Implement callback registration in Lua instead of C

master
Perttu Ahola 2011-11-28 01:11:17 +02:00
parent 842eb5da28
commit 30648d1cc9
2 changed files with 15 additions and 86 deletions

View File

@ -151,11 +151,24 @@ minetest.register_node("ignore", {
-- Chat message processing
--
minetest.registered_on_chat_messages = {}
function make_registration()
local t = {}
local registerfunc = function(func) table.insert(t, func) end
return t, registerfunc
end
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
minetest.on_chat_message = function(name, message)
for i,func in ipairs(minetest.registered_on_chat_messages) do
ate = func(name, message)
local ate = func(name, message)
if ate then
return true
end
@ -163,8 +176,4 @@ minetest.on_chat_message = function(name, message)
return false
end
minetest.register_on_chat_message = function(func)
table.insert(minetest.registered_on_chat_messages, func)
end
-- END

View File

@ -837,79 +837,6 @@ static int l_register_craft(lua_State *L)
return 0; /* number of results */
}
static int register_lua_callback(lua_State *L, const char *tablename)
{
luaL_checktype(L, 1, LUA_TFUNCTION);
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Get minetest.registered_globalsteps
lua_getglobal(L, "minetest");
lua_getfield(L, -1, tablename);
luaL_checktype(L, -1, LUA_TTABLE);
int registered = lua_gettop(L);
// table.insert(registered_globalsteps, func)
lua_pushvalue(L, table_insert);
lua_pushvalue(L, registered);
lua_pushvalue(L, 1); // push function from argument 1
// Call insert
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
return 0; /* number of results */
}
// Register a global step function
// register_globalstep(function)
static int l_register_globalstep(lua_State *L)
{
infostream<<"register_globalstep"<<std::endl;
return register_lua_callback(L, "registered_globalsteps");
}
// register_on_placenode(function)
static int l_register_on_placenode(lua_State *L)
{
infostream<<"register_on_placenode"<<std::endl;
return register_lua_callback(L, "registered_on_placenodes");
}
// register_on_dignode(function)
static int l_register_on_dignode(lua_State *L)
{
infostream<<"register_on_dignode"<<std::endl;
return register_lua_callback(L, "registered_on_dignodes");
}
// register_on_punchnode(function)
static int l_register_on_punchnode(lua_State *L)
{
infostream<<"register_on_punchnode"<<std::endl;
return register_lua_callback(L, "registered_on_punchnodes");
}
// register_on_generated(function)
static int l_register_on_generated(lua_State *L)
{
infostream<<"register_on_generated"<<std::endl;
return register_lua_callback(L, "registered_on_generateds");
}
// register_on_newplayer(function)
static int l_register_on_newplayer(lua_State *L)
{
infostream<<"register_on_newplayer"<<std::endl;
return register_lua_callback(L, "registered_on_newplayers");
}
// register_on_respawnplayer(function)
static int l_register_on_respawnplayer(lua_State *L)
{
infostream<<"register_on_respawnplayer"<<std::endl;
return register_lua_callback(L, "registered_on_respawnplayers");
}
// setting_get(name)
static int l_setting_get(lua_State *L)
{
@ -967,13 +894,6 @@ static const struct luaL_Reg minetest_f [] = {
{"register_tool", l_register_tool},
{"register_node", l_register_node},
{"register_craft", l_register_craft},
{"register_globalstep", l_register_globalstep},
{"register_on_placenode", l_register_on_placenode},
{"register_on_dignode", l_register_on_dignode},
{"register_on_punchnode", l_register_on_punchnode},
{"register_on_generated", l_register_on_generated},
{"register_on_newplayer", l_register_on_newplayer},
{"register_on_respawnplayer", l_register_on_respawnplayer},
{"setting_get", l_setting_get},
{"setting_getbool", l_setting_getbool},
{"chat_send_all", l_chat_send_all},