilder] Solid and liquid layers now separated. Fixed #4 .
2018-07-06 15:51:29 +02:00
Quentin Bazin
fd4c357403
[BlockInfoWidget] Waila-like widget added.
2018-07-06 15:11:09 +02:00
Quentin Bazin
4f02b3623c
[DebugOverlay|HUD] Added.
2018-07-06 14:24:49 +02:00
Quentin Bazin
790d03ac71
[ChunkLightmap] Small tweaks.
2018-07-06 13:53:01 +02:00
Quentin Bazin
2003ee63dc
[ChunkBuilder] Very basic smooth lighting implementation.
2018-07-06 11:58:34 +02:00
Quentin Bazin
0c2436cee9
[Cube] Small tweak.
2018-07-03 16:13:05 +02:00
Quentin Bazin
16463b99ca
[RenderStates] Bitfield for vertex attributes added.
2018-07-02 12:54:12 +02:00
Quentin Bazin
31411a9da6
[Box] Added. [BlockCursor] Now displaying correct box size.
2018-07-02 04:30:17 +02:00
Quentin Bazin
96da02fa15
[Registry] Small fixes.
2018-07-02 02:58:02 +02:00
Quentin Bazin
4f64ede62a
[ChunkBuilder] First slab test.
2018-06-30 22:27:46 +02:00
Quentin Bazin
59cf061e97
[Crosshair] Small tweaks.
2018-06-30 20:09:01 +02:00
Quentin Bazin
aecadf3976
[Crosshair] Now using rectangles. Added proper blending.
2018-06-30 18:39:08 +02:00
Quentin Bazin
b01d2e8d33
[items.xml] Wooden tools and charcoal added.
2018-06-30 07:06:09 +02:00