Quentin Bazin
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dfcbb3c80d
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[keys.xml] Updated for SFML.
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2020-05-15 00:27:12 +02:00 |
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Quentin Bazin
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5815549f7d
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[Scene] Added. [external/entt] Added.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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b3ae21009e
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[LuaGUIState] Textures are now loaded from a path given by mods.
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2020-03-10 13:15:23 +01:00 |
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Quentin Bazin
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ff516ec30b
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Basic sky API added (see #76)
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2020-03-09 19:36:46 +01:00 |
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Quentin Bazin
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f04993be26
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[ScrollBarWidget] Added and used in creative window.
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2020-03-09 10:38:30 +01:00 |
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Quentin Bazin
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d883467239
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[BlockCursor] Replaced blending by old blending.
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2020-03-06 00:45:39 +01:00 |
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Quentin Bazin
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2fd6a7450c
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[BlockCursor] Small visual tweaks.
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2020-03-05 23:55:59 +01:00 |
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Quentin Bazin
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64ee268129
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[basic.f.glsl] Small tweaks on InventoryCube shading.
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2020-03-05 18:59:26 +01:00 |
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Quentin Bazin
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e0bd3c1a04
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[ClientApplication] Removed unnecessary font loading.
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2020-03-04 15:04:30 +01:00 |
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Quentin Bazin
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10d5154e77
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[Config] More options added to hide interface. [TitleScreenState] Background added.
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2020-03-04 12:54:20 +01:00 |
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Quentin Bazin
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896460c785
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[Font] Class added in order to remove Text::updateCharWidth.
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2020-03-03 15:40:46 +01:00 |
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Quentin Bazin
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4d9a2fbe7e
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[LuaGUIState] Now handles Shift+Left click to move items quickly.
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2020-03-01 00:15:49 +01:00 |
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Quentin Bazin
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45c797cd5f
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Creative window added on key 'H'.
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2020-02-29 18:07:01 +01:00 |
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Pedro Gimeno
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3ad0b19de4
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Add UVs and a texture for Boxy
Thanks to LyoliGamer for providing this texture (CC0)
http://minetest.fensta.bplaced.net/#name=Lyoligamer
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2020-02-29 03:04:35 +01:00 |
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Pedro Gimeno
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040c8d5d07
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Fix waving vertex shader
It's everything commented out so it technically works, but this way it's ready for the time when it's enabled again.
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2020-02-24 10:38:08 +01:00 |
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Quentin Bazin
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3cffbc9547
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[ChatState] Can now be opened with a slash by using numpad slash.
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2020-02-22 03:44:12 +09:00 |
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Quentin Bazin
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cac41afdfa
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[GameState] Now uses GameKey::Chat instead of hardcoded keycode.
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2020-02-22 02:16:19 +09:00 |
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Pedro Gimeno
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4b725b8db3
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Fix some issues with the comparison of varying variables
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2020-02-21 12:22:28 +01:00 |
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Pedro Gimeno
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832b8d1cb0
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Add comment about needing to be in sync
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2020-02-21 12:04:08 +01:00 |
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Pedro Gimeno
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fc08f84151
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Remove special lighting of flowers
It was affecting grass too.
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2020-02-21 12:01:47 +01:00 |
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Pedro Gimeno
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a89f0dbb1d
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Map face numbers in the shader as well
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2020-02-21 11:42:12 +01:00 |
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Quentin Bazin
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cb356b4a3b
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Shaders don't use blockID anymore. Fixes #48.
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2020-02-19 19:30:07 +09:00 |
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Quentin Bazin
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6d8d8ef623
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Unused textures removed.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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abe0385384
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[ChunkBuilder] Small fix. [TODO] Updated.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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793346f75f
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[TextureAtlas] Textures are now stored in mod folder.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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a3b85e1d5c
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Grass, logs, workbench and furnace: OK.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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8d6074e1b6
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Fixed texture files.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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5b2a1758ef
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Now using filenames instead of IDs when loading/retrieving textures.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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2ea669156d
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[fog.f.glsl] Fixed water transparency.
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2020-01-24 13:14:20 +09:00 |
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Quentin Bazin
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1b373d9c2a
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[KeyboardHandler] Replaced by gk::KeyboardHandler.
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2019-04-08 20:22:35 +02:00 |
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Quentin Bazin
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a55b66dc37
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[game.f.glsl] Fixed flicker for some video cards by @pgimeno. Closes #23.
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2019-03-03 13:44:49 +01:00 |
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Quentin Bazin
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9bb9fe7037
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[README.md] Updated.
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2019-02-03 14:21:07 +01:00 |
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Quentin Bazin
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f2e8bc2842
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[game.f.glsl] Small graphical improvements.
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2019-02-01 20:35:03 +01:00 |
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Quentin Bazin
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c56d035740
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[KeyboardHandler] Now using SDL_Scancode instead of SDL_Keycode.
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2019-01-22 23:00:51 +01:00 |
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Quentin Bazin
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3105fe9339
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[ClientWorld|ServerWorld] Increased world size. [Player] Sprint added.
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2019-01-20 15:07:45 +01:00 |
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Quentin Bazin
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307a1bdb23
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Now using Faithful 32x texture pack for items.
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2019-01-20 15:07:45 +01:00 |
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Quentin Bazin
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07ad682f94
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Now using Faithful 32x texture pack for blocks.
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2019-01-20 15:07:45 +01:00 |
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Quentin Bazin
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f06a178d46
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Minecrafter font added.
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2019-01-09 00:01:31 +01:00 |
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Quentin Bazin
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d5e49be7ec
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[ChunkBuilder] New draw type added for flowers.
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2019-01-05 05:41:18 +01:00 |
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Quentin Bazin
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30e893db69
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[ChunkBuilder] Real ambient occlusion added.
Credits goes to this awesome article: https://0fps.net/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/
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2018-12-31 07:45:11 +01:00 |
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Quentin Bazin
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63286f4747
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[TextButton] Added code to use a real font instead of Text, but disabled it for now.
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2018-12-31 04:30:23 +01:00 |
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Quentin Bazin
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5eb6e115f5
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[Lua] Now using string IDs instead of integer IDs.
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2018-12-28 21:23:26 +01:00 |
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Quentin Bazin
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e1331b4815
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[#14] Reverted back to SDL2. Fixed #17.
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2018-12-28 06:21:29 +01:00 |
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Quentin Bazin
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ff69ddb160
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[ScriptEngine] Now able to register crafts.
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2018-12-20 05:19:56 +01:00 |
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Quentin Bazin
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2dadf9dc0a
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[ScriptEngine] Now able to register block/item properties.
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2018-12-20 03:30:11 +01:00 |
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Quentin Bazin
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3b8124b795
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[ChunkLightmap] Small tweaks.
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2018-07-09 13:52:31 +02:00 |
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Quentin Bazin
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3104cf9cfb
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[ChunkBuilder] Smooth lighting fixed on back faces. Code refactored a bit. [recipes.xml] Slab recipe added.
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2018-07-07 16:24:35 +02:00 |
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Quentin Bazin
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23cc904cf3
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[fog.f.glsl] Small fix. Now using sky color instead of a transparent color.
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2018-07-06 17:47:31 +02:00 |
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Quentin Bazin
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35ea412434
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[Chunk|ChunkBuilder] Third layer added for leaves.
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2018-07-06 16:25:09 +02:00 |
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Quentin Bazin
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16463b99ca
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[RenderStates] Bitfield for vertex attributes added.
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2018-07-02 12:54:12 +02:00 |
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