87e98d19f6
The wall light setting is pretty niche, and changing it after the game starts seems unlikely. You can just use /fixlight if needed.
30 lines
1.6 KiB
Plaintext
30 lines
1.6 KiB
Plaintext
# Copyright (C) 2021 Jude Melton-Houghton
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#
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# This file is part of area_containers. It specifies the mod settings.
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#
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# area_containers is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as published
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# by the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# area_containers is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with area_containers. If not, see <https://www.gnu.org/licenses/>.
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# Whether to enable crafting of the mod's items.
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area_containers_enable_crafts (Enable crafts) bool true
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# The Y coordinate of the bottom face of all inside chambers (chambers linked to area containers,) measured in multiples of the block size (16.) There is a layer of protected nodes from one block above this to one block below. This cannot be changed once the world is generated.
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area_containers_y_level_blocks (Inside Y-level) int 1931 -1932 1931
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# The maximum size of the container position cache used to quickly relate inside chambers to container nodes.
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area_containers_max_cache_size (Maximum container cache size) int 256 1 65536
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# The level of light the walls of inside chambers emit, from 0 to 14. 0 means that no light is emitted. Changing this with preexisting containers will cause incorrect lighting.
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area_containers_wall_light (Wall light) int 14 0 14
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