[CraftingRecipe] Added. [Registry] Basic axe recipe added. [WorkbenchWidget] Recipe support added.
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@ -19,6 +19,7 @@
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#include "Block.hpp"
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#include "Item.hpp"
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#include "CraftingRecipe.hpp"
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class Registry {
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public:
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@ -32,11 +33,14 @@ class Registry {
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m_items.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
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}
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void registerBlocks();
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void registerItems();
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void registerRecipes();
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const Block &getBlock(std::size_t id) const { return *m_blocks.at(id).get(); }
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const Item &getItem(std::size_t id) const { return *m_items.at(id).get(); }
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void registerBlocks();
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void registerItems();
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const CraftingRecipe *getRecipe(const Inventory &inventory) const;
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static Registry &getInstance() { return *s_instance; }
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static void setInstance(Registry &instance) { s_instance = &instance; }
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@ -46,6 +50,7 @@ class Registry {
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std::vector<std::unique_ptr<Block>> m_blocks;
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std::vector<std::unique_ptr<Item>> m_items;
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std::vector<CraftingRecipe> m_recipes;
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};
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#endif // REGISTRY_HPP_
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@ -30,6 +30,9 @@ class WorkbenchWidget : public Widget {
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Inventory m_craftingInventory{3, 3};
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InventoryWidget m_craftingInventoryWidget{this};
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Inventory m_craftingResultInventory{1, 1};
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InventoryWidget m_craftingResultInventoryWidget{this};
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Inventory &m_playerInventory;
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InventoryWidget m_playerInventoryWidget{this};
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34
include/inventory/CraftingRecipe.hpp
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34
include/inventory/CraftingRecipe.hpp
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@ -0,0 +1,34 @@
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/*
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* =====================================================================================
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*
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* Filename: CraftingRecipe.hpp
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*
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* Description:
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*
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* Created: 24/06/2018 06:38:11
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#ifndef CRAFTINGRECIPE_HPP_
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#define CRAFTINGRECIPE_HPP_
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#include <array>
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#include "Inventory.hpp"
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class CraftingRecipe {
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public:
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CraftingRecipe(const std::array<u32, 9> &recipe, const ItemStack &result);
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bool isMatching(const Inventory &inventory) const;
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const ItemStack &result() const { return m_result; }
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private:
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std::array<u32, 9> m_recipe;
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ItemStack m_result;
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};
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#endif // CRAFTINGRECIPE_HPP_
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@ -24,7 +24,7 @@ class Inventory {
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Inventory(u16 width, u16 height)
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: m_width(width), m_height(height) { m_items.resize(width * height); }
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const ItemStack &getStack(u16 x, u16 y) { return m_items.at(x + y * m_width); }
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const ItemStack &getStack(u16 x, u16 y) const { return m_items.at(x + y * m_width); }
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void setStack(u16 x, u16 y, u16 id, u16 amount = 1);
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void addStack(u16 id, u16 amount = 1);
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@ -77,5 +77,21 @@ void Registry::registerItems() {
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registerItem<Item>(28);
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registerItem<Item>(29);
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registerItem<Item>(30);
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// FIXME: Move this to Application or load from XML file
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registerRecipes();
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}
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void Registry::registerRecipes() {
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m_recipes.emplace_back(std::array<u32, 9>{6, 6, 0, 6, 25, 0, 0, 25, 0}, ItemStack{26});
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// m_recipes.emplace_back(std::array<u32, 9>{0, 0, 0, 0, 0, 0, 0, 0, 0}, ItemStack{1});
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}
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const CraftingRecipe *Registry::getRecipe(const Inventory &inventory) const {
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for (const CraftingRecipe &recipe : m_recipes) {
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if (recipe.isMatching(inventory))
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return &recipe;
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}
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return nullptr;
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}
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@ -12,6 +12,7 @@
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* =====================================================================================
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*/
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#include "Config.hpp"
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#include "Registry.hpp"
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#include "WorkbenchWidget.hpp"
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WorkbenchWidget::WorkbenchWidget(Inventory &playerInventory, Inventory &hotbarInventory, Widget *parent)
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@ -23,6 +24,9 @@ WorkbenchWidget::WorkbenchWidget(Inventory &playerInventory, Inventory &hotbarIn
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m_craftingInventoryWidget.init(m_craftingInventory);
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m_craftingInventoryWidget.setPosition(29, 16, 0);
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m_craftingResultInventoryWidget.init(m_craftingResultInventory);
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m_craftingResultInventoryWidget.setPosition(122, 34, 0);
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m_playerInventoryWidget.init(m_playerInventory);
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m_playerInventoryWidget.setPosition(7, 83, 0);
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@ -34,12 +38,31 @@ WorkbenchWidget::WorkbenchWidget(Inventory &playerInventory, Inventory &hotbarIn
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SCREEN_HEIGHT / 3.0 / 2.0 - m_background.clipRect().height / 2.0, 0);
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}
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#include "Debug.hpp"
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void WorkbenchWidget::onEvent(const SDL_Event &event) {
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m_craftingInventoryWidget.onEvent(event, m_mouseItemWidget);
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m_craftingResultInventoryWidget.onEvent(event, m_mouseItemWidget);
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m_playerInventoryWidget.onEvent(event, m_mouseItemWidget);
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m_hotbarInventoryWidget.onEvent(event, m_mouseItemWidget);
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m_mouseItemWidget.onEvent(event);
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const CraftingRecipe *recipe = Registry::getInstance().getRecipe(m_craftingInventory);
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if (recipe != nullptr && !m_craftingResultInventory.getStack(0, 0).item().id()) {
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m_craftingResultInventory.setStack(0, 0, recipe->result().item().id(), recipe->result().amount());
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m_craftingResultInventoryWidget.init(m_craftingResultInventory);
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// FIXME: Make a subclass CraftingInventory to handle source items and crafting result
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// Source elements should be destroyed if crafting result is taken
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// Crafting result should be read-only
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for (u8 i = 0 ; i < 9 ; ++i) {
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const ItemStack &stack = m_craftingInventory.getStack(i % 3, i / 3);
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if (stack.item().id()) {
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m_craftingInventory.setStack(i % 3, i / 3, (stack.amount() > 1) ? stack.item().id() : 0, stack.amount() - 1);
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}
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}
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m_craftingInventoryWidget.init(m_craftingInventory);
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}
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}
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void WorkbenchWidget::draw(RenderTarget &target, RenderStates states) const {
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@ -48,6 +71,7 @@ void WorkbenchWidget::draw(RenderTarget &target, RenderStates states) const {
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target.draw(m_background, states);
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target.draw(m_craftingInventoryWidget, states);
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target.draw(m_craftingResultInventoryWidget, states);
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target.draw(m_playerInventoryWidget, states);
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target.draw(m_hotbarInventoryWidget, states);
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30
source/inventory/CraftingRecipe.cpp
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30
source/inventory/CraftingRecipe.cpp
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@ -0,0 +1,30 @@
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/*
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* =====================================================================================
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*
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* Filename: CraftingRecipe.cpp
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*
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* Description:
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*
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* Created: 24/06/2018 06:39:53
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include "CraftingRecipe.hpp"
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CraftingRecipe::CraftingRecipe(const std::array<u32, 9> &recipe, const ItemStack &result) {
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m_recipe = recipe;
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m_result = result;
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}
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bool CraftingRecipe::isMatching(const Inventory &inventory) const {
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for (u16 x = 0 ; x < 3 ; ++x) {
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for (u16 y = 0 ; y < 3 ; ++y) {
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if (m_recipe.at(x + y * 3) != inventory.getStack(x, y).item().id())
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return false;
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}
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}
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return true;
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}
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