[graphics|hud] Moved to client.
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9d8e9a297d
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ca90070905
@ -20,7 +20,7 @@
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#include "ChunkLightmap.hpp"
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#include "Config.hpp"
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class ClientChunk : public gk::IDrawable {
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class ClientChunk {
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public:
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enum {
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Left,
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@ -57,9 +57,9 @@ class ClientChunk : public gk::IDrawable {
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ChunkLightmap &lightmap() { return m_lightmap; }
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const ChunkLightmap &lightmap() const { return m_lightmap; }
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private:
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void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
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void drawLayer(gk::RenderTarget &target, gk::RenderStates states, u8 layer) const;
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private:
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s32 m_x;
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s32 m_y;
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s32 m_z;
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@ -134,7 +134,7 @@ void GameState::draw(gk::RenderTarget &target, gk::RenderStates states) const {
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states.shader = &m_shader;
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target.setView(m_camera);
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target.draw(m_skybox, states);
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// target.draw(m_skybox, states);
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target.draw(m_world, states);
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target.draw(m_hud, states);
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}
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@ -133,33 +133,34 @@ void LuaGUIState::loadGUI(LuaGUI &gui) {
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m_widgets.emplace_back(button);
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}
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for (auto &it : gui.inventoryWidgetList) {
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auto &inventoryWidget = m_inventoryWidgets.emplace_back(&m_mainWidget);
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inventoryWidget.setPosition(it.x, it.y);
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inventoryWidget.init(World::getInstance().getPlayer()->inventory(), it.offset, it.count);
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}
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for (auto &it : gui.craftingWidgetList) {
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BlockData *data = World::getInstance().getBlockData(it.block.x, it.block.y, it.block.z);
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if (data) {
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auto &craftingWidget = m_craftingWidgets.emplace_back(data->inventory, &m_mainWidget);
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craftingWidget.setPosition(it.x, it.y);
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}
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else {
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DEBUG("ERROR: No inventory found at", it.block.x, it.block.y, it.block.z);
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}
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}
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for (auto &it : gui.furnaceWidgetList) {
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BlockData *data = World::getInstance().getBlockData(it.block.x, it.block.y, it.block.z);
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if (data) {
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auto *furnaceWidget = new FurnaceWidget(m_mouseItemWidget, World::getInstance().getPlayer()->inventory(), *data, &m_mainWidget);
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furnaceWidget->setPosition(it.x, it.y);
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m_widgets.emplace_back(furnaceWidget);
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}
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else {
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DEBUG("ERROR: No inventory found at", it.block.x, it.block.y, it.block.z);
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}
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}
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// FIXME
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// for (auto &it : gui.inventoryWidgetList) {
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// auto &inventoryWidget = m_inventoryWidgets.emplace_back(&m_mainWidget);
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// inventoryWidget.setPosition(it.x, it.y);
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// inventoryWidget.init(World::getInstance().getPlayer()->inventory(), it.offset, it.count);
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// }
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//
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// for (auto &it : gui.craftingWidgetList) {
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// BlockData *data = World::getInstance().getBlockData(it.block.x, it.block.y, it.block.z);
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// if (data) {
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// auto &craftingWidget = m_craftingWidgets.emplace_back(data->inventory, &m_mainWidget);
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// craftingWidget.setPosition(it.x, it.y);
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// }
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// else {
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// DEBUG("ERROR: No inventory found at", it.block.x, it.block.y, it.block.z);
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// }
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// }
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//
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// for (auto &it : gui.furnaceWidgetList) {
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// BlockData *data = World::getInstance().getBlockData(it.block.x, it.block.y, it.block.z);
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// if (data) {
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// auto *furnaceWidget = new FurnaceWidget(m_mouseItemWidget, World::getInstance().getPlayer()->inventory(), *data, &m_mainWidget);
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// furnaceWidget->setPosition(it.x, it.y);
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// m_widgets.emplace_back(furnaceWidget);
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// }
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// else {
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// DEBUG("ERROR: No inventory found at", it.block.x, it.block.y, it.block.z);
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// }
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// }
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}
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@ -77,27 +77,20 @@ void ClientChunk::setData(int x, int y, int z, u16 data) {
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m_hasChanged = true;
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}
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void ClientChunk::draw(gk::RenderTarget &target, gk::RenderStates states) const {
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// if (m_verticesCount.at(layer) == 0) return;
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if (m_verticesCount.at(ChunkBuilder::Layer::Solid) == 0) return;
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// states.transform = glm::translate(glm::mat4(1.0f),
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// glm::vec3(m_x * CHUNK_WIDTH,
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// m_y * CHUNK_HEIGHT,
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// m_z * CHUNK_DEPTH));
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void ClientChunk::drawLayer(gk::RenderTarget &target, gk::RenderStates states, u8 layer) const {
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if (m_verticesCount.at(layer) == 0) return;
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states.texture = &m_texture;
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// if (layer == ChunkBuilder::Layer::Other)
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// glDisable(GL_CULL_FACE);
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// else
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if (layer == ChunkBuilder::Layer::Other)
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glDisable(GL_CULL_FACE);
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else
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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if(Config::isWireframeModeEnabled) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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// target.draw(m_vbo.at(layer), GL_QUADS, 0, m_verticesCount.at(layer), states);
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// target.draw(m_vbo.at(layer), GL_TRIANGLES, 0, m_verticesCount.at(layer), states);
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target.draw(m_vbo.at(ChunkBuilder::Layer::Solid), GL_TRIANGLES, 0, m_verticesCount.at(ChunkBuilder::Layer::Solid), states);
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target.draw(m_vbo.at(layer), GL_TRIANGLES, 0, m_verticesCount.at(layer), states);
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if(Config::isWireframeModeEnabled) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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@ -164,17 +164,11 @@ void ClientWorld::draw(gk::RenderTarget &target, gk::RenderStates states) const
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// getChunk(ux, uy, uz)->setInitialized(true);
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// }
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// FIXME
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// for (u8 i = 0 ; i < ChunkBuilder::layers ; ++i) {
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// for (auto &it : chunks) {
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// states.transform = it.second;
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// it.first->drawLayer(target, states, i);
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// }
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// }
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for (auto &it : chunks) {
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states.transform = it.second;
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target.draw(*it.first, states);
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for (u8 i = 0 ; i < ChunkBuilder::layers ; ++i) {
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for (auto &it : chunks) {
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states.transform = it.second;
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it.first->drawLayer(target, states, i);
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}
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}
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}
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@ -25,7 +25,7 @@ class World : public gk::IDrawable {
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public:
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World();
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void update(Player &player);
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void update();
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Chunk *getChunk(int cx, int cy, int cz) const;
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@ -37,22 +37,13 @@ class World : public gk::IDrawable {
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BlockData *getBlockData(int x, int y, int z);
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Player *getPlayer() const { return m_player; }
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// Render distance in chunks
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static u16 renderDistance;
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static bool isReloadRequested;
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static World &getInstance() { return *s_instance; }
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static void setInstance(World &instance) { s_instance = &instance; }
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private:
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void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
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// FIXME: Needed for LuaGUIState
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static World *s_instance;
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Player *m_player = nullptr;
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const s32 m_width = 32;
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const s32 m_height = 4;
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const s32 m_depth = 32;
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@ -14,7 +14,6 @@
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#include <iostream>
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#include "Block.hpp"
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#include "Player.hpp"
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#include "World.hpp"
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Block::Block(u32 id, u32 textureID, const std::string &name, const std::string &label) {
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@ -31,7 +30,8 @@ Block::Block(u32 id, u32 textureID, const std::string &name, const std::string &
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void Block::onTick(const glm::ivec3 &pos, Player &player, Chunk &chunk, World &world) const {
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try {
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if (m_onTick && m_onTickEnabled) {
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m_onTick(pos, player, chunk, world);
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// FIXME
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// m_onTick(pos, player, chunk, world);
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}
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}
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catch (const sol::error &e) {
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@ -44,7 +44,8 @@ void Block::onTick(const glm::ivec3 &pos, Player &player, Chunk &chunk, World &w
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bool Block::onBlockActivated(const glm::ivec3 &pos, Player &player, World &world) const {
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try {
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if (m_onBlockActivated) {
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m_onBlockActivated(pos, player, world);
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// FIXME
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// m_onBlockActivated(pos, player, world);
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return true;
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}
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}
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@ -22,8 +22,6 @@
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u16 World::renderDistance = 8;
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bool World::isReloadRequested = false;
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World *World::s_instance = nullptr;
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World::World() : m_texture(gk::ResourceHandler::getInstance().get<gk::Texture>("texture-blocks")) {
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for(s32 z = 0 ; z < m_depth ; z++) {
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for(s32 y = 0 ; y < m_height ; y++) {
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@ -52,9 +50,7 @@ World::World() : m_texture(gk::ResourceHandler::getInstance().get<gk::Texture>("
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}
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}
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void World::update(Player &player) {
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m_player = &player;
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void World::update() {
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// FIXME
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// for (auto &it : m_chunks) {
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// if (isReloadRequested)
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