Quentin Bazin
3875b73a1d
[LuaGUI] CraftingWidget support added.
2019-01-07 04:33:48 +01:00
Quentin Bazin
7c7af38097
[LuaGUI] gk::Image support added.
2019-01-07 02:39:39 +01:00
Quentin Bazin
b8eac29892
[LuaGUI] InventoryWidget support added.
2019-01-07 02:05:23 +01:00
Quentin Bazin
c993b2ea10
[LuaGUI|LuaGUIState] Lua interface for GUI: OK. (only buttons)
2019-01-07 01:26:02 +01:00
Quentin Bazin
a4a191d311
[BlockCursor] Unified cube coordinates.
2019-01-06 22:35:57 +01:00
Quentin Bazin
ac4c628009
[BlockCursor] Rendering fixed.
2019-01-06 22:31:02 +01:00
Quentin Bazin
f32f740b0d
[GameState|World] Now using Camera as a View.
2019-01-05 19:42:18 +01:00
Quentin Bazin
17a0b0df88
Adapted to fit new GameKit version.
2019-01-05 18:37:59 +01:00
Quentin Bazin
8dbbdb4cfa
[ChunkBuilder] Flowers no longer causes ambient occlusion. [TerrainGenerator] Now generates flowers.
2019-01-05 18:05:19 +01:00
Quentin Bazin
d5e49be7ec
[ChunkBuilder] New draw type added for flowers.
2019-01-05 05:41:18 +01:00
Quentin Bazin
02aa54fa97
[ScriptEngine] Temporary fix for workbench and furnace.
2019-01-05 04:00:55 +01:00
Quentin Bazin
31b332d7f0
[Block] 'onBlockActivated' can be defined from Lua now.
2019-01-05 00:27:18 +01:00
Quentin Bazin
ac0d6bfa4d
[ScriptEngine] Useless code removed. [TextButton] Now changes text color when hovered.
2019-01-04 22:48:30 +01:00
Quentin Bazin
9ff12e1315
[LuaMod] Now able to register items and recipes.
2019-01-04 18:22:27 +01:00
Quentin Bazin
8159a843c4
[LuaMod] Added. Better way to register blocks.
2019-01-04 18:05:35 +01:00
Quentin Bazin
bb6a5064fa
Small fixes for new GameKit version.
2019-01-02 01:44:12 +01:00
Quentin Bazin
7def61ff15
[ChunkBuilder] Lighting code improved.
2018-12-31 10:14:48 +01:00
Quentin Bazin
30e893db69
[ChunkBuilder] Real ambient occlusion added.
...
Credits goes to this awesome article: https://0fps.net/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/
2018-12-31 07:45:11 +01:00
Quentin Bazin
63286f4747
[TextButton] Added code to use a real font instead of Text, but disabled it for now.
2018-12-31 04:30:23 +01:00
Quentin Bazin
487093d57c
Small fixes for new GameKit version.
2018-12-31 00:32:27 +01:00
Quentin Bazin
07e51465fd
[GameState] Now using gk::Camera view matrix directly.
2018-12-30 04:43:57 +01:00
Quentin Bazin
3dd8f83918
[HUD] Now holds its own projection matrix.
2018-12-30 04:40:05 +01:00
Quentin Bazin
de62bcb413
[Player] No longer holds gk::Camera, ownership moved to GameState.
2018-12-30 04:32:29 +01:00
Quentin Bazin
e76051ed90
[GameKey] Added.
2018-12-29 23:53:00 +01:00
Quentin Bazin
3cd3266b3b
Small fixes for new GameKit version.
2018-12-29 23:24:38 +01:00
Quentin Bazin
72e34ce9ea
[Player] Eye height and jump speed tweaked.
2018-12-29 04:51:37 +01:00
Quentin Bazin
42df982956
Now using GameKit.
2018-12-29 02:23:23 +01:00
Quentin Bazin
ff694fe208
[Registry] Item drop fixed.
2018-12-28 23:47:57 +01:00
Quentin Bazin
fe57499fe2
[Registry] Cleaned. [recipes.lua] Fixed stick recipe.
2018-12-28 21:30:17 +01:00
Quentin Bazin
5eb6e115f5
[Lua] Now using string IDs instead of integer IDs.
2018-12-28 21:23:26 +01:00
Quentin Bazin
789f75b46f
[Block|Item] Now holds an unique name, but id is still used everywhere.
2018-12-28 08:36:56 +01:00
Quentin Bazin
b05ff08ce0
[Registry] Numerical ID are not longer required. [Block|Item] 'name' -> 'label'.
2018-12-28 06:57:34 +01:00
Quentin Bazin
07b150e9c8
[SettingsMenuState] Prepared to add input settings.
2018-12-28 06:45:19 +01:00
Quentin Bazin
e1331b4815
[ #14 ] Reverted back to SDL2. Fixed #17 .
2018-12-28 06:21:29 +01:00
Quentin Bazin
b1ba4439a8
[Keyboard] Replaced by GamePad, GameKey, InputHandler and KeyboardHandler.
2018-12-28 04:57:19 +01:00
Quentin Bazin
50f222f47a
[Window] Now inherits from sf::Window
.
2018-12-28 03:49:24 +01:00
Quentin Bazin
e3a4d97d4f
[ItemWidget] Item display fixed. ( #14 )
2018-12-28 03:30:36 +01:00
Quentin Bazin
ca08a820f7
[Window] Fixed #16 .
2018-12-26 21:19:20 +01:00
Quentin Bazin
bd1b5b1941
[Rect|Vector2] Removed. ( #14 ).
2018-12-26 21:02:03 +01:00
Quentin Bazin
db6cd801ea
[Texture] Removed. ( #14 )
2018-12-26 21:02:03 +01:00
Quentin Bazin
4325665eef
[Mouse] Movement fixed. ( #14 )
2018-12-26 21:02:03 +01:00
Quentin Bazin
2853fe35d0
[CMake] Build updated to use SFML. Fixes wrong newline characters added in #14 .
2018-12-26 21:02:03 +01:00
Quentin Bazin
1a501cd669
[Camera] Added. Used in Player.
2018-12-26 21:02:03 +01:00
Quentin Bazin
07b534b15b
[Camera] Merged into Player.
2018-12-26 21:02:03 +01:00
exilief
dc8d781393
Switching from SDL to SFML ( #14 )
...
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML.
+ Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW)
* Add SFML support besides SDL (Part 3). Cleaned up some macros.
* Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs
* Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes.
* Port to SFML. Removed all SDL code.
* Small changes
* Conversion functions to/from SFML types for Vector2/3 and Color.
* Removed unused SDL files
* Changes for SFML port
* Changes for SFML port
* Fixed line endings (probably?)
2018-12-26 18:36:46 +01:00
Quentin Bazin
e13d705e03
[Transform] Added. [Transformable|RenderStates] Adapted to use Transform.
2018-12-25 01:45:10 +01:00
Quentin Bazin
5d1b024d64
[Registry] Now able to register items from a Lua table.
2018-12-20 17:51:19 +01:00
Quentin Bazin
ca953b6661
[Registry] Now able to register elements from a Lua table.
2018-12-20 13:31:32 +01:00
Quentin Bazin
2f4a9eac44
[ScriptEngine] Now using snake_case for Lua.
2018-12-20 12:58:23 +01:00
Quentin Bazin
ff69ddb160
[ScriptEngine] Now able to register crafts.
2018-12-20 05:19:56 +01:00