update all licenses

master
TumeniNodes 2018-11-07 09:36:08 -05:00
parent a327271d16
commit 6f4fde26ae
11 changed files with 2 additions and 145 deletions

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@ -15,16 +15,3 @@ BlockMen (CC BY-SA 3.0)
TumeniNodes (CC BY-SA 3.0)
beds_bed_under.png
This mod adds a bed to Minetest which allows to skip the night.
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
immediately. If playing multiplayer you get shown how many other players are in bed too,
if all players are sleeping the night gets skipped. The night skip can be forced if more
than 50% of the players are lying in bed and use this option.
Another feature is a controlled respawning. If you have slept in bed (not just lying in
it) your respawn point is set to the beds location and you will respawn there after
death.
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
minetest.conf.
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
minetest.conf or by using the /set command in-game.

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@ -11,27 +11,3 @@ Authors of media (textures)
paramat (CC BY-SA 3.0):
binoculars_binoculars.png
Crafting
--------
binoculars:binoculars
default:obsidian_glass O
default:bronze_ingot B
O_O
BBB
O_O
Usage
-----
In survival mode, use of zoom requires the binoculars item in your inventory,
they will allow a 10 degree field of view.
It can take up to 5 seconds for adding to or removal from inventory to have an
effect, however to instantly allow the use of this zoom 'use' (leftclick) the
item.
Zoom with a field of view of 15 degrees is automatically allowed in creative
mode and for any player with the 'creative' privilege.
The 'binoculars.update_player_property()' function is global so can be
redefined by a mod for alternative behaviour.

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@ -14,18 +14,3 @@ Model: thetoon and Zeg9 (CC BY-SA 3.0),
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
modified by sofar (CC BY-SA 3.0)
Controls
--------
Right mouse button = Enter or exit boat when pointing at boat.
Forward = Speed up.
Slow down when moving backwards.
Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward
speed and remain at that speed without needing to hold the
forward key.
Backward = Slow down.
Speed up when moving backwards.
Disable cruise mode.
Left = Turn to the left.
Turn to the right when moving backwards.
Right = Turn to the right.
Turn to the left when moving backwards.

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@ -14,10 +14,3 @@ license).
[2] https://github.com/PilzAdam/carts/
[3] https://github.com/stujones11/railcart/
Features
----------
- A fast cart for your railway or roller coaster (up to 7 m/s!)
- Boost and brake rails
- Rail junction switching with the 'right-left' walking keys
- Handbrake with the 'back' key

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@ -128,6 +128,7 @@ TumeniNodes (CC BY-SA 3.0):
default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0)
default_coniferous_litter.png
default_coniferous_litter_side.png
default_dirt.png
default_mossycobble.png, based on texture by Neuromancer (CC BY-SA 3.0)
default_chest_front.png, based on texture by BlockMen (CC BY-SA 3.0)
default_chest_lock.png, based on texture by BlockMen (CC BY-SA 3.0)
@ -234,10 +235,8 @@ random-geek (CC BY-SA 3.0):
default_blueberry_overlay.png
default_blueberry_bush_leaves.png, derived from default_bush_leaves (by paramat)
default_blueberry_bush_sapling.png
default_dirt.png -- Derived from a texture by Neuromancer (CC BY-SA 3.0)
Krock (CC0 1.0):
default_glass.png
default_glass_detail.png

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@ -47,13 +47,3 @@ All other textures (created by PilzAdam) (CC BY-SA 3.0):
Door textures were converted to the new texture map by sofar, paramat and
red-001, under the same license as the originals.
Authors of media (models)
-------------------------
Door 3d models by sofar (CC-BY-SA-3.0)
- door_a.obj
- door_b.obj
Fence gate models by sofar (CC-BY-SA-3.0)
- fencegate_open.obj
- fencegate_closed.obj

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@ -18,18 +18,3 @@ Muadtralk (CC BY-SA 3.0)
Gambit (CC BY-SA 3.0)
fire_flint_steel.png
dobroide (CC BY 3.0)
http://www.freesound.org/people/dobroide/sounds/4211/
fire_small.ogg
Dynamicell (CC BY 3.0)
http://www.freesound.org/people/Dynamicell/sounds/17548/
fire_large.ogg
fire_fire.*.ogg
fire_small.ogg and fire_large.ogg are unused but kept temporarily to not break
other mods that may use them.
Benboncan (CC BY 3.0)
https://www.freesound.org/people/Benboncan/sounds/66457/
fire_flint_and_steel.ogg

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@ -14,31 +14,3 @@ TumeniNodes (CC BY-SA 3.0):
paramat (CC BY-SA 3.0):
map_mapping_kit.png (compass and pen)
Crafting
--------
map:mapping_kit
default:glass G
default:paper P
default:stick S
default:steel_ingot I
group:wood W
dye:black D
GPS
IPI
WPD
Usage
-----
In survival mode, use of the minimap requires the mapping kit item in your
inventory. It can take up to 5 seconds for adding to or removal from inventory
to have an effect, however to instantly allow the use of the minimap 'use'
(leftclick) the item.
Minimap radar mode is always disallowed in survival mode.
Minimap and minimap radar mode are automatically allowed in creative mode and
for any player with the 'creative' privilege.
The 'map.update_hud_flags()' function is global so can be redefined by a mod for
alternative behaviour.

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@ -29,4 +29,3 @@ celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0):
player.png
player_back.png

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@ -26,32 +26,3 @@ tnt_blast.png
paramat (CC BY-SA 3.0)
tnt_tnt_stick.png - Derived from a texture by benrob0329.
Introduction
------------
This mod adds TNT to Minetest. TNT is a tool to help the player
in mining.
How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT.
To craft 2 TNT sticks:
G_G
GPG
G_G
G = gunpowder
P = paper
The sticks are not usable as an explosive.
Craft TNT from 9 TNT sticks.
There are different ways to ignite TNT:
1. Hit it with a torch.
2. Hit a gunpowder fuse trail that leads to TNT with a torch or
flint-and-steel.
3. Activate it with mesecons (fastest way).
For 1 TNT:
Node destruction radius is 3 nodes.
Player and object damage radius is 6 nodes.

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@ -18,5 +18,5 @@ The following textures were modified by Thomas-S (CC BY-SA 3.0):
vessels_glass_bottle.png
vessels_steel_bottle.png
The following texture was created by Wuzzy (CC BY-SA 3.0):
The following texture was modified by TumeniNodes (CC BY-SA 3.0):
vessels_shelf_slot.png TumeniNodes, based on a texture by Wuzzy (CC BY-SA 3.0)