Quentin Bazin
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bcfc83f3f2
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[BlockCursor] Tried to add another type of cursor.
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2018-06-18 17:42:06 +02:00 |
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Quentin Bazin
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8707d7dbed
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[Camera] Now using 'X' key to fly.
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2018-06-18 15:48:01 +02:00 |
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Quentin Bazin
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5db15aace8
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[Camera] Small movement fix.
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2018-06-18 15:00:11 +02:00 |
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Quentin Bazin
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ef0160d19b
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[Camera] Basic jump.
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2018-06-18 12:24:46 +02:00 |
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Quentin Bazin
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d9e11d82d2
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[Block] Now supports wood rings and grass sides. [Chunk] Small changes to cubeCoords to display textures correctly. Though drawOutlines may not work anymore.
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2018-06-16 17:21:03 +02:00 |
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Quentin Bazin
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e4db36e0e4
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[TerrainGenerator] Now using another generation. [Chunk] Block storage heavily reworked. Now using a compile-time array instead of a vector.
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2018-06-16 16:45:48 +02:00 |
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Quentin Bazin
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7191b61bdf
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[ApplicationState] Using new rendering system.
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2018-06-14 23:36:01 +02:00 |
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Quentin Bazin
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65df0259da
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[Chunk] Now using new renderer, but vertex attributes offset handling needs to be implemented in RenderTarget or VertexBuffer somehow.
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2018-06-14 23:07:20 +02:00 |
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Quentin Bazin
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6d965a4312
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[GameState] Cursor box and World updated to new render system. Working on Chunk.
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2018-06-14 22:11:25 +02:00 |
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Quentin Bazin
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8e6a0df267
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[Camera] Small optimization.
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2018-06-14 04:19:16 +02:00 |
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Quentin Bazin
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4c3fe96ca4
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[GameState] Now using left mouse click to delete block.
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2018-06-14 03:02:47 +02:00 |
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Quentin Bazin
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b2950e4afe
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[GameState|World|Chunk] Mouse picking: OK.
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2018-06-14 01:55:10 +02:00 |
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Quentin Bazin
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3cd2335d40
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[GameState] Can now display a cross and the selected block.
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2018-06-13 21:48:35 +02:00 |
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Quentin Bazin
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23630138d4
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[TODO] Added. [Chunk|World] Mouse picking: WIP.
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2018-06-13 03:47:20 +02:00 |
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Quentin Bazin
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81368b2a66
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[TerrainGenerator] Added. Lot of code removed from Chunk.
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2018-06-12 23:08:42 +02:00 |
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Quentin Bazin
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e3736d9176
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[Chunk] Removed useless code.
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2018-06-12 20:54:48 +02:00 |
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Quentin Bazin
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70efbfce5b
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[.gitignore|CMakeLists.txt] Cleaned/improved. [sources] Cleaned some headers.
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2018-06-12 09:24:43 +02:00 |
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Quentin Bazin
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4bdea4b341
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Lots of small fixes.
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2018-06-05 16:17:40 +02:00 |
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Quentin Bazin
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e09f177511
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Small fixes.
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2018-06-05 01:48:01 +02:00 |
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Quentin Bazin
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810a3b5ed3
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Extra whitespaces stripped.
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2018-06-05 01:24:54 +02:00 |
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Quentin Bazin
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96e3c28a24
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[README] Screenshot added.
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2015-02-06 01:44:16 +01:00 |
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Quentin Bazin
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6ce01710d9
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[World] Render distance: OK.
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2014-12-29 03:14:09 +01:00 |
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Quentin Bazin
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72918f2cdc
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[Fog] OK.
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2014-12-29 02:57:29 +01:00 |
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Quentin Bazin
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a25b38902a
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[Fog] Almost finished.
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2014-12-25 23:37:32 +01:00 |
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Quentin Bazin
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d8a3924503
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[Shaders] Working on fog.
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2014-12-23 16:15:44 +01:00 |
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Quentin Bazin
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55c20660d7
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[Chunk] Generation faster.
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2014-12-23 00:59:07 +01:00 |
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Quentin Bazin
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356de16d15
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[Chunk] Improved a lot.
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2014-12-22 23:00:59 +01:00 |
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Quentin Bazin
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8b41cdc417
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[Chunk] Bug fixed.
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2014-12-22 19:14:33 +01:00 |
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Quentin Bazin
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b5ee643158
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[Chunk] Face merging almost working.
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2014-12-21 22:21:54 +01:00 |
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Quentin Bazin
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318c7ad77f
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[README] Updated.
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2014-12-21 17:02:09 +01:00 |
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Quentin Bazin
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89e7cd1414
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[Chunk] Trying to merge cube faces.
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2014-12-21 15:25:58 +01:00 |
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Quentin Bazin
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b05f33ffa2
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[Lighting Bug] OK.
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2014-12-20 19:37:09 +01:00 |
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Quentin Bazin
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ec48977bd2
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[Issue] Fixed.
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2014-12-20 15:13:51 +01:00 |
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Quentin Bazin
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d638c7067c
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[Issue] Trying to fix black textures.
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2014-12-20 12:59:59 +01:00 |
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Quentin Bazin
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f69b2e9580
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Using SDL now.
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2014-12-20 01:46:31 +01:00 |
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Quentin Bazin
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56d3ddb14a
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[Chunk] Working on it.
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2014-12-19 16:00:31 +01:00 |
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Quentin Bazin
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0b806a93c6
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[Chunk] Working on it.
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2014-12-18 07:02:48 +01:00 |
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