[TODO] Removed. [Notes] Updated.

master
Quentin Bazin 2020-03-09 22:10:41 +01:00
parent 2555d89fa2
commit 875242568b
3 changed files with 0 additions and 64 deletions

53
Notes
View File

@ -13,57 +13,4 @@ hud:hotbar {
}
openminer:player():set_hud(hud)
```
## World
```lua
openminer:get_block(pos)
openminer:get_meta(pos)
openminer:get_inventory(pos)
```
## Biome definition
```lua
mod:biome {
name = "grassland",
top_block = "default:grass",
ground_block = "default:dirt",
deep_block = "default:stone",
beach_block = "default:sand",
liquid_block = "default:water",
tree = {
type = "basic", -- only one type of tree to start
leaf_block = "default:leaves",
log_block = "default:log",
},
flora = {
{
block = "default:tallgrass",
spawns_on = "default:grass",
probability = 0.25 -- this in the range 0..1
},
{
block = "default:flower",
spawns_on = "default:grass",
probability = 0.1
}
}
}
```
* * *
# Old notes
• GUI Texture:
• Button: 200x20 (0;46, 0;66, 0;86)
• Hotbar: 182x22
• Selection: 24x24 (0;22)
> vim:ft=notes

9
TODO
View File

@ -1,9 +0,0 @@
TODO
# Refactorings
• TODO: Add a mesh system, either here or in `GameKit`
→ Maybe this is the way to add custom vertex attributes while having default ones? Check 3dee
→ Or maybe it would be better to use a VAO in `GameKit`
> vim:ft=notes

View File

@ -55,8 +55,6 @@ function init(player)
player_inv:add_stack("default:stone_shovel", 1);
player_inv:add_stack("default:iron_ore", 64);
player_inv:add_stack("default:coal", 64);
player_inv:add_stack("default:oak_slab", 64);
player_inv:add_stack("default:portal", 64);
player_inv:add_stack("default:iron_ingot", 64);
player_inv:add_stack("default:gold_ingot", 64);