[CMakeLists.txt] Now allows compiling on Windows.

This commit is contained in:
Quentin Bazin 2020-01-22 14:18:31 +09:00
parent ad92c1c313
commit 7f41d3c7bb
16 changed files with 1626 additions and 44 deletions

11
.gitignore vendored
View File

@ -27,6 +27,17 @@ cmake_install.cmake
compile_commands.json
Makefile
# CMake temporary files on Windows
*.sln
*.vcxproj
*.vcxproj.filters
openminer.dir
openminer_common.dir
openminer_client.dir
openminer_server.dir
Win32
Release
# Doxygen generated files
doc/html
doc/latex

View File

@ -7,14 +7,23 @@ project(openminer)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2")
if (MSVC)
set(MSVC_LIBRARIES_PATH "C:/Libraries")
endif ()
#------------------------------------------------------------------------------
# Packages
#------------------------------------------------------------------------------
# - Lua
#------------------------------------------------------------------------------
if (MSVC)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${MSVC_LIBRARIES_PATH}/lua)
endif ()
find_package(Lua REQUIRED)
if(NOT LUA_FOUND)
message(FATAL_ERROR "Lua is needed to build the project. Please install it correctly.")
endif()
@ -25,7 +34,12 @@ link_directories(${LUA_LIBRARY_DIRS})
#------------------------------------------------------------------------------
# - gamekit
#------------------------------------------------------------------------------
if (MSVC)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${MSVC_LIBRARIES_PATH}/gamekit)
endif ()
find_package(GameKit REQUIRED)
if(NOT GAMEKIT_FOUND)
message(FATAL_ERROR "gamekit is needed to build the project. Please install it correctly.")
endif()
@ -35,18 +49,27 @@ include_directories(${GAMEKIT_INCLUDE_DIR})
#------------------------------------------------------------------------------
# - tinyxml2
#------------------------------------------------------------------------------
if (MSVC)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${MSVC_LIBRARIES_PATH}/tinyxml2)
endif ()
find_package(TinyXml2 REQUIRED)
if(NOT TINYXML2_FOUND)
message(FATAL_ERROR "tinyxml2 is needed to build the project. Please install it correctly.")
endif()
include_directories(${TINYXML2_INCLUDE_DIR})
include_directories(${TINYXML2_INCLUDE_DIRS})
#------------------------------------------------------------------------------
# - OpenGL
#------------------------------------------------------------------------------
set(OpenGL_GL_PREFERENCE "LEGACY")
if (MSVC)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${MSVC_LIBRARIES_PATH}/glm)
endif ()
find_package(OpenGL REQUIRED)
find_package(GLM REQUIRED)
@ -63,44 +86,69 @@ include_directories(${GLM_INCLUDE_DIRS})
#------------------------------------------------------------------------------
# - SDL2, SDL2_image, SDL2_mixer
#------------------------------------------------------------------------------
include(FindPkgConfig)
if (MSVC)
set(SDL2_PATH ${MSVC_LIBRARIES_PATH}/SDL2 CACHE BOOL "" FORCE)
set(SDL2_IMAGE_PATH ${MSVC_LIBRARIES_PATH}/SDL2_image CACHE BOOL "" FORCE)
set(SDL2_MIXER_PATH ${MSVC_LIBRARIES_PATH}/SDL2_mixer CACHE BOOL "" FORCE)
set(SDL2_TTF_PATH ${MSVC_LIBRARIES_PATH}/SDL2_ttf CACHE BOOL "" FORCE)
endif ()
pkg_search_module(SDL2 REQUIRED sdl2)
pkg_search_module(SDL2IMAGE REQUIRED SDL2_image)
pkg_search_module(SDL2MIXER REQUIRED SDL2_mixer)
pkg_search_module(SDL2TTF REQUIRED SDL2_ttf)
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
find_package(SDL2_mixer REQUIRED)
find_package(SDL2_ttf REQUIRED)
if(NOT SDL2_FOUND)
message(FATAL_ERROR "SDL2 not found!")
endif(NOT SDL2_FOUND)
if(NOT SDL2IMAGE_FOUND)
if(NOT SDL2_IMAGE_FOUND)
message(FATAL_ERROR "SDL2_image not found!")
endif(NOT SDL2IMAGE_FOUND)
endif(NOT SDL2_IMAGE_FOUND)
if(NOT SDL2MIXER_FOUND)
if(NOT SDL2_MIXER_FOUND)
message(FATAL_ERROR "SDL2_mixer not found!")
endif(NOT SDL2MIXER_FOUND)
endif(NOT SDL2_MIXER_FOUND)
if(NOT SDL2TTF_FOUND)
if(NOT SDL2_TTF_FOUND)
message(FATAL_ERROR "SDL2_ttf not found!")
endif(NOT SDL2TTF_FOUND)
endif(NOT SDL2_TTF_FOUND)
include_directories(${SDL2_INCLUDE_DIRS}
${SDL2IMAGE_INCLUDE_DIRS}
${SDL2MIXER_INCLUDE_DIRS}
${SDL2TTF_INCLUDE_DIRS})
${SDL2_IMAGE_INCLUDE_DIRS}
${SDL2_MIXER_INCLUDE_DIRS}
${SDL2_TTF_INCLUDE_DIRS})
#------------------------------------------------------------------------------
# - SFML network
#------------------------------------------------------------------------------
if (MSVC)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${MSVC_LIBRARIES_PATH}/SFML)
endif ()
find_package(SFML COMPONENTS system network)
if(NOT SFML_FOUND)
message(FATAL_ERROR "SFML is needed to build the project. Please install it correctly.")
endif()
include_directories(${SFML_INCLUDE_DIRS})
#------------------------------------------------------------------------------
# - GLEW
#------------------------------------------------------------------------------
if (MSVC)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${MSVC_LIBRARIES_PATH}/glew)
find_package(GLEW REQUIRED)
if(NOT GLEW_FOUND)
message(FATAL_ERROR "GLEW not found!")
endif(NOT GLEW_FOUND)
include_directories(${GLEW_INCLUDE_DIRS})
endif ()
#------------------------------------------------------------------------------
# Subdirectories
#------------------------------------------------------------------------------

View File

@ -18,8 +18,13 @@ add_dependencies(${CMAKE_PROJECT_NAME} ${CMAKE_PROJECT_NAME}_common)
#------------------------------------------------------------------------------
# Compiler flags
#------------------------------------------------------------------------------
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -O3 -ffast-math)
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -g -Wall -Wextra -Wfatal-errors -Wno-variadic-macros)
if (NOT MSVC)
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -O3 -ffast-math)
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -g -Wall -Wextra -Wfatal-errors -Wno-variadic-macros)
else ()
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE /O2)
endif ()
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -DDEBUG_ENABLED)
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -DGLM_FORCE_RADIANS)
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -DSOL_CHECK_ARGUMENTS
@ -32,7 +37,9 @@ target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -DSOL_CHECK_ARGUMENTS
-DSOL_PRINT_ERRORS=1
)
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -std=c++14)
set(CMAKE_CXX_STANDARD 14)
# target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -std=c++14)
# target_compile_features(${CMAKE_PROJECT_NAME} PRIVATE cxx_std_17)
# target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -pg)
@ -44,10 +51,11 @@ target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -std=c++14)
target_link_libraries(${CMAKE_PROJECT_NAME}
${OPENGL_LIBRARIES}
${SDL2_LIBRARIES}
${SDL2IMAGE_LIBRARIES}
${SDL2MIXER_LIBRARIES}
${SDL2TTF_LIBRARIES}
${SDL2_IMAGE_LIBRARIES}
${SDL2_MIXER_LIBRARIES}
${SDL2_TTF_LIBRARIES}
${TINYXML2_LIBRARIES}
${GLEW_LIBRARIES}
${GAMEKIT_LIBRARIES}
${LUA_LIBRARIES}
sfml-system

View File

@ -96,10 +96,10 @@ void Text::updateTextSprites() {
void Text::updateCharWidth() {
const int width = m_texture.getSize().x;
const int height = m_texture.getSize().y;
unsigned int data[width * height];
unsigned int *data = new unsigned int[width * height];
gk::Texture::bind(&m_texture);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &data);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
gk::Texture::bind(nullptr);
const int charMaxHeight = height / 16;
@ -135,5 +135,7 @@ void Text::updateCharWidth() {
++l1;
m_charWidth[i] = 0.5f + l1 * (8.0f / charMaxWidth) + 1;
}
delete[] data;
}

View File

@ -3,14 +3,14 @@
# See http://opensource.org/licenses/MIT
# TINYXML2_FOUND
# TINYXML2_INCLUDE_DIR
# TINYXML2_INCLUDE_DIRS
# TINYXML2_LIBRARIES
find_path(TINYXML2_INCLUDE_DIR NAMES tinyxml2.h)
find_path(TINYXML2_INCLUDE_DIRS NAMES tinyxml2.h)
find_library(TINYXML2_LIBRARIES NAMES tinyxml2)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(tinyxml2 DEFAULT_MSG TINYXML2_LIBRARIES TINYXML2_INCLUDE_DIR)
find_package_handle_standard_args(tinyxml2 DEFAULT_MSG TINYXML2_LIBRARIES TINYXML2_INCLUDE_DIRS)
mark_as_advanced(TINYXML2_INCLUDE_DIR TINYXML2_LIBRARIES)
mark_as_advanced(TINYXML2_INCLUDE_DIRS TINYXML2_LIBRARIES)

388
cmake/sdl2/FindSDL2.cmake Normal file
View File

@ -0,0 +1,388 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of Kitware, Inc. nor the names of Contributors
# may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#[=======================================================================[.rst:
FindSDL2
--------
Locate SDL2 library
This module defines the following 'IMPORTED' targets:
::
SDL2::Core
The SDL2 library, if found.
Libraries should link to SDL2::Core
SDL2::Main
The SDL2main library, if found.
Applications should link to SDL2::Main instead of SDL2::Core
This module will set the following variables in your project:
::
SDL2_LIBRARIES, the name of the library to link against
SDL2_INCLUDE_DIRS, where to find SDL.h
SDL2_FOUND, if false, do not try to link to SDL2
SDL2MAIN_FOUND, if false, do not try to link to SDL2main
SDL2_VERSION_STRING, human-readable string containing the version of SDL2
This module responds to the following cache variables:
::
SDL2_PATH
Set a custom SDL2 Library path (default: empty)
SDL2_NO_DEFAULT_PATH
Disable search SDL2 Library in default path.
If SDL2_PATH (default: ON)
Else (default: OFF)
SDL2_INCLUDE_DIR
SDL2 headers path.
SDL2_LIBRARY
SDL2 Library (.dll, .so, .a, etc) path.
SDL2MAIN_LIBRAY
SDL2main Library (.a) path.
SDL2_BUILDING_LIBRARY
This flag is useful only when linking to SDL2_LIBRARIES insead of
SDL2::Main. It is required only when building a library that links to
SDL2_LIBRARIES, because only applications need main() (No need to also
link to SDL2main).
If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
and no SDL2::Main target will be created.
Don't forget to include SDLmain.h and SDLmain.m in your project for the
OS X framework based version. (Other versions link to -lSDL2main which
this module will try to find on your behalf.) Also for OS X, this
module will automatically add the -framework Cocoa on your behalf.
Additional Note: If you see an empty SDL2_LIBRARY in your project
configuration, it means CMake did not find your SDL2 library
(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
to your SDL2 library, and configure again. Similarly, if you see an
empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
values are used to generate the final SDL2_LIBRARIES variable and the
SDL2::Core and SDL2::Main targets, but when these values are unset,
SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
$SDL2DIR is an environment variable that would correspond to the
./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
Created by Amine Ben Hassouna:
Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
Add cache variables for more flexibility:
SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
Mark 'Threads' as a required dependency for non-OSX systems.
Modernize the FindSDL2.cmake module by creating specific targets:
SDL2::Core and SDL2::Main (for details, see doc above).
Original FindSDL.cmake module:
Modified by Eric Wing. Added code to assist with automated building
by using environmental variables and providing a more
controlled/consistent search behavior. Added new modifications to
recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
Also corrected the header search path to follow "proper" SDL
guidelines. Added a search for SDLmain which is needed by some
platforms. Added a search for threads which is needed by some
platforms. Added needed compile switches for MinGW.
On OSX, this will prefer the Framework version (if found) over others.
People will have to manually change the cache value of SDL2_LIBRARY to
override this selection or set the SDL2_PATH variable or the CMake
environment CMAKE_INCLUDE_PATH to modify the search paths.
Note that the header path has changed from SDL/SDL.h to just SDL.h
This needed to change because "proper" SDL convention is #include
"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
because not all systems place things in SDL/ (see FreeBSD).
#]=======================================================================]
# Define options for searching SDL2 Library in a custom path
set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
set(_SDL2_NO_DEFAULT_PATH OFF)
if(SDL2_PATH)
set(_SDL2_NO_DEFAULT_PATH ON)
endif()
set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
CACHE BOOL "Disable search SDL2 Library in default path")
unset(_SDL2_NO_DEFAULT_PATH)
set(SDL2_NO_DEFAULT_PATH_CMD)
if(SDL2_NO_DEFAULT_PATH)
set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
endif()
# Search for the SDL2 include directory
find_path(SDL2_INCLUDE_DIR SDL.h
HINTS
ENV SDL2DIR
${SDL2_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
include/SDL2 include
PATHS ${SDL2_PATH}
DOC "Where the SDL2 headers can be found"
)
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# SDL-2.0 is the name used by FreeBSD ports...
# don't confuse it for the version number.
find_library(SDL2_LIBRARY
NAMES SDL2 SDL-2.0
HINTS
ENV SDL2DIR
${SDL2_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_PATH}
DOC "Where the SDL2 Library can be found"
)
set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
if(NOT SDL2_BUILDING_LIBRARY)
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
if(SDL2_PATH)
set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
endif()
if(NOT SDL2_NO_DEFAULT_PATH)
set(SDL2MAIN_LIBRARY_PATHS
/sw
/opt/local
/opt/csw
/opt
"${SDL2MAIN_LIBRARY_PATHS}"
)
endif()
find_library(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
ENV SDL2DIR
${SDL2_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2MAIN_LIBRARY_PATHS}
DOC "Where the SDL2main library can be found"
)
unset(SDL2MAIN_LIBRARY_PATHS)
endif()
endif()
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
#if(NOT APPLE)
# find_package(Threads QUIET)
# if(NOT CMAKE_THREAD_LIBS_INIT)
# set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
# if(SDL2_FIND_REQUIRED)
# message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
# else()
# if(NOT SDL2_FIND_QUIETLY)
# message(STATUS ${SDL2_THREADS_NOT_FOUND})
# endif()
# return()
# endif()
# unset(SDL2_THREADS_NOT_FOUND)
# endif()
#endif()
# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
if(MINGW)
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
endif()
if(SDL2_LIBRARY)
# For SDL2main
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
if(_SDL2_MAIN_INDEX EQUAL -1)
set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
endif()
unset(_SDL2_MAIN_INDEX)
endif()
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
if(APPLE)
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} "-framework Cocoa")
endif()
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
if(NOT APPLE)
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
endif()
# For MinGW library
if(MINGW)
set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
endif()
endif()
# Read SDL2 version
if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
unset(SDL2_VERSION_MAJOR_LINE)
unset(SDL2_VERSION_MINOR_LINE)
unset(SDL2_VERSION_PATCH_LINE)
unset(SDL2_VERSION_MAJOR)
unset(SDL2_VERSION_MINOR)
unset(SDL2_VERSION_PATCH)
endif()
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
VERSION_VAR SDL2_VERSION_STRING)
if(SDL2MAIN_LIBRARY)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
VERSION_VAR SDL2_VERSION_STRING)
endif()
mark_as_advanced(SDL2_PATH
SDL2_NO_DEFAULT_PATH
SDL2_LIBRARY
SDL2MAIN_LIBRARY
SDL2_INCLUDE_DIR
SDL2_BUILDING_LIBRARY)
# SDL2:: targets (SDL2::Core and SDL2::Main)
if(SDL2_FOUND)
# SDL2::Core target
if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
add_library(SDL2::Core UNKNOWN IMPORTED)
set_target_properties(SDL2::Core PROPERTIES
IMPORTED_LOCATION "${SDL2_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
if(APPLE)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# For more details, please see above.
set_property(TARGET SDL2::Core APPEND PROPERTY
INTERFACE_LINK_OPTIONS "-framework Cocoa")
else()
# For threads, as mentioned Apple doesn't need this.
# For more details, please see above.
set_property(TARGET SDL2::Core APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Threads::Threads)
endif()
endif()
# SDL2::Main target
# Applications should link to SDL2::Main instead of SDL2::Core
# For more details, please see above.
if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
add_library(SDL2::Main INTERFACE IMPORTED)
set_property(TARGET SDL2::Main PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::Core)
elseif(SDL2MAIN_LIBRARY)
# MinGW requires that the mingw32 library is specified before the
# libSDL2main.a static library when linking.
# The SDL2::MainInternal target is used internally to make sure that
# CMake respects this condition.
add_library(SDL2::MainInternal UNKNOWN IMPORTED)
set_property(TARGET SDL2::MainInternal PROPERTY
IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
set_property(TARGET SDL2::MainInternal PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::Core)
add_library(SDL2::Main INTERFACE IMPORTED)
if(MINGW)
# MinGW needs an additional link flag '-mwindows' and link to mingw32
set_property(TARGET SDL2::Main PROPERTY
INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
endif()
set_property(TARGET SDL2::Main APPEND PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
endif()
endif()
endif()

View File

@ -0,0 +1,222 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of Kitware, Inc. nor the names of Contributors
# may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#[=======================================================================[.rst:
FindSDL2_gfx
--------------
Locate SDL2_gfx library
This module defines the following 'IMPORTED' target:
::
SDL2::GFX
The SDL2_gfx library, if found.
Have SDL2::Core as a link dependency.
This module will set the following variables in your project:
::
SDL2_GFX_LIBRARIES, the name of the library to link against
SDL2_GFX_INCLUDE_DIRS, where to find the headers
SDL2_GFX_FOUND, if false, do not try to link against
SDL2_GFX_VERSION_STRING - human-readable string containing the
version of SDL2_gfx
This module responds to the following cache variables:
::
SDL2_GFX_PATH
Set a custom SDL2_gfx Library path (default: empty)
SDL2_GFX_NO_DEFAULT_PATH
Disable search SDL2_gfx Library in default path.
If SDL2_GFX_PATH (default: ON)
Else (default: OFF)
SDL2_GFX_INCLUDE_DIR
SDL2_gfx headers path.
SDL2_GFX_LIBRARY
SDL2_gfx Library (.dll, .so, .a, etc) path.
Additional Note: If you see an empty SDL2_GFX_LIBRARY in your project
configuration, it means CMake did not find your SDL2_gfx library
(SDL2_gfx.dll, libsdl2_gfx.so, etc). Set SDL2_GFX_LIBRARY to point
to your SDL2_gfx library, and configure again. This value is used to
generate the final SDL2_GFX_LIBRARIES variable and the SDL2::GFX target,
but when this value is unset, SDL2_GFX_LIBRARIES and SDL2::GFX does not
get created.
$SDL2GFXDIR is an environment variable that would correspond to the
./configure --prefix=$SDL2GFXDIR used in building SDL2_gfx.
$SDL2DIR is an environment variable that would correspond to the
./configure --prefix=$SDL2DIR used in building SDL2.
Created by Amine Ben Hassouna:
Adapt FindSDL_image.cmake to SDL2_gfx (FindSDL2_gfx.cmake).
Add cache variables for more flexibility:
SDL2_GFX_PATH, SDL2_GFX_NO_DEFAULT_PATH (for details, see doc above).
Add SDL2 as a required dependency.
Modernize the FindSDL2_gfx.cmake module by creating a specific target:
SDL2::GFX (for details, see doc above).
Original FindSDL_image.cmake module:
Created by Eric Wing. This was influenced by the FindSDL.cmake
module, but with modifications to recognize OS X frameworks and
additional Unix paths (FreeBSD, etc).
#]=======================================================================]
# SDL2 Library required
find_package(SDL2 QUIET)
if(NOT SDL2_FOUND)
set(SDL2_GFX_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_gfx).")
if(SDL2_gfx_FIND_REQUIRED)
message(FATAL_ERROR ${SDL2_GFX_SDL2_NOT_FOUND})
else()
if(NOT SDL2_gfx_FIND_QUIETLY)
message(STATUS ${SDL2_GFX_SDL2_NOT_FOUND})
endif()
return()
endif()
unset(SDL2_GFX_SDL2_NOT_FOUND)
endif()
# Define options for searching SDL2_gfx Library in a custom path
set(SDL2_GFX_PATH "" CACHE STRING "Custom SDL2_gfx Library path")
set(_SDL2_GFX_NO_DEFAULT_PATH OFF)
if(SDL2_GFX_PATH)
set(_SDL2_GFX_NO_DEFAULT_PATH ON)
endif()
set(SDL2_GFX_NO_DEFAULT_PATH ${_SDL2_GFX_NO_DEFAULT_PATH}
CACHE BOOL "Disable search SDL2_gfx Library in default path")
unset(_SDL2_GFX_NO_DEFAULT_PATH)
set(SDL2_GFX_NO_DEFAULT_PATH_CMD)
if(SDL2_GFX_NO_DEFAULT_PATH)
set(SDL2_GFX_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
endif()
# Search for the SDL2_gfx include directory
find_path(SDL2_GFX_INCLUDE_DIR SDL2_gfxPrimitives.h
HINTS
ENV SDL2GFXDIR
ENV SDL2DIR
${SDL2_GFX_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
# and ENV{SDL2GFXDIR}
include/SDL2 include
PATHS ${SDL2_GFX_PATH}
DOC "Where the SDL2_gfx headers can be found"
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# Search for the SDL2_gfx library
find_library(SDL2_GFX_LIBRARY
NAMES SDL2_gfx
HINTS
ENV SDL2GFXDIR
ENV SDL2DIR
${SDL2_GFX_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_GFX_PATH}
DOC "Where the SDL2_gfx Library can be found"
)
# Read SDL2_gfx version
if(SDL2_GFX_INCLUDE_DIR AND EXISTS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h")
file(STRINGS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h" SDL2_GFX_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_GFXPRIMITIVES_MAJOR[ \t]+[0-9]+$")
file(STRINGS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h" SDL2_GFX_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_GFXPRIMITIVES_MINOR[ \t]+[0-9]+$")
file(STRINGS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h" SDL2_GFX_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_GFXPRIMITIVES_MICRO[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL2_GFXPRIMITIVES_MAJOR[ \t]+([0-9]+)$" "\\1" SDL2_GFX_VERSION_MAJOR "${SDL2_GFX_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL2_GFXPRIMITIVES_MINOR[ \t]+([0-9]+)$" "\\1" SDL2_GFX_VERSION_MINOR "${SDL2_GFX_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL2_GFXPRIMITIVES_MICRO[ \t]+([0-9]+)$" "\\1" SDL2_GFX_VERSION_PATCH "${SDL2_GFX_VERSION_PATCH_LINE}")
set(SDL2_GFX_VERSION_STRING ${SDL2_GFX_VERSION_MAJOR}.${SDL2_GFX_VERSION_MINOR}.${SDL2_GFX_VERSION_PATCH})
unset(SDL2_GFX_VERSION_MAJOR_LINE)
unset(SDL2_GFX_VERSION_MINOR_LINE)
unset(SDL2_GFX_VERSION_PATCH_LINE)
unset(SDL2_GFX_VERSION_MAJOR)
unset(SDL2_GFX_VERSION_MINOR)
unset(SDL2_GFX_VERSION_PATCH)
endif()
set(SDL2_GFX_LIBRARIES ${SDL2_GFX_LIBRARY})
set(SDL2_GFX_INCLUDE_DIRS ${SDL2_GFX_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_gfx
REQUIRED_VARS SDL2_GFX_LIBRARIES SDL2_GFX_INCLUDE_DIRS
VERSION_VAR SDL2_GFX_VERSION_STRING)
mark_as_advanced(SDL2_GFX_PATH
SDL2_GFX_NO_DEFAULT_PATH
SDL2_GFX_LIBRARY
SDL2_GFX_INCLUDE_DIR)
if(SDL2_GFX_FOUND)
# SDL2::GFX target
if(SDL2_GFX_LIBRARY AND NOT TARGET SDL2::GFX)
add_library(SDL2::GFX UNKNOWN IMPORTED)
set_target_properties(SDL2::GFX PROPERTIES
IMPORTED_LOCATION "${SDL2_GFX_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_GFX_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES SDL2::Core)
endif()
endif()

View File

@ -0,0 +1,222 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of Kitware, Inc. nor the names of Contributors
# may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#[=======================================================================[.rst:
FindSDL2_image
--------------
Locate SDL2_image library
This module defines the following 'IMPORTED' target:
::
SDL2::Image
The SDL2_image library, if found.
Have SDL2::Core as a link dependency.
This module will set the following variables in your project:
::
SDL2_IMAGE_LIBRARIES, the name of the library to link against
SDL2_IMAGE_INCLUDE_DIRS, where to find the headers
SDL2_IMAGE_FOUND, if false, do not try to link against
SDL2_IMAGE_VERSION_STRING - human-readable string containing the
version of SDL2_image
This module responds to the following cache variables:
::
SDL2_IMAGE_PATH
Set a custom SDL2_image Library path (default: empty)
SDL2_IMAGE_NO_DEFAULT_PATH
Disable search SDL2_image Library in default path.
If SDL2_IMAGE_PATH (default: ON)
Else (default: OFF)
SDL2_IMAGE_INCLUDE_DIR
SDL2_image headers path.
SDL2_IMAGE_LIBRARY
SDL2_image Library (.dll, .so, .a, etc) path.
Additional Note: If you see an empty SDL2_IMAGE_LIBRARY in your project
configuration, it means CMake did not find your SDL2_image library
(SDL2_image.dll, libsdl2_image.so, etc). Set SDL2_IMAGE_LIBRARY to point
to your SDL2_image library, and configure again. This value is used to
generate the final SDL2_IMAGE_LIBRARIES variable and the SDL2::Image target,
but when this value is unset, SDL2_IMAGE_LIBRARIES and SDL2::Image does not
get created.
$SDL2IMAGEDIR is an environment variable that would correspond to the
./configure --prefix=$SDL2IMAGEDIR used in building SDL2_image.
$SDL2DIR is an environment variable that would correspond to the
./configure --prefix=$SDL2DIR used in building SDL2.
Created by Amine Ben Hassouna:
Adapt FindSDL_image.cmake to SDL2_image (FindSDL2_image.cmake).
Add cache variables for more flexibility:
SDL2_IMAGE_PATH, SDL2_IMAGE_NO_DEFAULT_PATH (for details, see doc above).
Add SDL2 as a required dependency.
Modernize the FindSDL2_image.cmake module by creating a specific target:
SDL2::Image (for details, see doc above).
Original FindSDL_image.cmake module:
Created by Eric Wing. This was influenced by the FindSDL.cmake
module, but with modifications to recognize OS X frameworks and
additional Unix paths (FreeBSD, etc).
#]=======================================================================]
# SDL2 Library required
find_package(SDL2 QUIET)
if(NOT SDL2_FOUND)
set(SDL2_IMAGE_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_image).")
if(SDL2_image_FIND_REQUIRED)
message(FATAL_ERROR ${SDL2_IMAGE_SDL2_NOT_FOUND})
else()
if(NOT SDL2_image_FIND_QUIETLY)
message(STATUS ${SDL2_IMAGE_SDL2_NOT_FOUND})
endif()
return()
endif()
unset(SDL2_IMAGE_SDL2_NOT_FOUND)
endif()
# Define options for searching SDL2_image Library in a custom path
set(SDL2_IMAGE_PATH "" CACHE STRING "Custom SDL2_image Library path")
set(_SDL2_IMAGE_NO_DEFAULT_PATH OFF)
if(SDL2_IMAGE_PATH)
set(_SDL2_IMAGE_NO_DEFAULT_PATH ON)
endif()
set(SDL2_IMAGE_NO_DEFAULT_PATH ${_SDL2_IMAGE_NO_DEFAULT_PATH}
CACHE BOOL "Disable search SDL2_image Library in default path")
unset(_SDL2_IMAGE_NO_DEFAULT_PATH)
set(SDL2_IMAGE_NO_DEFAULT_PATH_CMD)
if(SDL2_IMAGE_NO_DEFAULT_PATH)
set(SDL2_IMAGE_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
endif()
# Search for the SDL2_image include directory
find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
HINTS
ENV SDL2IMAGEDIR
ENV SDL2DIR
${SDL2_IMAGE_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
# and ENV{SDL2IMAGEDIR}
include/SDL2 include
PATHS ${SDL2_IMAGE_PATH}
DOC "Where the SDL2_image headers can be found"
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# Search for the SDL2_image library
find_library(SDL2_IMAGE_LIBRARY
NAMES SDL2_image
HINTS
ENV SDL2IMAGEDIR
ENV SDL2DIR
${SDL2_IMAGE_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_IMAGE_PATH}
DOC "Where the SDL2_image Library can be found"
)
# Read SDL2_image version
if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}")
set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH})
unset(SDL2_IMAGE_VERSION_MAJOR_LINE)
unset(SDL2_IMAGE_VERSION_MINOR_LINE)
unset(SDL2_IMAGE_VERSION_PATCH_LINE)
unset(SDL2_IMAGE_VERSION_MAJOR)
unset(SDL2_IMAGE_VERSION_MINOR)
unset(SDL2_IMAGE_VERSION_PATCH)
endif()
set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY})
set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image
REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS
VERSION_VAR SDL2_IMAGE_VERSION_STRING)
mark_as_advanced(SDL2_IMAGE_PATH
SDL2_IMAGE_NO_DEFAULT_PATH
SDL2_IMAGE_LIBRARY
SDL2_IMAGE_INCLUDE_DIR)
if(SDL2_IMAGE_FOUND)
# SDL2::Image target
if(SDL2_IMAGE_LIBRARY AND NOT TARGET SDL2::Image)
add_library(SDL2::Image UNKNOWN IMPORTED)
set_target_properties(SDL2::Image PROPERTIES
IMPORTED_LOCATION "${SDL2_IMAGE_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_IMAGE_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES SDL2::Core)
endif()
endif()

View File

@ -0,0 +1,220 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of Kitware, Inc. nor the names of Contributors
# may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#[=======================================================================[.rst:
FindSDL2_mixer
--------------
Locate SDL2_mixer library
This module defines the following 'IMPORTED' target:
::
SDL2::Mixer
The SDL2_mixer library, if found.
Have SDL2::Core as a link dependency.
This module will set the following variables in your project:
::
SDL2_MIXER_LIBRARIES, the name of the library to link against
SDL2_MIXER_INCLUDE_DIRS, where to find the headers
SDL2_MIXER_FOUND, if false, do not try to link against
SDL2_MIXER_VERSION_STRING - human-readable string containing the
version of SDL2_mixer
This module responds to the following cache variables:
::
SDL2_MIXER_PATH
Set a custom SDL2_mixer Library path (default: empty)
SDL2_MIXER_NO_DEFAULT_PATH
Disable search SDL2_mixer Library in default path.
If SDL2_MIXER_PATH (default: ON)
Else (default: OFF)
SDL2_MIXER_INCLUDE_DIR
SDL2_mixer headers path.
SDL2_MIXER_LIBRARY
SDL2_mixer Library (.dll, .so, .a, etc) path.
Additional Note: If you see an empty SDL2_MIXER_LIBRARY in your project
configuration, it means CMake did not find your SDL2_mixer library
(SDL2_mixer.dll, libsdl2_mixer.so, etc). Set SDL2_MIXER_LIBRARY to point
to your SDL2_mixer library, and configure again. This value is used to
generate the final SDL2_MIXER_LIBRARIES variable and the SDL2::Mixer target,
but when this value is unset, SDL2_MIXER_LIBRARIES and SDL2::Mixer does not
get created.
$SDL2MIXERDIR is an environment variable that would correspond to the
./configure --prefix=$SDL2MIXERDIR used in building SDL2_mixer.
$SDL2DIR is an environment variable that would correspond to the
./configure --prefix=$SDL2DIR used in building SDL2.
Created by Amine Ben Hassouna:
Adapt FindSDL_mixer.cmake to SDL2_mixer (FindSDL2_mixer.cmake).
Add cache variables for more flexibility:
SDL2_MIXER_PATH, SDL2_MIXER_NO_DEFAULT_PATH (for details, see doc above).
Add SDL2 as a required dependency.
Modernize the FindSDL2_mixer.cmake module by creating a specific target:
SDL2::Mixer (for details, see doc above).
Original FindSDL_mixer.cmake module:
Created by Eric Wing. This was influenced by the FindSDL.cmake
module, but with modifications to recognize OS X frameworks and
additional Unix paths (FreeBSD, etc).
#]=======================================================================]
# SDL2 Library required
find_package(SDL2 QUIET)
if(NOT SDL2_FOUND)
set(SDL2_MIXER_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_mixer).")
if(SDL2_mixer_FIND_REQUIRED)
message(FATAL_ERROR ${SDL2_MIXER_SDL2_NOT_FOUND})
else()
if(NOT SDL2_mixer_FIND_QUIETLY)
message(STATUS ${SDL2_MIXER_SDL2_NOT_FOUND})
endif()
return()
endif()
unset(SDL2_MIXER_SDL2_NOT_FOUND)
endif()
# Define options for searching SDL2_mixer Library in a custom path
set(SDL2_MIXER_PATH "" CACHE STRING "Custom SDL2_mixer Library path")
set(_SDL2_MIXER_NO_DEFAULT_PATH OFF)
if(SDL2_MIXER_PATH)
set(_SDL2_MIXER_NO_DEFAULT_PATH ON)
endif()
set(SDL2_MIXER_NO_DEFAULT_PATH ${_SDL2_MIXER_NO_DEFAULT_PATH}
CACHE BOOL "Disable search SDL2_mixer Library in default path")
unset(_SDL2_MIXER_NO_DEFAULT_PATH)
set(SDL2_MIXER_NO_DEFAULT_PATH_CMD)
if(SDL2_MIXER_NO_DEFAULT_PATH)
set(SDL2_MIXER_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
endif()
# Search for the SDL2_mixer include directory
find_path(SDL2_MIXER_INCLUDE_DIR SDL_mixer.h
HINTS
ENV SDL2MIXERDIR
ENV SDL2DIR
${SDL2_MIXER_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
# and ENV{SDL2MIXERDIR}
include/SDL2 include
PATHS ${SDL2_MIXER_PATH}
DOC "Where the SDL2_mixer headers can be found"
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# Search for the SDL2_mixer library
find_library(SDL2_MIXER_LIBRARY
NAMES SDL2_mixer
HINTS
ENV SDL2MIXERDIR
ENV SDL2DIR
${SDL2_MIXER_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_MIXER_PATH}
DOC "Where the SDL2_mixer Library can be found"
)
# Read SDL2_mixer version
if(SDL2_MIXER_INCLUDE_DIR AND EXISTS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h")
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MAJOR "${SDL2_MIXER_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MINOR "${SDL2_MIXER_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_PATCH "${SDL2_MIXER_VERSION_PATCH_LINE}")
set(SDL2_MIXER_VERSION_STRING ${SDL2_MIXER_VERSION_MAJOR}.${SDL2_MIXER_VERSION_MINOR}.${SDL2_MIXER_VERSION_PATCH})
unset(SDL2_MIXER_VERSION_MAJOR_LINE)
unset(SDL2_MIXER_VERSION_MINOR_LINE)
unset(SDL2_MIXER_VERSION_PATCH_LINE)
unset(SDL2_MIXER_VERSION_MAJOR)
unset(SDL2_MIXER_VERSION_MINOR)
unset(SDL2_MIXER_VERSION_PATCH)
endif()
set(SDL2_MIXER_LIBRARIES ${SDL2_MIXER_LIBRARY})
set(SDL2_MIXER_INCLUDE_DIRS ${SDL2_MIXER_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_mixer
REQUIRED_VARS SDL2_MIXER_LIBRARIES SDL2_MIXER_INCLUDE_DIRS
VERSION_VAR SDL2_MIXER_VERSION_STRING)
mark_as_advanced(SDL2_MIXER_PATH
SDL2_MIXER_NO_DEFAULT_PATH
SDL2_MIXER_LIBRARY
SDL2_MIXER_INCLUDE_DIR)
if(SDL2_MIXER_FOUND)
# SDL2::Mixer target
if(SDL2_MIXER_LIBRARY AND NOT TARGET SDL2::Mixer)
add_library(SDL2::Mixer UNKNOWN IMPORTED)
set_target_properties(SDL2::Mixer PROPERTIES
IMPORTED_LOCATION "${SDL2_MIXER_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_MIXER_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES SDL2::Core)
endif()
endif()

View File

@ -0,0 +1,222 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of Kitware, Inc. nor the names of Contributors
# may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#[=======================================================================[.rst:
FindSDL2_net
------------
Locate SDL2_net library
This module defines the following 'IMPORTED' target:
::
SDL2::Net
The SDL2_net library, if found.
Have SDL2::Core as a link dependency.
This module will set the following variables in your project:
::
SDL2_NET_LIBRARIES, the name of the library to link against
SDL2_NET_INCLUDE_DIRS, where to find the headers
SDL2_NET_FOUND, if false, do not try to link against
SDL2_NET_VERSION_STRING - human-readable string containing the
version of SDL2_net
This module responds to the following cache variables:
::
SDL2_NET_PATH
Set a custom SDL2_net Library path (default: empty)
SDL2_NET_NO_DEFAULT_PATH
Disable search SDL2_net Library in default path.
If SDL2_NET_PATH (default: ON)
Else (default: OFF)
SDL2_NET_INCLUDE_DIR
SDL2_net headers path.
SDL2_NET_LIBRARY
SDL2_net Library (.dll, .so, .a, etc) path.
Additional Note: If you see an empty SDL2_NET_LIBRARY in your project
configuration, it means CMake did not find your SDL2_net library
(SDL2_net.dll, libsdl2_net.so, etc). Set SDL2_NET_LIBRARY to point
to your SDL2_net library, and configure again. This value is used to
generate the final SDL2_NET_LIBRARIES variable and the SDL2::Net target,
but when this value is unset, SDL2_NET_LIBRARIES and SDL2::Net does not
get created.
$SDL2NETDIR is an environment variable that would correspond to the
./configure --prefix=$SDL2NETDIR used in building SDL2_net.
$SDL2DIR is an environment variable that would correspond to the
./configure --prefix=$SDL2DIR used in building SDL2.
Created by Amine Ben Hassouna:
Adapt FindSDL_net.cmake to SDL2_net (FindSDL2_net.cmake).
Add cache variables for more flexibility:
SDL2_NET_PATH, SDL2_NET_NO_DEFAULT_PATH (for details, see doc above).
Add SDL2 as a required dependency.
Modernize the FindSDL2_net.cmake module by creating a specific target:
SDL2::Net (for details, see doc above).
Original FindSDL_net.cmake module:
Created by Eric Wing. This was influenced by the FindSDL.cmake
module, but with modifications to recognize OS X frameworks and
additional Unix paths (FreeBSD, etc).
#]=======================================================================]
# SDL2 Library required
find_package(SDL2 QUIET)
if(NOT SDL2_FOUND)
set(SDL2_NET_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_net).")
if(SDL2_net_FIND_REQUIRED)
message(FATAL_ERROR ${SDL2_NET_SDL2_NOT_FOUND})
else()
if(NOT SDL2_net_FIND_QUIETLY)
message(STATUS ${SDL2_NET_SDL2_NOT_FOUND})
endif()
return()
endif()
unset(SDL2_NET_SDL2_NOT_FOUND)
endif()
# Define options for searching SDL2_net Library in a custom path
set(SDL2_NET_PATH "" CACHE STRING "Custom SDL2_net Library path")
set(_SDL2_NET_NO_DEFAULT_PATH OFF)
if(SDL2_NET_PATH)
set(_SDL2_NET_NO_DEFAULT_PATH ON)
endif()
set(SDL2_NET_NO_DEFAULT_PATH ${_SDL2_NET_NO_DEFAULT_PATH}
CACHE BOOL "Disable search SDL2_net Library in default path")
unset(_SDL2_NET_NO_DEFAULT_PATH)
set(SDL2_NET_NO_DEFAULT_PATH_CMD)
if(SDL2_NET_NO_DEFAULT_PATH)
set(SDL2_NET_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
endif()
# Search for the SDL2_net include directory
find_path(SDL2_NET_INCLUDE_DIR SDL_net.h
HINTS
ENV SDL2NETDIR
ENV SDL2DIR
${SDL2_NET_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
# and ENV{SDL2NETDIR}
include/SDL2 include
PATHS ${SDL2_NET_PATH}
DOC "Where the SDL2_net headers can be found"
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# Search for the SDL2_net library
find_library(SDL2_NET_LIBRARY
NAMES SDL2_net
HINTS
ENV SDL2NETDIR
ENV SDL2DIR
${SDL2_NET_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_NET_PATH}
DOC "Where the SDL2_net Library can be found"
)
# Read SDL2_net version
if(SDL2_NET_INCLUDE_DIR AND EXISTS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h")
file(STRINGS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h" SDL2_NET_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_NET_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h" SDL2_NET_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_NET_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h" SDL2_NET_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_NET_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_NET_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_NET_VERSION_MAJOR "${SDL2_NET_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_NET_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_NET_VERSION_MINOR "${SDL2_NET_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_NET_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_NET_VERSION_PATCH "${SDL2_NET_VERSION_PATCH_LINE}")
set(SDL2_NET_VERSION_STRING ${SDL2_NET_VERSION_MAJOR}.${SDL2_NET_VERSION_MINOR}.${SDL2_NET_VERSION_PATCH})
unset(SDL2_NET_VERSION_MAJOR_LINE)
unset(SDL2_NET_VERSION_MINOR_LINE)
unset(SDL2_NET_VERSION_PATCH_LINE)
unset(SDL2_NET_VERSION_MAJOR)
unset(SDL2_NET_VERSION_MINOR)
unset(SDL2_NET_VERSION_PATCH)
endif()
set(SDL2_NET_LIBRARIES ${SDL2_NET_LIBRARY})
set(SDL2_NET_INCLUDE_DIRS ${SDL2_NET_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_net
REQUIRED_VARS SDL2_NET_LIBRARIES SDL2_NET_INCLUDE_DIRS
VERSION_VAR SDL2_NET_VERSION_STRING)
mark_as_advanced(SDL2_NET_PATH
SDL2_NET_NO_DEFAULT_PATH
SDL2_NET_LIBRARY
SDL2_NET_INCLUDE_DIR)
if(SDL2_NET_FOUND)
# SDL2::Net target
if(SDL2_NET_LIBRARY AND NOT TARGET SDL2::Net)
add_library(SDL2::Net UNKNOWN IMPORTED)
set_target_properties(SDL2::Net PROPERTIES
IMPORTED_LOCATION "${SDL2_NET_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_NET_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES SDL2::Core)
endif()
endif()

View File

@ -0,0 +1,222 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of Kitware, Inc. nor the names of Contributors
# may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#[=======================================================================[.rst:
FindSDL2_ttf
------------
Locate SDL2_ttf library
This module defines the following 'IMPORTED' target:
::
SDL2::TTF
The SDL2_ttf library, if found.
Have SDL2::Core as a link dependency.
This module will set the following variables in your project:
::
SDL2_TTF_LIBRARIES, the name of the library to link against
SDL2_TTF_INCLUDE_DIRS, where to find the headers
SDL2_TTF_FOUND, if false, do not try to link against
SDL2_TTF_VERSION_STRING - human-readable string containing the
version of SDL2_ttf
This module responds to the following cache variables:
::
SDL2_TTF_PATH
Set a custom SDL2_ttf Library path (default: empty)
SDL2_TTF_NO_DEFAULT_PATH
Disable search SDL2_ttf Library in default path.
If SDL2_TTF_PATH (default: ON)
Else (default: OFF)
SDL2_TTF_INCLUDE_DIR
SDL2_ttf headers path.
SDL2_TTF_LIBRARY
SDL2_ttf Library (.dll, .so, .a, etc) path.
Additional Note: If you see an empty SDL2_TTF_LIBRARY in your project
configuration, it means CMake did not find your SDL2_ttf library
(SDL2_ttf.dll, libsdl2_ttf.so, etc). Set SDL2_TTF_LIBRARY to point
to your SDL2_ttf library, and configure again. This value is used to
generate the final SDL2_TTF_LIBRARIES variable and the SDL2::TTF target,
but when this value is unset, SDL2_TTF_LIBRARIES and SDL2::TTF does not
get created.
$SDL2TTFDIR is an environment variable that would correspond to the
./configure --prefix=$SDL2TTFDIR used in building SDL2_ttf.
$SDL2DIR is an environment variable that would correspond to the
./configure --prefix=$SDL2DIR used in building SDL2.
Created by Amine Ben Hassouna:
Adapt FindSDL_ttf.cmake to SDL2_ttf (FindSDL2_ttf.cmake).
Add cache variables for more flexibility:
SDL2_TTF_PATH, SDL2_TTF_NO_DEFAULT_PATH (for details, see doc above).
Add SDL2 as a required dependency.
Modernize the FindSDL2_ttf.cmake module by creating a specific target:
SDL2::TTF (for details, see doc above).
Original FindSDL_ttf.cmake module:
Created by Eric Wing. This was influenced by the FindSDL.cmake
module, but with modifications to recognize OS X frameworks and
additional Unix paths (FreeBSD, etc).
#]=======================================================================]
# SDL2 Library required
find_package(SDL2 QUIET)
if(NOT SDL2_FOUND)
set(SDL2_TTF_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_ttf).")
if(SDL2_ttf_FIND_REQUIRED)
message(FATAL_ERROR ${SDL2_TTF_SDL2_NOT_FOUND})
else()
if(NOT SDL2_ttf_FIND_QUIETLY)
message(STATUS ${SDL2_TTF_SDL2_NOT_FOUND})
endif()
return()
endif()
unset(SDL2_TTF_SDL2_NOT_FOUND)
endif()
# Define options for searching SDL2_ttf Library in a custom path
set(SDL2_TTF_PATH "" CACHE STRING "Custom SDL2_ttf Library path")
set(_SDL2_TTF_NO_DEFAULT_PATH OFF)
if(SDL2_TTF_PATH)
set(_SDL2_TTF_NO_DEFAULT_PATH ON)
endif()
set(SDL2_TTF_NO_DEFAULT_PATH ${_SDL2_TTF_NO_DEFAULT_PATH}
CACHE BOOL "Disable search SDL2_ttf Library in default path")
unset(_SDL2_TTF_NO_DEFAULT_PATH)
set(SDL2_TTF_NO_DEFAULT_PATH_CMD)
if(SDL2_TTF_NO_DEFAULT_PATH)
set(SDL2_TTF_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
endif()
# Search for the SDL2_ttf include directory
find_path(SDL2_TTF_INCLUDE_DIR SDL_ttf.h
HINTS
ENV SDL2TTFDIR
ENV SDL2DIR
${SDL2_TTF_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
# and ENV{SDL2TTFDIR}
include/SDL2 include
PATHS ${SDL2_TTF_PATH}
DOC "Where the SDL2_ttf headers can be found"
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# Search for the SDL2_ttf library
find_library(SDL2_TTF_LIBRARY
NAMES SDL2_ttf
HINTS
ENV SDL2TTFDIR
ENV SDL2DIR
${SDL2_TTF_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_TTF_PATH}
DOC "Where the SDL2_ttf Library can be found"
)
# Read SDL2_ttf version
if(SDL2_TTF_INCLUDE_DIR AND EXISTS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h")
file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MAJOR "${SDL2_TTF_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MINOR "${SDL2_TTF_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_PATCH "${SDL2_TTF_VERSION_PATCH_LINE}")
set(SDL2_TTF_VERSION_STRING ${SDL2_TTF_VERSION_MAJOR}.${SDL2_TTF_VERSION_MINOR}.${SDL2_TTF_VERSION_PATCH})
unset(SDL2_TTF_VERSION_MAJOR_LINE)
unset(SDL2_TTF_VERSION_MINOR_LINE)
unset(SDL2_TTF_VERSION_PATCH_LINE)
unset(SDL2_TTF_VERSION_MAJOR)
unset(SDL2_TTF_VERSION_MINOR)
unset(SDL2_TTF_VERSION_PATCH)
endif()
set(SDL2_TTF_LIBRARIES ${SDL2_TTF_LIBRARY})
set(SDL2_TTF_INCLUDE_DIRS ${SDL2_TTF_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_ttf
REQUIRED_VARS SDL2_TTF_LIBRARIES SDL2_TTF_INCLUDE_DIRS
VERSION_VAR SDL2_TTF_VERSION_STRING)
mark_as_advanced(SDL2_TTF_PATH
SDL2_TTF_NO_DEFAULT_PATH
SDL2_TTF_LIBRARY
SDL2_TTF_INCLUDE_DIR)
if(SDL2_TTF_FOUND)
# SDL2::TTF target
if(SDL2_TTF_LIBRARY AND NOT TARGET SDL2::TTF)
add_library(SDL2::TTF UNKNOWN IMPORTED)
set_target_properties(SDL2::TTF PROPERTIES
IMPORTED_LOCATION "${SDL2_TTF_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_TTF_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES SDL2::Core)
endif()
endif()

View File

@ -17,8 +17,13 @@ add_library(${CMAKE_PROJECT_NAME}_common STATIC ${SOURCE_FILES})
#------------------------------------------------------------------------------
# Compiler flags
#------------------------------------------------------------------------------
target_compile_options(${CMAKE_PROJECT_NAME}_common PRIVATE -O3 -ffast-math)
target_compile_options(${CMAKE_PROJECT_NAME}_common PRIVATE -g -Wall -Wextra -Wfatal-errors -Wno-variadic-macros)
if (NOT MSVC)
target_compile_options(${CMAKE_PROJECT_NAME}_common PRIVATE -O3 -ffast-math)
target_compile_options(${CMAKE_PROJECT_NAME}_common PRIVATE -g -Wall -Wextra -Wfatal-errors -Wno-variadic-macros)
else ()
target_compile_options(${CMAKE_PROJECT_NAME}_common PRIVATE /O2)
endif ()
target_compile_options(${CMAKE_PROJECT_NAME}_common PRIVATE -DDEBUG_ENABLED)
target_compile_options(${CMAKE_PROJECT_NAME}_common PRIVATE -DGLM_FORCE_RADIANS)
target_compile_options(${CMAKE_PROJECT_NAME}_common PRIVATE -DSOL_CHECK_ARGUMENTS
@ -31,8 +36,12 @@ target_compile_options(${CMAKE_PROJECT_NAME}_common PRIVATE -DSOL_CHECK_ARGUMENT
-DSOL_PRINT_ERRORS=1
)
target_compile_options(${CMAKE_PROJECT_NAME}_common PRIVATE -std=c++14)
set(CMAKE_CXX_STANDARD 14)
# target_compile_options(${CMAKE_PROJECT_NAME}_common PRIVATE -std=c++14)
# target_compile_features(${CMAKE_PROJECT_NAME}_common PRIVATE cxx_std_17)
# target_compile_options(${CMAKE_PROJECT_NAME}_common PRIVATE -pg)
target_link_libraries(${CMAKE_PROJECT_NAME}_common sfml-system sfml-network)

View File

@ -46,8 +46,8 @@ class Registry : public ISerializable {
const Block &getBlock(std::size_t id) const { return *m_blocks.at(id).get(); }
const Item &getItem(std::size_t id) const { return m_items.at(id); }
const Block &getBlock(const std::string &id);
const Item &getItem(const std::string &id);
const Block &getBlockFromStringID(const std::string &id);
const Item &getItemFromStringID(const std::string &id);
const Recipe *getRecipe(const Inventory &inventory) const;

View File

@ -26,16 +26,16 @@ Item &Registry::registerItem(u32 textureID, const std::string &id, const std::st
return m_items.back();
}
const Block &Registry::getBlock(const std::string &id) {
if (id.empty()) return getBlock((int)0);
const Block &Registry::getBlockFromStringID(const std::string &id) {
if (id.empty()) return getBlock(0);
auto it = m_blocksID.find(id);
if (it == m_blocksID.end())
throw EXCEPTION("Unknown block:", id);
return getBlock(it->second);
}
const Item &Registry::getItem(const std::string &id) {
if (id.empty()) return getItem((int)0);
const Item &Registry::getItemFromStringID(const std::string &id) {
if (id.empty()) return getItem(0);
auto it = m_itemsID.find(id);
if (it == m_itemsID.end())
throw EXCEPTION("Unknown item:", id);

View File

@ -15,7 +15,7 @@
#include "Registry.hpp"
const Item &ItemStack::item() const {
return Registry::getInstance().getItem(m_name);
return Registry::getInstance().getItemFromStringID(m_name);
}
sf::Packet &operator<<(sf::Packet &packet, const ItemStack &itemStack) {

View File

@ -18,8 +18,13 @@ add_dependencies(${CMAKE_PROJECT_NAME}_server ${CMAKE_PROJECT_NAME}_common)
#------------------------------------------------------------------------------
# Compiler flags
#------------------------------------------------------------------------------
target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE -O3 -ffast-math)
target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE -g -Wall -Wextra -Wfatal-errors -Wno-variadic-macros)
if (NOT MSVC)
target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE -O3 -ffast-math)
target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE -g -Wall -Wextra -Wfatal-errors -Wno-variadic-macros)
else ()
target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE /O2)
endif ()
target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE -DDEBUG_ENABLED)
target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE -DGLM_FORCE_RADIANS)
target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE -DSOL_CHECK_ARGUMENTS
@ -32,7 +37,9 @@ target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE -DSOL_CHECK_ARGUMENT
-DSOL_PRINT_ERRORS=1
)
target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE -std=c++14)
set(CMAKE_CXX_STANDARD 14)
# target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE -std=c++14)
# target_compile_features(${CMAKE_PROJECT_NAME}_server PRIVATE cxx_std_17)
# target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE -pg)
@ -44,10 +51,11 @@ target_compile_options(${CMAKE_PROJECT_NAME}_server PRIVATE -std=c++14)
target_link_libraries(${CMAKE_PROJECT_NAME}_server
${OPENGL_LIBRARIES}
${SDL2_LIBRARIES}
${SDL2IMAGE_LIBRARIES}
${SDL2MIXER_LIBRARIES}
${SDL2TTF_LIBRARIES}
${SDL2_IMAGE_LIBRARIES}
${SDL2_MIXER_LIBRARIES}
${SDL2_TTF_LIBRARIES}
${TINYXML2_LIBRARIES}
${GLEW_LIBRARIES}
${GAMEKIT_LIBRARIES}
${LUA_LIBRARIES}
sfml-system