305 Commits

Author SHA1 Message Date
Quentin Bazin
3875b73a1d [LuaGUI] CraftingWidget support added. 2019-01-07 04:33:48 +01:00
Quentin Bazin
7c7af38097 [LuaGUI] gk::Image support added. 2019-01-07 02:39:39 +01:00
Quentin Bazin
b8eac29892 [LuaGUI] InventoryWidget support added. 2019-01-07 02:05:23 +01:00
Quentin Bazin
c993b2ea10 [LuaGUI|LuaGUIState] Lua interface for GUI: OK. (only buttons) 2019-01-07 01:26:02 +01:00
Quentin Bazin
a4a191d311 [BlockCursor] Unified cube coordinates. 2019-01-06 22:35:57 +01:00
Quentin Bazin
ac4c628009 [BlockCursor] Rendering fixed. 2019-01-06 22:31:02 +01:00
Quentin Bazin
f32f740b0d [GameState|World] Now using Camera as a View. 2019-01-05 19:42:18 +01:00
Quentin Bazin
17a0b0df88 Adapted to fit new GameKit version. 2019-01-05 18:37:59 +01:00
Quentin Bazin
8dbbdb4cfa [ChunkBuilder] Flowers no longer causes ambient occlusion. [TerrainGenerator] Now generates flowers. 2019-01-05 18:05:19 +01:00
Quentin Bazin
d5e49be7ec [ChunkBuilder] New draw type added for flowers. 2019-01-05 05:41:18 +01:00
Quentin Bazin
02aa54fa97 [ScriptEngine] Temporary fix for workbench and furnace. 2019-01-05 04:00:55 +01:00
Quentin Bazin
31b332d7f0 [Block] 'onBlockActivated' can be defined from Lua now. 2019-01-05 00:27:18 +01:00
Quentin Bazin
ac0d6bfa4d [ScriptEngine] Useless code removed. [TextButton] Now changes text color when hovered. 2019-01-04 22:48:30 +01:00
Quentin Bazin
9ff12e1315 [LuaMod] Now able to register items and recipes. 2019-01-04 18:22:27 +01:00
Quentin Bazin
8159a843c4 [LuaMod] Added. Better way to register blocks. 2019-01-04 18:05:35 +01:00
Quentin Bazin
bb6a5064fa Small fixes for new GameKit version. 2019-01-02 01:44:12 +01:00
Quentin Bazin
7def61ff15 [ChunkBuilder] Lighting code improved. 2018-12-31 10:14:48 +01:00
Quentin Bazin
30e893db69 [ChunkBuilder] Real ambient occlusion added.
Credits goes to this awesome article: https://0fps.net/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/
2018-12-31 07:45:11 +01:00
Quentin Bazin
63286f4747 [TextButton] Added code to use a real font instead of Text, but disabled it for now. 2018-12-31 04:30:23 +01:00
Quentin Bazin
487093d57c Small fixes for new GameKit version. 2018-12-31 00:32:27 +01:00
Quentin Bazin
07e51465fd [GameState] Now using gk::Camera view matrix directly. 2018-12-30 04:43:57 +01:00
Quentin Bazin
3dd8f83918 [HUD] Now holds its own projection matrix. 2018-12-30 04:40:05 +01:00
Quentin Bazin
de62bcb413 [Player] No longer holds gk::Camera, ownership moved to GameState. 2018-12-30 04:32:29 +01:00
Quentin Bazin
e76051ed90 [GameKey] Added. 2018-12-29 23:53:00 +01:00
Quentin Bazin
3cd3266b3b Small fixes for new GameKit version. 2018-12-29 23:24:38 +01:00
Quentin Bazin
72e34ce9ea [Player] Eye height and jump speed tweaked. 2018-12-29 04:51:37 +01:00
Quentin Bazin
42df982956 Now using GameKit. 2018-12-29 02:23:23 +01:00
Quentin Bazin
ff694fe208 [Registry] Item drop fixed. 2018-12-28 23:47:57 +01:00
Quentin Bazin
fe57499fe2 [Registry] Cleaned. [recipes.lua] Fixed stick recipe. 2018-12-28 21:30:17 +01:00
Quentin Bazin
5eb6e115f5 [Lua] Now using string IDs instead of integer IDs. 2018-12-28 21:23:26 +01:00
Quentin Bazin
789f75b46f [Block|Item] Now holds an unique name, but id is still used everywhere. 2018-12-28 08:36:56 +01:00
Quentin Bazin
b05ff08ce0 [Registry] Numerical ID are not longer required. [Block|Item] 'name' -> 'label'. 2018-12-28 06:57:34 +01:00
Quentin Bazin
07b150e9c8 [SettingsMenuState] Prepared to add input settings. 2018-12-28 06:45:19 +01:00
Quentin Bazin
e1331b4815 [#14] Reverted back to SDL2. Fixed #17. 2018-12-28 06:21:29 +01:00
Quentin Bazin
b1ba4439a8 [Keyboard] Replaced by GamePad, GameKey, InputHandler and KeyboardHandler. 2018-12-28 04:57:19 +01:00
Quentin Bazin
50f222f47a [Window] Now inherits from sf::Window. 2018-12-28 03:49:24 +01:00
Quentin Bazin
e3a4d97d4f [ItemWidget] Item display fixed. (#14) 2018-12-28 03:30:36 +01:00
Quentin Bazin
ca08a820f7 [Window] Fixed #16. 2018-12-26 21:19:20 +01:00
Quentin Bazin
bd1b5b1941 [Rect|Vector2] Removed. (#14). 2018-12-26 21:02:03 +01:00
Quentin Bazin
db6cd801ea [Texture] Removed. (#14) 2018-12-26 21:02:03 +01:00
Quentin Bazin
4325665eef [Mouse] Movement fixed. (#14) 2018-12-26 21:02:03 +01:00
Quentin Bazin
2853fe35d0 [CMake] Build updated to use SFML. Fixes wrong newline characters added in #14. 2018-12-26 21:02:03 +01:00
Quentin Bazin
1a501cd669 [Camera] Added. Used in Player. 2018-12-26 21:02:03 +01:00
Quentin Bazin
07b534b15b [Camera] Merged into Player. 2018-12-26 21:02:03 +01:00
exilief
dc8d781393 Switching from SDL to SFML (#14)
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML.

+ Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW)

* Add SFML support besides SDL (Part 3). Cleaned up some macros.

* Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs

* Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes.

* Port to SFML. Removed all SDL code.

* Small changes

* Conversion functions to/from SFML types for Vector2/3 and Color.

* Removed unused SDL files

* Changes for SFML port

* Changes for SFML port

* Fixed line endings (probably?)
2018-12-26 18:36:46 +01:00
Quentin Bazin
e13d705e03 [Transform] Added. [Transformable|RenderStates] Adapted to use Transform. 2018-12-25 01:45:10 +01:00
Quentin Bazin
5d1b024d64 [Registry] Now able to register items from a Lua table. 2018-12-20 17:51:19 +01:00
Quentin Bazin
ca953b6661 [Registry] Now able to register elements from a Lua table. 2018-12-20 13:31:32 +01:00
Quentin Bazin
2f4a9eac44 [ScriptEngine] Now using snake_case for Lua. 2018-12-20 12:58:23 +01:00
Quentin Bazin
ff69ddb160 [ScriptEngine] Now able to register crafts. 2018-12-20 05:19:56 +01:00