[ConnectionErrorState] Added.
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98
source/client/states/ConnectionErrorState.cpp
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98
source/client/states/ConnectionErrorState.cpp
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/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include <gk/core/ApplicationStateStack.hpp>
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#include "Config.hpp"
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#include "ConnectionErrorState.hpp"
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#include "GameState.hpp"
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#include "ServerLoadingState.hpp"
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ConnectionErrorState::ConnectionErrorState(const std::string &error, const std::string &host, u16 port, const std::string &texturePack, gk::ApplicationState *parent) : InterfaceState(parent) {
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m_host = host;
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m_port = port;
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m_texturePack = texturePack;
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m_text.setText(error);
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m_text.setColor(gk::Color::Red);
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m_text.updateVertexBuffer();
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m_text.setScale(Config::guiScale * 1.5, Config::guiScale * 1.5);
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m_reconnectButton.setText("Reconnect");
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m_reconnectButton.setScale(Config::guiScale, Config::guiScale);
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m_reconnectButton.setCallback([this](TextButton &) {
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m_stateStack->pop();
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auto &game = m_stateStack->push<GameState>();
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auto &serverLoadingState = m_stateStack->push<ServerLoadingState>(game, true, m_host, m_port, m_parent);
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serverLoadingState.setTexturePack(m_texturePack);
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});
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m_cancelButton.setText("Cancel");
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m_cancelButton.setScale(Config::guiScale, Config::guiScale);
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m_cancelButton.setCallback([this](TextButton &) {
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m_stateStack->pop();
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});
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updateWidgetPosition();
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}
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void ConnectionErrorState::onEvent(const sf::Event &event) {
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InterfaceState::onEvent(event);
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if (event.type == sf::Event::Resized) {
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updateWidgetPosition();
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}
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if (!m_stateStack->empty() && &m_stateStack->top() == this) {
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m_reconnectButton.onEvent(event);
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m_cancelButton.onEvent(event);
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}
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}
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void ConnectionErrorState::updateWidgetPosition() {
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m_text.setPosition(Config::screenWidth / 2 - m_text.getSize().x * Config::guiScale * 1.5 / 2,
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Config::screenHeight / 2 - m_text.getSize().y * Config::guiScale * 1.5 / 2);
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m_reconnectButton.setPosition(Config::screenWidth / 2.0f - m_reconnectButton.getGlobalBounds().sizeX / 2.0f, Config::screenHeight - 340);
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m_cancelButton.setPosition(Config::screenWidth / 2.0f - m_cancelButton.getGlobalBounds().sizeX / 2.0f, Config::screenHeight - 261);
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}
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void ConnectionErrorState::draw(gk::RenderTarget &target, gk::RenderStates states) const {
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if (m_parent)
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target.draw(*m_parent, states);
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if (&m_stateStack->top() == this) {
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prepareDraw(target, states);
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target.draw(m_text, states);
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target.draw(m_reconnectButton, states);
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target.draw(m_cancelButton, states);
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}
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}
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55
source/client/states/ConnectionErrorState.hpp
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55
source/client/states/ConnectionErrorState.hpp
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@ -0,0 +1,55 @@
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/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef CONNECTIONERRORSTATE_HPP_
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#define CONNECTIONERRORSTATE_HPP_
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#include "InterfaceState.hpp"
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#include "TextButton.hpp"
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class ConnectionErrorState : public InterfaceState {
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public:
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ConnectionErrorState(const std::string &error, const std::string &host, u16 port, const std::string &texturePack, gk::ApplicationState *parent = nullptr);
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void onEvent(const sf::Event &event) override;
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private:
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void updateWidgetPosition();
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void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
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std::string m_host;
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u16 m_port;
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std::string m_texturePack;
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Text m_text;
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TextButton m_reconnectButton;
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TextButton m_cancelButton;
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};
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#endif // CONNECTIONERRORSTATE_HPP_
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@ -47,35 +47,30 @@ ServerConnectState::ServerConnectState(gk::ApplicationState *parent) : Interface
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size_t sep = m_textInput.text().find_first_of(':');
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std::string host = m_textInput.text().substr(0, sep);
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bool isPortInvalid = false;
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int port = 0;
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try {
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port = std::stoi(m_textInput.text().substr(sep + 1));
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}
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catch (const std::invalid_argument &e) {
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// TODO: Use m_errorText
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gkError() << "Error: Invalid server address.";
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if (sep != std::string::npos) {
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try {
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port = std::stoi(m_textInput.text().substr(sep + 1));
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}
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catch (const std::invalid_argument &e) {
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isPortInvalid = true;
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}
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}
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auto &game = m_stateStack->push<GameState>();
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// try {
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// game.connect(host, port);
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if (port == 0 || isPortInvalid) {
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m_errorText.setText("Error: Invalid server address");
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m_errorText.updateVertexBuffer();
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m_errorText.setPosition(
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Config::screenWidth / 2.0f - m_errorText.getSize().x * Config::guiScale / 2.0f,
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Config::screenHeight / 2.0f - 30 * Config::guiScale
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);
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}
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else {
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auto &game = m_stateStack->push<GameState>();
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auto &serverLoadingState = m_stateStack->push<ServerLoadingState>(game, true, host, port, this);
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serverLoadingState.setTexturePack(m_texturePack);
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// }
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// catch (ClientConnectException &e) {
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// gkError() << e.what();
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//
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// m_stateStack->pop();
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//
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// m_errorText.setText(e.what());
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// m_errorText.updateVertexBuffer();
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// m_errorText.setPosition(
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// Config::screenWidth / 2.0f - m_errorText.getSize().x * Config::guiScale / 2.0f,
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// Config::screenHeight / 2.0f - 30 * Config::guiScale
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// );
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// }
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}
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});
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m_cancelButton.setText("Cancel");
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@ -85,8 +80,8 @@ ServerConnectState::ServerConnectState(gk::ApplicationState *parent) : Interface
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m_stateStack->pop();
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});
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// m_errorText.setColor(gk::Color::Red);
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// m_errorText.setScale(Config::guiScale, Config::guiScale);
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m_errorText.setColor(gk::Color::Red);
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m_errorText.setScale(Config::guiScale, Config::guiScale);
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}
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void ServerConnectState::onEvent(const sf::Event &event) {
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@ -99,10 +94,10 @@ void ServerConnectState::onEvent(const sf::Event &event) {
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m_connectButton.setPosition(Config::screenWidth / 2.0f - m_connectButton.getGlobalBounds().sizeX / 2, Config::screenHeight - 340);
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m_cancelButton.setPosition(Config::screenWidth / 2.0f - m_cancelButton.getGlobalBounds().sizeX / 2, Config::screenHeight - 261);
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// m_errorText.setPosition(
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// Config::screenWidth / 2.0f - m_errorText.getSize().x * Config::guiScale / 2.0f,
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// Config::screenHeight / 2.0f - 30 * Config::guiScale
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// );
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m_errorText.setPosition(
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Config::screenWidth / 2.0f - m_errorText.getSize().x * Config::guiScale / 2.0f,
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Config::screenHeight / 2.0f - 30 * Config::guiScale
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);
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}
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if (!m_stateStack->empty() && &m_stateStack->top() == this) {
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@ -128,8 +123,8 @@ void ServerConnectState::draw(gk::RenderTarget &target, gk::RenderStates states)
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target.draw(m_connectButton, states);
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target.draw(m_cancelButton, states);
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// if (!m_errorText.text().empty())
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// target.draw(m_errorText, states);
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if (!m_errorText.text().empty())
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target.draw(m_errorText, states);
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}
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}
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@ -49,7 +49,7 @@ class ServerConnectState : public InterfaceState {
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TextButton m_connectButton;
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TextButton m_cancelButton;
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// Text m_errorText;
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Text m_errorText;
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std::string m_texturePack;
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};
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@ -31,6 +31,7 @@
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#include <gk/resource/ResourceHandler.hpp>
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#include "Config.hpp"
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#include "ConnectionErrorState.hpp"
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#include "GameState.hpp"
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#include "ServerLoadingState.hpp"
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#include "TextureAtlas.hpp"
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@ -45,11 +46,11 @@ ServerLoadingState::ServerLoadingState(GameState &game, bool showLoadingState, c
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m_text.updateVertexBuffer();
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m_text.setScale(Config::guiScale * 2, Config::guiScale * 2);
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centerText();
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m_host = host;
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m_port = port;
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centerText();
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// FIXME: SFML_RAW_MOUSE
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// gk::Mouse::setCursorVisible(true);
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// gk::Mouse::setCursorGrabbed(false);
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@ -79,12 +80,10 @@ void ServerLoadingState::update() {
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m_isConnected = true;
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}
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catch (ClientConnectException &e) {
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// TODO: Add a state to display this message instead of printing to the console
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gkError() << "Failed to connect to" << m_host + std::to_string(m_port) + ":" << e.what();
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m_stateStack->pop(); // GameState
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m_stateStack->pop(); // ServerLoadingState
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m_stateStack->push<ConnectionErrorState>(e.what(), m_host, m_port, m_texturePack, m_parent);
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}
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}
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