Add joke player "model"
Turns on backface culling too.
This commit is contained in:
parent
f39229fc30
commit
03732e7566
@ -25,47 +25,223 @@
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* =====================================================================================
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*/
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#include <gk/gl/Vertex.hpp>
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#include <gk/gl/GLCheck.hpp>
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#include "PlayerBox.hpp"
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constexpr int NUM_QUADS = 6;
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constexpr int NUM_QUADS = 34;
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static const float modelCoords[NUM_QUADS * 4 * 3] = {
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// LEFT LEG
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// West
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-0.3125f, -0.3125f, 0.f,
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-0.3125f, -0.3125f, 1.75f,
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-0.3125f, 0.3125f, 1.75f,
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-0.3125f, 0.3125f, 0.f,
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-0.15f, -0.15f - 0.18f, 0.f,
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-0.15f, -0.15f - 0.18f, 0.575f,
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-0.15f, 0.15f - 0.18f, 0.575f,
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-0.15f, 0.15f - 0.18f, 0.f,
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// East
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0.3125f, -0.3125f, 1.75f,
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0.3125f, -0.3125f, 0.f,
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0.3125f, 0.3125f, 0.f,
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0.3125f, 0.3125f, 1.75f,
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0.15f, -0.15f - 0.18f, 0.575f,
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0.15f, -0.15f - 0.18f, 0.f,
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0.15f, 0.15f - 0.18f, 0.f,
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0.15f, 0.15f - 0.18f, 0.575f,
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// South
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-0.3125f, -0.3125f, 0.f,
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0.3125f, -0.3125f, 0.f,
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0.3125f, -0.3125f, 1.75f,
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-0.3125f, -0.3125f, 1.75f,
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-0.15f, -0.15f - 0.18f, 0.f,
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0.15f, -0.15f - 0.18f, 0.f,
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0.15f, -0.15f - 0.18f, 0.575f,
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-0.15f, -0.15f - 0.18f, 0.575f,
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// North
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-0.3125f, 0.3125f, 1.75f,
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0.3125f, 0.3125f, 1.75f,
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0.3125f, 0.3125f, 0.f,
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-0.3125f, 0.3125f, 0.f,
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-0.15f, 0.15f - 0.18f, 0.575f,
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0.15f, 0.15f - 0.18f, 0.575f,
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0.15f, 0.15f - 0.18f, 0.f,
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-0.15f, 0.15f - 0.18f, 0.f,
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// Bottom
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0.3125f, -0.3125f, 0.f,
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-0.3125f, -0.3125f, 0.f,
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-0.3125f, 0.3125f, 0.f,
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0.3125f, 0.3125f, 0.f,
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0.15f, -0.15f - 0.18f, 0.f,
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-0.15f, -0.15f - 0.18f, 0.f,
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-0.15f, 0.15f - 0.18f, 0.f,
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0.15f, 0.15f - 0.18f, 0.f,
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// Top
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-0.3125f, -0.3125f, 1.75f,
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0.3125f, -0.3125f, 1.75f,
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0.3125f, 0.3125f, 1.75f,
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-0.3125f, 0.3125f, 1.75f,
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// RIGHT LEG
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// West
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-0.15f, -0.15f + 0.18f, 0.f,
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-0.15f, -0.15f + 0.18f, 0.575f,
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-0.15f, 0.15f + 0.18f, 0.575f,
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-0.15f, 0.15f + 0.18f, 0.f,
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// East
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0.15f, -0.15f + 0.18f, 0.575f,
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0.15f, -0.15f + 0.18f, 0.f,
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0.15f, 0.15f + 0.18f, 0.f,
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0.15f, 0.15f + 0.18f, 0.575f,
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// South
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-0.15f, -0.15f + 0.18f, 0.f,
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0.15f, -0.15f + 0.18f, 0.f,
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0.15f, -0.15f + 0.18f, 0.575f,
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-0.15f, -0.15f + 0.18f, 0.575f,
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// North
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-0.15f, 0.15f + 0.18f, 0.575f,
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0.15f, 0.15f + 0.18f, 0.575f,
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0.15f, 0.15f + 0.18f, 0.f,
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-0.15f, 0.15f + 0.18f, 0.f,
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// Bottom
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0.15f, -0.15f + 0.18f, 0.f,
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-0.15f, -0.15f + 0.18f, 0.f,
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-0.15f, 0.15f + 0.18f, 0.f,
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0.15f, 0.15f + 0.18f, 0.f,
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// BODY
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// West
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-0.15f, -0.33f, 0.575f,
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-0.15f, -0.33f, 1.35f,
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-0.15f, 0.33f, 1.35f,
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-0.15f, 0.33f, 0.575f,
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// East
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0.15f, -0.33f, 1.35f,
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0.15f, -0.33f, 0.575f,
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0.15f, 0.33f, 0.575f,
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0.15f, 0.33f, 1.35f,
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// South
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-0.15f, -0.33f, 0.575f,
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0.15f, -0.33f, 0.575f,
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0.15f, -0.33f, 1.35f,
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-0.15f, -0.33f, 1.35f,
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// North
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-0.15f, 0.33f, 1.35f,
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0.15f, 0.33f, 1.35f,
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0.15f, 0.33f, 0.575f,
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-0.15f, 0.33f, 0.575f,
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// Bottom
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0.15f, -0.33f, 0.575f,
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-0.15f, -0.33f, 0.575f,
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-0.15f, 0.33f, 0.575f,
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0.15f, 0.33f, 0.575f,
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// Top
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-0.15f, -0.33f, 1.35f,
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0.15f, -0.33f, 1.35f,
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0.15f, 0.33f, 1.35f,
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-0.15f, 0.33f, 1.35f,
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// LEFT ARM
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// West
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-0.15f, -0.15f - 0.48f, 0.675f,
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-0.15f, -0.15f - 0.48f, 1.35f,
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-0.15f, 0.15f - 0.48f, 1.35f,
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-0.15f, 0.15f - 0.48f, 0.675f,
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// East
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0.15f, -0.15f - 0.48f, 1.35f,
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0.15f, -0.15f - 0.48f, 0.675f,
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0.15f, 0.15f - 0.48f, 0.675f,
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0.15f, 0.15f - 0.48f, 1.35f,
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// South
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-0.15f, -0.15f - 0.48f, 0.675f,
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0.15f, -0.15f - 0.48f, 0.675f,
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0.15f, -0.15f - 0.48f, 1.35f,
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-0.15f, -0.15f - 0.48f, 1.35f,
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// North
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-0.15f, 0.15f - 0.48f, 1.35f,
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0.15f, 0.15f - 0.48f, 1.35f,
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0.15f, 0.15f - 0.48f, 0.675f,
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-0.15f, 0.15f - 0.48f, 0.675f,
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// Bottom
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0.15f, -0.15f - 0.48f, 0.675f,
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-0.15f, -0.15f - 0.48f, 0.675f,
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-0.15f, 0.15f - 0.48f, 0.675f,
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0.15f, 0.15f - 0.48f, 0.675f,
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// Top
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-0.15f, -0.15f - 0.48f, 1.35f,
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0.15f, -0.15f - 0.48f, 1.35f,
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0.15f, 0.15f - 0.48f, 1.35f,
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-0.15f, 0.15f - 0.48f, 1.35f,
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// RIGHT ARM
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// West
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-0.15f, -0.15f + 0.48f, 0.675f,
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-0.15f, -0.15f + 0.48f, 1.35f,
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-0.15f, 0.15f + 0.48f, 1.35f,
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-0.15f, 0.15f + 0.48f, 0.675f,
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// East
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0.15f, -0.15f + 0.48f, 1.35f,
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0.15f, -0.15f + 0.48f, 0.675f,
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0.15f, 0.15f + 0.48f, 0.675f,
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0.15f, 0.15f + 0.48f, 1.35f,
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// South
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-0.15f, -0.15f + 0.48f, 0.675f,
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0.15f, -0.15f + 0.48f, 0.675f,
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0.15f, -0.15f + 0.48f, 1.35f,
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-0.15f, -0.15f + 0.48f, 1.35f,
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// North
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-0.15f, 0.15f + 0.48f, 1.35f,
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0.15f, 0.15f + 0.48f, 1.35f,
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0.15f, 0.15f + 0.48f, 0.675f,
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-0.15f, 0.15f + 0.48f, 0.675f,
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// Bottom
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0.15f, -0.15f + 0.48f, 0.675f,
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-0.15f, -0.15f + 0.48f, 0.675f,
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-0.15f, 0.15f + 0.48f, 0.675f,
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0.15f, 0.15f + 0.48f, 0.675f,
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// Top
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-0.15f, -0.15f + 0.48f, 1.35f,
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0.15f, -0.15f + 0.48f, 1.35f,
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0.15f, 0.15f + 0.48f, 1.35f,
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-0.15f, 0.15f + 0.48f, 1.35f,
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// HEAD
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// West
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-0.2f, -0.2f, 1.35f,
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-0.2f, -0.2f, 1.75f,
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-0.2f, 0.2f, 1.75f,
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-0.2f, 0.2f, 1.35f,
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// East
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0.2f, -0.2f, 1.75f,
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0.2f, -0.2f, 1.35f,
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0.2f, 0.2f, 1.35f,
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0.2f, 0.2f, 1.75f,
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// South
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-0.2f, -0.2f, 1.35f,
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0.2f, -0.2f, 1.35f,
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0.2f, -0.2f, 1.75f,
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-0.2f, -0.2f, 1.75f,
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// North
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-0.2f, 0.2f, 1.75f,
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0.2f, 0.2f, 1.75f,
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0.2f, 0.2f, 1.35f,
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-0.2f, 0.2f, 1.35f,
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// Bottom
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0.2f, -0.2f, 1.35f,
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-0.2f, -0.2f, 1.35f,
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-0.2f, 0.2f, 1.35f,
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0.2f, 0.2f, 1.35f,
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// Top
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-0.2f, -0.2f, 1.75f,
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0.2f, -0.2f, 1.75f,
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0.2f, 0.2f, 1.75f,
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-0.2f, 0.2f, 1.75f,
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};
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PlayerBox::PlayerBox(const gk::Camera &camera) : m_camera(camera) {
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@ -98,6 +274,7 @@ void PlayerBox::draw(gk::RenderTarget &target, gk::RenderStates states) const {
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states.transform *= getTransform();
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glCheck(glEnable(GL_CULL_FACE));
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target.draw(m_vbo, GL_QUADS, 0, NUM_QUADS * 4, states);
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}
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