Fixed Windows build.
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parent
658dd1b0d6
commit
69e4dbba17
2
.gitmodules
vendored
2
.gitmodules
vendored
@ -15,7 +15,7 @@
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ignore = dirty
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[submodule "external/lua"]
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path = external/lua
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url = https://github.com/WohlSoft/LuaJIT
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url = https://github.com/Unarelith/LuaJIT
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ignore = dirty
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[submodule "external/SFML"]
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path = external/SFML
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@ -20,7 +20,6 @@ addons:
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- libgl1-mesa-dev
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- libegl1-mesa-dev
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- libgles2-mesa-dev
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- libxi-dev
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- g++-8
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- cmake
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- cxxtest
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@ -15,7 +15,7 @@ endif ()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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option(OM_BUILD_TESTS ON "Enable building tests if CxxTest is available")
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set(OM_BUILD_TESTS ON CACHE BOOL "Enable building tests if CxxTest is available")
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include_directories(external)
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2
external/gamekit
vendored
2
external/gamekit
vendored
@ -1 +1 @@
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Subproject commit 3958598977aed6eac93edc9312f48b2a398bd1c3
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Subproject commit 9c5f479cc2013aec93ae852bc4a90545d24859ab
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2
external/lua
vendored
2
external/lua
vendored
@ -1 +1 @@
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Subproject commit d970966a7e575bd2b660009148f4d861ed0ddd2c
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Subproject commit 59f7300570ad8042c4077b9a96dc03e0e1dc70d7
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@ -10,6 +10,7 @@ rm -f deploy/*.zip
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# Win32
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i686-w64-mingw32-cmake -B deploy/win32 . && \
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cp /usr/i686-w64-mingw32/bin/libssp-0.dll deploy/win32 && \
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cmake --build deploy/win32 -j8 && \
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i686-w64-mingw32-strip deploy/win32/openminer.exe deploy/win32/openminer_server.exe && \
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cp deploy/win32/openminer.exe deploy/win32/openminer_server.exe deploy/win32/bin/openminer && \
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@ -23,10 +24,11 @@ cp deploy/win32/libjpeg.dll deploy/win32/bin/openminer && \
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cp deploy/win32/libpng16.dll deploy/win32/bin/openminer && \
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cd deploy/win32/bin && \
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zip -T -r ../../OpenMiner-$version-win32.zip openminer &&
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cd ../../..
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cd ../../.. && \
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# Win64
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x86_64-w64-mingw32-cmake -B deploy/win64 . && \
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cp /usr/x86_64-w64-mingw32/bin/libssp-0.dll deploy/win64 && \
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cmake --build deploy/win64 -j8 && \
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x86_64-w64-mingw32-strip deploy/win64/openminer.exe deploy/win64/openminer_server.exe && \
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cp deploy/win64/openminer.exe deploy/win64/openminer_server.exe deploy/win64/bin/openminer && \
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@ -40,7 +42,7 @@ cp deploy/win64/libjpeg.dll deploy/win64/bin/openminer && \
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cp deploy/win64/libpng16.dll deploy/win64/bin/openminer && \
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cd deploy/win64/bin && \
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zip -T -r ../../OpenMiner-$version-win64.zip openminer &&
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cd ../../..
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cd ../../.. && \
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# Linux64
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cmake -B deploy/linux64 . && \
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@ -76,7 +78,7 @@ echo -e "#!/bin/bash\n./lib/ld-linux-x86-64.so.2 --library-path lib ./bin/openmi
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chmod +x deploy/linux64/bin/openminer/openminer deploy/linux64/bin/openminer/openminer_server && \
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cd deploy/linux64/bin && \
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zip -T -r ../../OpenMiner-$version-linux64.zip openminer && \
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cd ../../..
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cd ../../.. && \
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# Mods and texture packs
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cd mods && \
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@ -108,7 +108,6 @@ void ClientApplication::init() {
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createWindow(Config::screenWidth, Config::screenHeight, APP_NAME);
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m_window.setVerticalSyncEnabled(Config::isVerticalSyncEnabled);
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m_window.setOpenGLFlagsSetupFunc(&ClientApplication::initOpenGL);
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m_window.disableView();
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m_resourceHandler.loadConfigFile<TextureLoader>("resources/config/textures.xml");
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@ -107,9 +107,6 @@ void TitleScreenState::onEvent(const SDL_Event &event) {
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}
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}
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void TitleScreenState::update() {
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}
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void TitleScreenState::startSingleplayer(bool showLoadingState, const std::string &worldName) {
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GameConfig::worldName = worldName;
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@ -44,8 +44,6 @@ class TitleScreenState : public InterfaceState {
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void onEvent(const SDL_Event &event) override;
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void update() override;
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void startSingleplayer(bool showLoadingState, const std::string &worldName = "");
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void startMultiplayer(const std::string &host);
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