[ServerCommandHandler] Now supports teleportation command.
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@ -66,6 +66,8 @@ class ClientPlayer : public Player {
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float y() const { return m_y; }
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float z() const { return m_z; }
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void setPosition(float x, float y, float z);
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const gk::Camera &camera() { return m_camera; }
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private:
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@ -23,7 +23,11 @@
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#include "ChatMessage.hpp"
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ChatMessage::ChatMessage(u16 clientID, const std::string &message, u32 posY) {
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m_text.setText("<Client " + std::to_string(clientID) + "> " + message);
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if (clientID > 0)
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m_text.setText("<Client " + std::to_string(clientID) + "> " + message);
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else
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m_text.setText(message);
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m_text.setPosition(0, posY);
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m_text.setBackgroundColor(gk::Color{0, 0, 0, 127});
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m_text.setBackgroundSize(300, 10);
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@ -47,6 +47,7 @@ void ClientCommandHandler::sendPlayerPosUpdate() {
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packet << m_player.Player::x();
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packet << m_player.Player::y();
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packet << m_player.Player::z();
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packet << false;
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m_client.send(packet);
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}
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@ -137,15 +138,16 @@ void ClientCommandHandler::setupCallbacks() {
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m_client.setCommandCallback(Network::Command::PlayerPosUpdate, [this](sf::Packet &packet) {
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s32 x, y, z;
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u16 clientId;
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bool isTeleportation;
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packet >> clientId;
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packet >> x >> y >> z;
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packet >> isTeleportation;
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if (clientId != m_client.id())
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m_playerBoxes.at(clientId).setPosition(x, y, z);
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// else {
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// m_camera.setPosition(x, y, z);
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// m_player.setPosition(x, y, z);
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// }
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else if (isTeleportation) {
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m_player.setPosition(x, y, z);
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}
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});
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m_client.setCommandCallback(Network::Command::PlayerSpawn, [this](sf::Packet &packet) {
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@ -37,17 +37,17 @@ ChatState::ChatState(ClientCommandHandler &clientCommandHandler, Chat &chat, gk:
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m_drawBackground = false;
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updateTextInputGeometry();
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m_textInput.setScale(Config::guiScale, Config::guiScale);
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m_textInput.setBackgroundColor(gk::Color{0, 0, 0, 127});
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m_textInput.setPadding(1, 1);
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updateTextInputGeometry();
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m_chat.setMessageVisibility(true);
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}
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void ChatState::updateTextInputGeometry() {
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m_textInput.setPosition(4, Config::screenHeight - 35);
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m_textInput.setPosition(4, Config::screenHeight - 12 * Config::guiScale);
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m_textInput.setBackgroundSize(Config::screenWidth / Config::guiScale - 4, 10);
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}
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@ -143,6 +143,15 @@ void ClientPlayer::updatePosition(const ClientWorld &world) {
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m_velocity.z = 0;
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}
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void ClientPlayer::setPosition(float x, float y, float z) {
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m_x = x;
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m_y = y;
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m_z = z;
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Player::setPosition(x, y, z);
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m_camera.setPosition(x, y, z - 0.1);
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}
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void ClientPlayer::checkCollisions(const ClientWorld &world) {
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#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__) || defined(__ANDROID__)
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const float PLAYER_HEIGHT = 1.8;
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@ -44,7 +44,7 @@ namespace Network {
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PlayerPlaceBlock = 7, // <TCP> [NetworkCommand][s32 x, y, z][u32 block] (from Client only)
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PlayerDigBlock = 8, // <TCP> [NetworkCommand][s32 x, y, z] (from Client only)
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PlayerInvUpdate = 9, // <TCP> [NetworkCommand][u16 client id][[std::string item][u16 amount][u8 x, y]...] (both) [FIXME]
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PlayerPosUpdate = 10, // <TCP> [NetworkCommand][u16 client id][s32 x, y, z] (both) // FIXME
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PlayerPosUpdate = 10, // <TCP> [NetworkCommand][u16 client id][s32 x, y, z][bool isTeleportation] (both) // FIXME
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PlayerSpawn = 11, // <TCP> [NetworkCommand][u16 client id][s32 x, y, z] (from Server only)
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PlayerInventory = 12, // <TCP> [NetworkCommand][u16 screenWidth, screenHeight][u8 guiScale] (from Client only)
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@ -44,7 +44,8 @@ class ServerCommandHandler {
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void sendBlockDataUpdate(s32 x, s32 y, s32 z, const BlockData *blockData, const Client *client = nullptr) const;
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void sendBlockInvUpdate(s32 x, s32 y, s32 z, const Inventory &inventory, const Client *client = nullptr) const;
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void sendPlayerPosUpdate(u16 clientID, const ServerPlayer &player, const Client *client = nullptr) const;
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void sendPlayerPosUpdate(u16 clientID, bool isTeleportation = false, const Client *client = nullptr) const;
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void sendChatMessage(u16 clientID, const std::string &message, const Client *client = nullptr) const;
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void setupCallbacks();
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@ -71,7 +71,7 @@ void ServerApplication::update() {
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if (gk::GameClock::getTicks() % 1000 < 10) {
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for (auto &it : m_players) {
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m_serverCommandHandler.sendPlayerPosUpdate(it.first, it.second);
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m_serverCommandHandler.sendPlayerPosUpdate(it.first);
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}
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}
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}
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@ -50,11 +50,24 @@ void ServerCommandHandler::sendBlockInvUpdate(s32 x, s32 y, s32 z, const Invento
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendPlayerPosUpdate(u16 clientID, const ServerPlayer &player, const Client *client) const {
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void ServerCommandHandler::sendPlayerPosUpdate(u16 clientID, bool isTeleportation, const Client *client) const {
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const ServerPlayer &player = m_players.at(clientID);
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sf::Packet packet;
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packet << Network::Command::PlayerPosUpdate;
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packet << clientID;
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packet << player.x() << player.y() << player.z();
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packet << isTeleportation;
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if (!client)
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m_server.sendToAllClients(packet);
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else
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client->tcpSocket->send(packet);
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}
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void ServerCommandHandler::sendChatMessage(u16 clientID, const std::string &message, const Client *client) const {
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sf::Packet packet;
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packet << Network::Command::ChatMessage << clientID << message;
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if (!client)
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m_server.sendToAllClients(packet);
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@ -185,12 +198,45 @@ void ServerCommandHandler::setupCallbacks() {
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}
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});
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m_server.setCommandCallback(Network::Command::ChatMessage, [this](Client &, sf::Packet &packet) {
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// u16 id;
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// std::string message;
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// packet >> id >> message;
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m_server.setCommandCallback(Network::Command::ChatMessage, [this](Client &client, sf::Packet &packet) {
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u16 clientID;
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std::string message;
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packet >> clientID >> message;
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m_server.sendToAllClients(packet);
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if (message[0] != '/') {
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sendChatMessage(clientID, message);
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}
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// FIXME: Do a proper implementation later
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else {
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std::stringstream sstream;
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sstream << message.substr(1);
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std::vector<std::string> command;
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std::string line;
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while (std::getline(sstream, line, ' ')) {
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command.emplace_back(line);
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}
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if (!command.empty()) {
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if (command.at(0) == "tp") {
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if (command.size() != 4) {
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// FIXME: ID 0 should be server messages
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sendChatMessage(0, "Usage: /tp x y z", &client);
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}
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else {
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s32 x = std::stoi(command.at(1));
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s32 y = std::stoi(command.at(2));
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s32 z = std::stoi(command.at(3));
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m_players.at(clientID).setPosition(x, y, z);
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sendPlayerPosUpdate(clientID, true);
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sendChatMessage(0, "Teleported to " + std::to_string(x) + " " + std::to_string(y) + " " + std::to_string(z), &client);
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}
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}
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}
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}
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});
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}
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@ -23,7 +23,7 @@
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#include "ServerInfo.hpp"
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Client &ServerInfo::addClient(sf::IpAddress address, u16 port, const std::shared_ptr<sf::TcpSocket> &socket) {
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m_clients.emplace_back(m_clients.size(), address, port, socket);
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m_clients.emplace_back(m_clients.size() + 1, address, port, socket);
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return m_clients.back();
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}
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