[ServerConnectState] Added simple regex check for username.
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@ -66,16 +66,23 @@ ServerConnectState::ServerConnectState(gk::ApplicationState *parent) : Interface
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}
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}
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std::string username = m_usernameInput.string();
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if (port == 0 || isPortInvalid) {
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m_errorText.setString("Error: Invalid server address");
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m_errorText.updateVertexBuffer();
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updateWidgetPosition();
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}
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else if (!gk::regexMatch(username, "^[A-Za-z0-9_]+$")) {
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m_errorText.setString("Error: Invalid username");
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m_errorText.updateVertexBuffer();
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updateWidgetPosition();
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}
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else {
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auto &game = m_stateStack->push<GameState>();
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auto &serverLoadingState = m_stateStack->push<ServerLoadingState>(game, true, host, port, this);
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serverLoadingState.setTexturePack(m_texturePack);
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serverLoadingState.setUsername(m_usernameInput.string());
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serverLoadingState.setUsername(username);
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}
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});
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@ -151,7 +158,7 @@ void ServerConnectState::updateWidgetPosition() {
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m_errorText.setPosition(
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Config::screenWidth / 2.0f - m_errorText.getSize().x * Config::guiScale / 2.0f,
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Config::screenHeight / 2.0f - 30 * Config::guiScale
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Config::screenHeight / 2.0f + 30 * Config::guiScale
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);
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}
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