[Scene] Added 'createEntityFromModel()'.
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external/entt
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external/entt
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Subproject commit 0adee56d764686c16fbccfa1eee2446efdce737c
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Subproject commit 39baa59625ff59cda4425721a0c52819fd715476
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95
source/common/scene/Scene.cpp
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95
source/common/scene/Scene.cpp
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/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include <gk/core/Debug.hpp>
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#include <entt/entt.hpp>
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#include "Scene.hpp"
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Scene::Scene() {
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registerComponents();
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}
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void Scene::update() {
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for (auto &controller : m_controllers)
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controller->update(m_registry);
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}
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// Opaque entity stamper: https://github.com/skypjack/entt/issues/481#issuecomment-627614706
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entt::entity Scene::createEntityFromModel(entt::registry &modelRegistry, entt::entity modelEntity) {
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if (!modelRegistry.valid(modelEntity)) {
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gkError() << "Failed to create entity from model: Model entity with ID" << (u32)modelEntity << "doesn't exist";
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return entt::null;
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}
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auto other = m_registry.create();
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modelRegistry.visit(modelEntity, [&](const auto component) {
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const auto type = entt::resolve_type(component);
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const auto any = type.func("get"_hs).invoke({}, std::ref(modelRegistry), modelEntity);
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type.func("set"_hs).invoke({}, std::ref(m_registry), other, any);
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});
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return other;
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}
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template<typename Type>
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Type &get(entt::registry ®istry, entt::entity entity) {
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return registry.get_or_emplace<Type>(entity);
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}
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template<typename Type>
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Type &set(entt::registry ®istry, entt::entity entity, const Type &instance) {
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return registry.emplace_or_replace<Type>(entity, instance);
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}
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template<typename Type>
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void extend_meta_type() {
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entt::meta<Type>().type()
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.template func<&get<Type>, entt::as_ref_t>("get"_hs)
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.template func<&set<Type>>("set"_hs);
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}
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#include <gk/core/Box.hpp>
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#include "AnimationComponent.hpp"
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#include "DrawableDef.hpp"
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#include "ItemStack.hpp"
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#include "LuaCallbackComponent.hpp"
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#include "NetworkComponent.hpp"
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#include "PositionComponent.hpp"
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#include "RotationComponent.hpp"
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void Scene::registerComponents() {
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extend_meta_type<gk::DoubleBox>();
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extend_meta_type<AnimationComponent>();
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extend_meta_type<DrawableDef>();
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extend_meta_type<ItemStack>();
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extend_meta_type<LuaCallbackComponent>();
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extend_meta_type<NetworkComponent>();
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extend_meta_type<PositionComponent>();
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extend_meta_type<RotationComponent>();
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}
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@ -34,12 +34,18 @@
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class Scene {
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class Scene {
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public:
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public:
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virtual void update() { for (auto &controller : m_controllers) controller->update(m_registry); }
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Scene();
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virtual void update();
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entt::entity createEntityFromModel(entt::registry &modelRegistry, entt::entity modelEntity);
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const entt::registry ®istry() const { return m_registry; }
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const entt::registry ®istry() const { return m_registry; }
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entt::registry ®istry() { return m_registry; }
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entt::registry ®istry() { return m_registry; }
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protected:
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protected:
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void registerComponents();
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mutable entt::registry m_registry;
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mutable entt::registry m_registry;
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std::deque<std::unique_ptr<AbstractController>> m_controllers;
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std::deque<std::unique_ptr<AbstractController>> m_controllers;
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@ -35,6 +35,7 @@
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#include "PositionComponent.hpp"
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#include "PositionComponent.hpp"
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#include "Registry.hpp"
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#include "Registry.hpp"
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#include "RotationComponent.hpp"
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#include "RotationComponent.hpp"
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#include "WorldController.hpp"
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void LuaEntityLoader::loadEntity(const sol::table &table) const {
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void LuaEntityLoader::loadEntity(const sol::table &table) const {
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std::string stringID = m_mod.id() + ":" + table["id"].get<std::string>();
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std::string stringID = m_mod.id() + ":" + table["id"].get<std::string>();
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@ -101,8 +102,6 @@ void LuaEntityLoader::loadEntity(const sol::table &table) const {
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}
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}
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}
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}
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#include "WorldController.hpp"
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void LuaEntityLoader::spawnEntity(const std::string &entityID, const sol::table &table) const {
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void LuaEntityLoader::spawnEntity(const std::string &entityID, const sol::table &table) const {
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gk::Vector3f pos;
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gk::Vector3f pos;
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u16 dim;
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u16 dim;
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@ -125,43 +124,27 @@ void LuaEntityLoader::spawnEntity(const std::string &entityID, const sol::table
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stack.setAmount(itemStack.value()[2].get_or(1));
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stack.setAmount(itemStack.value()[2].get_or(1));
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}
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}
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// Create entity copy here
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entt::registry &modelRegistry = Registry::getInstance().entityRegistry();
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entt::registry ®istry = Registry::getInstance().entityRegistry();
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entt::entity modelEntity = Registry::getInstance().getEntityFromStringID(entityID);
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entt::entity entityModel = Registry::getInstance().getEntityFromStringID(entityID);
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if (modelEntity != entt::null) {
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if (entityModel != entt::null) {
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ServerWorld &world = m_worldController.getWorld(dim);
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ServerWorld &world = m_worldController.getWorld(dim);
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entt::registry &sceneRegistry = world.scene().registry();
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Scene &scene = world.scene();
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entt::entity entity = sceneRegistry.create();
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entt::registry ®istry = scene.registry();
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entt::entity entity = scene.createEntityFromModel(modelRegistry, modelEntity);
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sceneRegistry.emplace<PositionComponent>(entity, pos.x, pos.y, pos.z, dim);
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registry.emplace<PositionComponent>(entity, pos.x, pos.y, pos.z, dim);
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sceneRegistry.emplace<NetworkComponent>(entity, entity);
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registry.emplace<NetworkComponent>(entity, entity);
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if (registry.has<RotationComponent>(entityModel))
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// FIXME: This code is too specific to the item drop entity
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sceneRegistry.emplace<RotationComponent>(entity);
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if (stack.amount()) {
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auto *drawable = registry.try_get<DrawableDef>(entity);
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auto *luaCallbackComponent = registry.try_get<LuaCallbackComponent>(entityModel);
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if (drawable) {
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if (luaCallbackComponent)
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auto &cube = drawable->getInventoryCubeDef();
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sceneRegistry.emplace<LuaCallbackComponent>(entity, *luaCallbackComponent);
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auto *drawable = registry.try_get<DrawableDef>(entityModel);
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if (drawable) {
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auto &drawableDef = sceneRegistry.emplace<DrawableDef>(entity, *drawable);
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if (stack.amount()) {
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auto &cube = drawableDef.getInventoryCubeDef();
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cube.blockID = stack.item().stringID();
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cube.blockID = stack.item().stringID();
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}
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}
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registry.emplace<ItemStack>(entity, stack);
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}
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}
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auto *animation = registry.try_get<AnimationComponent>(entityModel);
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if (animation)
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sceneRegistry.emplace<AnimationComponent>(entity, *animation);
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auto *hitbox = registry.try_get<gk::DoubleBox>(entityModel);
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if (hitbox)
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sceneRegistry.emplace<gk::DoubleBox>(entity, *hitbox);
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if (stack.amount())
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sceneRegistry.emplace<ItemStack>(entity, stack);
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}
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}
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else
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else
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gkError() << "In mod '" + m_mod.id() + "': Cannot find entity with id '" + entityID + "'";
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gkError() << "In mod '" + m_mod.id() + "': Cannot find entity with id '" + entityID + "'";
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