[ServerWorld] Now using chunk references instead of chunk pointers.
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@ -55,6 +55,7 @@ server/openminer_server
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*.dll
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# Misc
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*.dat
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*.zip
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test_atlas.png
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config.lua
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@ -40,6 +40,8 @@ class Dimension : public ISerializable {
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Dimension(u16 id, const std::string &stringID, const std::string &name)
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: m_id(id), m_stringID(stringID), m_name(name) {}
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u16 id() const { return m_id; }
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void addBiome(const std::string &biome) { m_biomes.emplace_back(biome); }
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void serialize(sf::Packet &packet) const override;
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@ -45,7 +45,7 @@ void ServerWorld::update() {
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if (it.second->isInitialized() && !it.second->isSent()) {
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for (auto &client : m_server->server().info().clients())
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sendChunkData(client, it.second.get());
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sendChunkData(client, *it.second.get());
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// DEBUG("Chunk updated at", it.second->x(), it.second->y(), it.second->z());
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}
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@ -53,14 +53,14 @@ void ServerWorld::update() {
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}
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}
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void ServerWorld::createChunkNeighbours(ServerChunk *chunk) {
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void ServerWorld::createChunkNeighbours(ServerChunk &chunk) {
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gk::Vector3i surroundingChunks[6] = {
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{chunk->x() - 1, chunk->y(), chunk->z()},
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{chunk->x() + 1, chunk->y(), chunk->z()},
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{chunk->x(), chunk->y() - 1, chunk->z()},
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{chunk->x(), chunk->y() + 1, chunk->z()},
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{chunk->x(), chunk->y(), chunk->z() - 1},
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{chunk->x(), chunk->y(), chunk->z() + 1},
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{chunk.x() - 1, chunk.y(), chunk.z()},
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{chunk.x() + 1, chunk.y(), chunk.z()},
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{chunk.x(), chunk.y() - 1, chunk.z()},
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{chunk.x(), chunk.y() + 1, chunk.z()},
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{chunk.x(), chunk.y(), chunk.z() - 1},
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{chunk.x(), chunk.y(), chunk.z() + 1},
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};
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for (u8 i = 0 ; i < 6 ; ++i) {
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@ -68,8 +68,8 @@ void ServerWorld::createChunkNeighbours(ServerChunk *chunk) {
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ServerChunk *neighbour = (ServerChunk *)getChunk(surroundingChunks[i].x, surroundingChunks[i].y, surroundingChunks[i].z);
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if (neighbour) {
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// Assign surrounding chunk pointers
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chunk->setSurroundingChunk(i, neighbour);
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neighbour->setSurroundingChunk((i % 2 == 0) ? i + 1 : i - 1, chunk);
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chunk.setSurroundingChunk(i, neighbour);
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neighbour->setSurroundingChunk((i % 2 == 0) ? i + 1 : i - 1, &chunk);
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continue;
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}
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@ -93,26 +93,26 @@ void ServerWorld::createChunkNeighbours(ServerChunk *chunk) {
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neighbour = it.first->second.get();
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// Assign surrounding chunk pointers
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chunk->setSurroundingChunk(i, neighbour);
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neighbour->setSurroundingChunk((i % 2 == 0) ? i + 1 : i - 1, chunk);
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chunk.setSurroundingChunk(i, neighbour);
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neighbour->setSurroundingChunk((i % 2 == 0) ? i + 1 : i - 1, &chunk);
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}
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}
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void ServerWorld::sendChunkData(const ClientInfo &client, ServerChunk *chunk) {
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void ServerWorld::sendChunkData(const ClientInfo &client, ServerChunk &chunk) {
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sf::Packet packet;
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packet << Network::Command::ChunkData;
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packet << chunk->x() << chunk->y() << chunk->z();
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packet << chunk.x() << chunk.y() << chunk.z();
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for (u16 z = 0 ; z < CHUNK_HEIGHT ; ++z) {
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for (u16 y = 0 ; y < CHUNK_DEPTH ; ++y) {
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for (u16 x = 0 ; x < CHUNK_WIDTH ; ++x) {
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packet << chunk->data()[z][y][x];
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packet << chunk->lightmap().getLightData(x, y, z);
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packet << chunk.data()[z][y][x];
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packet << chunk.lightmap().getLightData(x, y, z);
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BlockData *blockData = chunk->getBlockData(x, y, z);
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BlockData *blockData = chunk.getBlockData(x, y, z);
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if (blockData) {
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s32 globalX = x + chunk->x() * CHUNK_WIDTH;
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s32 globalY = y + chunk->y() * CHUNK_DEPTH;
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s32 globalZ = z + chunk->z() * CHUNK_HEIGHT;
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s32 globalX = x + chunk.x() * CHUNK_WIDTH;
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s32 globalY = y + chunk.y() * CHUNK_DEPTH;
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s32 globalZ = z + chunk.z() * CHUNK_HEIGHT;
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m_server->sendBlockDataUpdate(globalX, globalY, globalZ, blockData, &client);
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m_server->sendBlockInvUpdate(globalX, globalY, globalZ, blockData->inventory, &client);
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@ -122,32 +122,38 @@ void ServerWorld::sendChunkData(const ClientInfo &client, ServerChunk *chunk) {
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}
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client.tcpSocket->send(packet);
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chunk->setSent(true);
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chunk->setChanged(false);
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chunk.setSent(true);
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chunk.setChanged(false);
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// std::cout << "Chunk at (" << chunk->x() << ", " << chunk->y() << ", " << chunk->z() << ") sent to client" << std::endl;
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}
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void ServerWorld::sendRequestedData(ClientInfo &client, int cx, int cy, int cz) {
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ServerChunk &chunk = createChunk(cx, cy, cz);
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// Create our neighbours so that we can generate and process lights correctly
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createChunkNeighbours(chunk);
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// Generate our chunk
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if (!chunk.isInitialized()) {
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m_terrainGenerator.generate(chunk);
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chunk.setInitialized(true);
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}
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chunk.updateLights();
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sendChunkData(client, chunk);
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}
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ServerChunk &ServerWorld::createChunk(s32 cx, s32 cy, s32 cz) {
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ServerChunk *chunk = (ServerChunk *)getChunk(cx, cy, cz);
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if (!chunk) {
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auto it = m_chunks.emplace(gk::Vector3i{cx, cy, cz}, new ServerChunk(cx, cy, cz, *this));
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chunk = it.first->second.get();
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}
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// Create our neighbours so that we can generate and process lights correctly
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createChunkNeighbours(chunk);
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// Generate our chunk
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if (!chunk->isInitialized()) {
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m_terrainGenerator.generate(*chunk);
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chunk->setInitialized(true);
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}
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chunk->updateLights();
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sendChunkData(client, chunk);
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return *chunk;
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}
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Chunk *ServerWorld::getChunk(int cx, int cy, int cz) const {
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@ -47,14 +47,18 @@ class ServerWorld : public World {
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void update();
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void createChunkNeighbours(ServerChunk *chunk);
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void sendChunkData(const ClientInfo &client, ServerChunk *chunk);
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void createChunkNeighbours(ServerChunk &chunk);
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void sendChunkData(const ClientInfo &client, ServerChunk &chunk);
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void sendRequestedData(ClientInfo &client, s32 cx, s32 cy, s32 cz);
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ServerChunk &createChunk(s32 cx, s32 cy, s32 cz);
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Chunk *getChunk(int cx, int cy, int cz) const override;
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const Dimension &dimension() const { return m_dimension; }
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const ChunkMap &chunks() const { return m_chunks; }
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TerrainGenerator &terrainGenerator() { return m_terrainGenerator; }
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void setServer(ServerCommandHandler *server) { m_server = server; }
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@ -39,3 +39,78 @@ void WorldController::update() {
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it.update();
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}
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// #include <fstream>
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//
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// void WorldController::load() {
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// std::cout << "Loading..." << std::endl;
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//
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// std::ifstream file("save.dat", std::ofstream::binary);
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//
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// if (file.is_open()) {
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// file.seekg(0, file.end);
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// int length = file.tellg();
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// file.seekg(0, file.beg);
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//
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// char *buffer = new char[length];
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// file.read(buffer, length);
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//
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// sf::Packet save;
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// save.append(buffer, length);
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//
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// delete[] buffer;
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//
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// while (!save.endOfPacket()) {
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// for (auto &world : m_worldList) {
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// int cx, cy, cz;
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// save >> cx >> cy >> cz;
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//
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// ServerChunk &chunk = world.createChunk(cx, cy, cz);
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// for (u8 z = 0 ; z < Chunk::height ; ++z) {
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// for (u8 y = 0 ; y < Chunk::depth ; ++y) {
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// for (u8 x = 0 ; x < Chunk::width ; ++x) {
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// u32 data;
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// u8 light;
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// save >> data >> light;
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//
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// chunk.setBlockRaw(x, y, z, data & 0xffff);
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// chunk.setData(x, y, z, data >> 16);
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// chunk.lightmap().setLightData(x, y, z, light);
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// }
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// }
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// }
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//
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// chunk.setInitialized(true);
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// chunk.setSent(false);
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// }
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// }
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// }
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// }
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//
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// void WorldController::save() {
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// std::cout << "Saving..." << std::endl;
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//
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// std::ofstream file("save.dat", std::ofstream::binary | std::ofstream::trunc);
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//
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// sf::Packet save;
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// for (auto &world : m_worldList) {
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// for (auto &chunk : world.chunks()) {
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// if (!chunk.second->isInitialized()) continue;
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//
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// const gk::Vector3i &chunkpos = chunk.first;
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// const Chunk::DataArray &data = chunk.second->data();
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// save << chunkpos.x << chunkpos.y << chunkpos.z;
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//
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// for (u8 z = 0 ; z < Chunk::height ; ++z) {
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// for (u8 y = 0 ; y < Chunk::depth ; ++y) {
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// for (u8 x = 0 ; x < Chunk::width ; ++x) {
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// save << u32(data[z][y][x])
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// << u8(chunk.second->lightmap().getLightData(x, y, z));
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// }
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// }
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// }
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// }
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// }
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//
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// file.write((const char *)save.getData(), save.getDataSize());
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// }
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@ -35,8 +35,7 @@ class Registry;
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class WorldController {
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public:
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WorldController(Registry ®istry)
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: m_registry(registry) {}
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WorldController(Registry ®istry) : m_registry(registry) {}
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void init();
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