update all licenses
parent
a327271d16
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@ -15,16 +15,3 @@ BlockMen (CC BY-SA 3.0)
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TumeniNodes (CC BY-SA 3.0)
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beds_bed_under.png
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This mod adds a bed to Minetest which allows to skip the night.
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To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
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immediately. If playing multiplayer you get shown how many other players are in bed too,
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if all players are sleeping the night gets skipped. The night skip can be forced if more
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than 50% of the players are lying in bed and use this option.
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Another feature is a controlled respawning. If you have slept in bed (not just lying in
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it) your respawn point is set to the beds location and you will respawn there after
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death.
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You can disable the respawn at beds by setting "enable_bed_respawn = false" in
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minetest.conf.
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You can disable the night skip feature by setting "enable_bed_night_skip = false" in
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minetest.conf or by using the /set command in-game.
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@ -11,27 +11,3 @@ Authors of media (textures)
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paramat (CC BY-SA 3.0):
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binoculars_binoculars.png
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Crafting
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--------
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binoculars:binoculars
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default:obsidian_glass O
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default:bronze_ingot B
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O_O
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BBB
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O_O
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Usage
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-----
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In survival mode, use of zoom requires the binoculars item in your inventory,
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they will allow a 10 degree field of view.
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It can take up to 5 seconds for adding to or removal from inventory to have an
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effect, however to instantly allow the use of this zoom 'use' (leftclick) the
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item.
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Zoom with a field of view of 15 degrees is automatically allowed in creative
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mode and for any player with the 'creative' privilege.
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The 'binoculars.update_player_property()' function is global so can be
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redefined by a mod for alternative behaviour.
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@ -14,18 +14,3 @@ Model: thetoon and Zeg9 (CC BY-SA 3.0),
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modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
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modified by sofar (CC BY-SA 3.0)
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Controls
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--------
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Right mouse button = Enter or exit boat when pointing at boat.
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Forward = Speed up.
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Slow down when moving backwards.
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Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward
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speed and remain at that speed without needing to hold the
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forward key.
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Backward = Slow down.
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Speed up when moving backwards.
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Disable cruise mode.
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Left = Turn to the left.
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Turn to the right when moving backwards.
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Right = Turn to the right.
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Turn to the left when moving backwards.
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@ -14,10 +14,3 @@ license).
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[2] https://github.com/PilzAdam/carts/
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[3] https://github.com/stujones11/railcart/
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Features
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----------
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- A fast cart for your railway or roller coaster (up to 7 m/s!)
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- Boost and brake rails
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- Rail junction switching with the 'right-left' walking keys
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- Handbrake with the 'back' key
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@ -128,6 +128,7 @@ TumeniNodes (CC BY-SA 3.0):
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default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0)
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default_coniferous_litter.png
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default_coniferous_litter_side.png
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default_dirt.png
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default_mossycobble.png, based on texture by Neuromancer (CC BY-SA 3.0)
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default_chest_front.png, based on texture by BlockMen (CC BY-SA 3.0)
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default_chest_lock.png, based on texture by BlockMen (CC BY-SA 3.0)
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@ -234,10 +235,8 @@ random-geek (CC BY-SA 3.0):
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default_blueberry_overlay.png
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default_blueberry_bush_leaves.png, derived from default_bush_leaves (by paramat)
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default_blueberry_bush_sapling.png
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default_dirt.png -- Derived from a texture by Neuromancer (CC BY-SA 3.0)
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Krock (CC0 1.0):
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default_glass.png
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default_glass_detail.png
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@ -47,13 +47,3 @@ All other textures (created by PilzAdam) (CC BY-SA 3.0):
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Door textures were converted to the new texture map by sofar, paramat and
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red-001, under the same license as the originals.
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Authors of media (models)
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-------------------------
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Door 3d models by sofar (CC-BY-SA-3.0)
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- door_a.obj
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- door_b.obj
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Fence gate models by sofar (CC-BY-SA-3.0)
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- fencegate_open.obj
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- fencegate_closed.obj
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@ -18,18 +18,3 @@ Muadtralk (CC BY-SA 3.0)
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Gambit (CC BY-SA 3.0)
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fire_flint_steel.png
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dobroide (CC BY 3.0)
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http://www.freesound.org/people/dobroide/sounds/4211/
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fire_small.ogg
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Dynamicell (CC BY 3.0)
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http://www.freesound.org/people/Dynamicell/sounds/17548/
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fire_large.ogg
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fire_fire.*.ogg
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fire_small.ogg and fire_large.ogg are unused but kept temporarily to not break
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other mods that may use them.
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Benboncan (CC BY 3.0)
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https://www.freesound.org/people/Benboncan/sounds/66457/
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fire_flint_and_steel.ogg
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@ -14,31 +14,3 @@ TumeniNodes (CC BY-SA 3.0):
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paramat (CC BY-SA 3.0):
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map_mapping_kit.png (compass and pen)
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Crafting
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--------
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map:mapping_kit
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default:glass G
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default:paper P
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default:stick S
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default:steel_ingot I
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group:wood W
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dye:black D
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GPS
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IPI
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WPD
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Usage
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-----
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In survival mode, use of the minimap requires the mapping kit item in your
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inventory. It can take up to 5 seconds for adding to or removal from inventory
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to have an effect, however to instantly allow the use of the minimap 'use'
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(leftclick) the item.
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Minimap radar mode is always disallowed in survival mode.
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Minimap and minimap radar mode are automatically allowed in creative mode and
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for any player with the 'creative' privilege.
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The 'map.update_hud_flags()' function is global so can be redefined by a mod for
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alternative behaviour.
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@ -29,4 +29,3 @@ celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0):
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player.png
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player_back.png
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@ -26,32 +26,3 @@ tnt_blast.png
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paramat (CC BY-SA 3.0)
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tnt_tnt_stick.png - Derived from a texture by benrob0329.
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Introduction
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------------
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This mod adds TNT to Minetest. TNT is a tool to help the player
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in mining.
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How to use the mod:
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Craft gunpowder by placing coal and gravel in the crafting area.
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The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT.
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To craft 2 TNT sticks:
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G_G
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GPG
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G_G
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G = gunpowder
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P = paper
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The sticks are not usable as an explosive.
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Craft TNT from 9 TNT sticks.
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There are different ways to ignite TNT:
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1. Hit it with a torch.
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2. Hit a gunpowder fuse trail that leads to TNT with a torch or
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flint-and-steel.
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3. Activate it with mesecons (fastest way).
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For 1 TNT:
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Node destruction radius is 3 nodes.
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Player and object damage radius is 6 nodes.
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@ -18,5 +18,5 @@ The following textures were modified by Thomas-S (CC BY-SA 3.0):
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vessels_glass_bottle.png
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vessels_steel_bottle.png
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The following texture was created by Wuzzy (CC BY-SA 3.0):
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The following texture was modified by TumeniNodes (CC BY-SA 3.0):
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vessels_shelf_slot.png TumeniNodes, based on a texture by Wuzzy (CC BY-SA 3.0)
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