first commit
commit
360b776ace
|
@ -0,0 +1,339 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
|
@ -0,0 +1,209 @@
|
|||
Dwarf Fortress 2 Minecraft (DF2MC) ReadMe
|
||||
version 0.1
|
||||
|
||||
ABOUT:
|
||||
DF2MC attempts to convert a Dwarf Fortress local area into a Minecraft map. It
|
||||
does this by turning each 'square' of the Dwarf Fortress map in to a NxNxN
|
||||
group of cubes in the Minecraft map by looking up the Dwarf Fortress object and
|
||||
replacing with a configuration of cubes specified for that object in a settings
|
||||
file. The default settings file converts each object in to a 3x3x3 group of
|
||||
cubes. There is the smallest group that is feasable (floor to walk on and 2
|
||||
empty spaces above), but larger sizes are possible, but require a new
|
||||
specification for each object.
|
||||
|
||||
DF2MC uses the DFHack library to read the map information from a running
|
||||
DwarfFortress program. This is the same library used by several external
|
||||
viewer programs to render views of running Dwarf Fortress games.
|
||||
|
||||
|
||||
USE:
|
||||
Start Dwarf Fortress an load the world/region you want to convert.
|
||||
Pause the Dwarf Fortress game.
|
||||
Run DF2MC.
|
||||
It will run for about 10 minutes, depending on home much of the
|
||||
level is being converted and your computer's speed. Dwarf Fortress won't
|
||||
respond durring this time.
|
||||
When it has finished converting the level, check if there were any 'unknown
|
||||
objects' found during conversion. 'Unknown Objects' are objects that don't
|
||||
yet have a defination in the settings file, and so, aren't converted
|
||||
properly. These will end up as a 'hole' in the Minecraft map.
|
||||
Press enter to close the DF2MC program. Dwarf Fortress should then again
|
||||
respond to input. If it does not, run DFunstuck which will fix the issue.
|
||||
There should be 4 new files in the directory where you ran DF2MC:
|
||||
out.mclevel - the converted Minecraft level
|
||||
out.mcraw - an uncompressed version of out.mclevel, for debugging not needed
|
||||
updated.xml - an updated version of the settings file with new object types
|
||||
unimplementedobjects.xml - the full description of every object found
|
||||
|
||||
|
||||
SETTINGS:
|
||||
The settings.xml file stores all the settings for the conversion of the Dwarf
|
||||
Fortress map to the Minecraft level. The file is split into three main \
|
||||
sections:
|
||||
Settings
|
||||
This section holds basic information like the size of the group of cubes
|
||||
that each DF 'square' get converted into, the size and position of the
|
||||
section of the Dwarf Fortress map to convert, and how ofter to place
|
||||
torches in the dark sections of the Dwarf Fortress map.
|
||||
MinecraftMaterials
|
||||
This sections lists the minecraft materials names and their associated
|
||||
values. This section can be updated as new block materials are added to
|
||||
Minecraft so that they can be used in the conversion process.
|
||||
Objects
|
||||
This section holds the defination for how different Dwarf Fortress objects
|
||||
should be represented in Minecraft. Each object is represented as list of
|
||||
block types that make up the group on NxNxN cubes for that location. The
|
||||
list of block types procedes from west to east, then from north to south,
|
||||
then from top to bottom, starting from the north west corner of the top
|
||||
layer of the group of cubes. You can use any of the characters ',', ';',
|
||||
'|' to separate the objects, but for convenience sake, the program uses
|
||||
',' to separate columns (west-east), ';' to separate rows (north-south),
|
||||
and '|' to separate layers (up-down), but the program will accept a list
|
||||
of N^3 materials separeated by any combination of those separtors.
|
||||
Objects can have several different names. The most specifically matching
|
||||
object name will be used for an object. The object names that are used are:
|
||||
class, basic material, varient, description, specific material
|
||||
class, basic material, varient, description
|
||||
class, basic material, description, specific material
|
||||
class, basic material, description
|
||||
class, basic material, varient, specific material
|
||||
class, basic material, varient
|
||||
class, basic material, specific material
|
||||
class, basic material
|
||||
with class being one of:
|
||||
"empty"
|
||||
"wall"
|
||||
"pillar"
|
||||
"forticication"
|
||||
"stairup"
|
||||
"stairdown"
|
||||
"stairupdown"
|
||||
"ramp"
|
||||
"ramptop"
|
||||
"floor"
|
||||
"treedead"
|
||||
"tree"
|
||||
"saplingdead"
|
||||
"sapling"
|
||||
"shrubdead"
|
||||
"shrub"
|
||||
"boulder"
|
||||
"pebbles"
|
||||
"treetop"
|
||||
"building"
|
||||
and basic material being one of:
|
||||
"air"
|
||||
"soil"
|
||||
"stone"
|
||||
"featstone"
|
||||
"obsidian"
|
||||
"vein"
|
||||
"ice"
|
||||
"grass"
|
||||
"grass2"
|
||||
"grassdead"
|
||||
"grassdry"
|
||||
"driftwood"
|
||||
"hfs"
|
||||
"magma"
|
||||
"campfire"
|
||||
"fire"
|
||||
"ashes"
|
||||
"constructed"
|
||||
"cyanglow"
|
||||
Ramps, Stairs and Buildings are handled a bit differently.
|
||||
Stairs have a number append to their class name to indicate the level mod 4
|
||||
(the remainder after the level they are on is divided by 4). This allows
|
||||
you to define stairs in such a way that tall up-down stair stacks result in
|
||||
a spiral staircase in Minecraft, completing a full twist every 4 levels or
|
||||
every 2 levels (by having stair 0 be the same as stair 2 and stair 1 be the
|
||||
same as stair 3, which is the default implementation).
|
||||
Ramps will have a series of numbers possibly appended to their class name
|
||||
to indicate the sides of the ramp that have walls (the high sides). The
|
||||
numbers are as follow:
|
||||
NW N NE 1 2 3
|
||||
W ramp E 4 5 6
|
||||
SW S SE 7 8 9
|
||||
The number 5 will never actually be used, as that is the location the ramp
|
||||
will be in. An unsupported ramp will just have a class name of 'ramp'.
|
||||
Ramps will first attempt to find a match using the exact number of the
|
||||
surrounding walls. If no match is found, it then attempts to use the
|
||||
numbers for only the walls in the 4 cardinal directions (2,4,6,8). If
|
||||
still no match is found, it will use an unsupported ramp for that location.
|
||||
Buildings typically span several squares. The description field is used to
|
||||
describe which square of the building this location is. It will describe
|
||||
the X and Y offset from the top left corner which is 'x0y0'. The final row
|
||||
and colum are described as 'max' with the bottom right corner being
|
||||
'xmaxymax'. In cases of single location buildings, like doors, tables, etc.
|
||||
the description is 'only'. For narrow building, like some bridges or piles,
|
||||
the x or y may be described as 'only' while the other increments if it is
|
||||
both the min and max of that direction. For example, and 3x1 stockpile
|
||||
would have locations described as 'x0yonly', 'x1yonly' and 'xmaxyonly'. The
|
||||
default settings file uses this to have stockpiles outlined by torches.
|
||||
|
||||
|
||||
|
||||
ISSUES:
|
||||
Lighting isn't calculated at all. The game calculates the lighting over the first
|
||||
few minutes of play, but it starts completely dark.
|
||||
Not all buildings are described in the settings file yet, and so they aren't all
|
||||
converted with the default settings file.
|
||||
Tree and plant types aren't currently determined, ans do they all look the same.
|
||||
Files outputted only work in Minecraft Indev. An Infdev save routine is yet to be
|
||||
written.
|
||||
A out.mcraw file (uncompressed version of the level) is left in the program
|
||||
directory. The isn't needed and can be deleted.
|
||||
Running the program again overwrites the output file without a warning.
|
||||
|
||||
|
||||
|
||||
|
||||
Compiling:
|
||||
I'm not good with setting up separate projects - hopefully someone can help me out
|
||||
with that.
|
||||
This code should be able to be compiled where ever DFHack can be compiled.
|
||||
Requirements:
|
||||
DFHack 0.4.0.5 (not tested with 7b yet)
|
||||
TinyXml (also used by DFHack - I used the version that DFHack was using)
|
||||
Zlib (I used 1.2.5)
|
||||
|
||||
|
||||
|
||||
|
||||
Technical stuff:
|
||||
|
||||
Things to implement
|
||||
√ a ReadMe file
|
||||
√ Put the spawn in the center of the map, three cubes above the highest piece of
|
||||
ground in that column, or where inital wagon was (if still in chosen output
|
||||
area), if my assumption that it is always the certer of the map is wrong
|
||||
√ add a layer of adminium at the bottom of the level
|
||||
√ implement a way to specify what x and y area to output
|
||||
√ implement several ways to 'cut down' the level so that it is playable (z direction)
|
||||
√ none - output whole level (already implemented)
|
||||
√ top - top N levels will be output - gives room to build upwards - option to
|
||||
specify how much air (in DF levels (minimum 1)) to keep
|
||||
√ smart - scans the world, marking 'interesting' levels and outputs the top
|
||||
42 interesting levels interesting levels are one that aren't all air,
|
||||
and aren't all wall (for the cut down x and y area) if room, possibly
|
||||
keep one or more 'uninteresting' levels between interesting levels
|
||||
how to deal with repetitive Stair layers / pump stack layers?
|
||||
√ change ramps to use 1-9 instead of NSEW and implement diagnal only ramps, have
|
||||
fallback to 2468 if not found and again to just 'ramp'
|
||||
√ implement material look-up for (wall, ramp, stair, floor) constructions
|
||||
√ implement buildings (workshops, doors, floodgates, etc)
|
||||
* implement objects (needs DFHack support for reporting on objects) - probably only
|
||||
implement barrels, bins and cages (maybe coins to gold cube)
|
||||
√ make sure liquid conversion is working properly (noticed an air gap in water, but
|
||||
may have been because water - ice interaction
|
||||
* figure out tree and shrub types and replace stone material with shrub / tree type
|
||||
* replace dirt around shrub / tree with grass unless area is muddy
|
||||
* properly calculate inital lighting
|
||||
* setup a project of some source code hosting site
|
||||
* setup project like DFHack is setup so that different compilers can be used from cmake
|
||||
scripts or similar
|
||||
√ rotate .mclevel output so that sun rises in east and set is west / clouds go north, so
|
||||
it matches assumed DF north is top of screen
|
||||
* implement infdev file output
|
||||
* convert mud splatter to wood pressue plates, snow splatter to snow thin layer (78?),
|
||||
and other splatter to stone pressure plates ?
|
|
@ -0,0 +1,923 @@
|
|||
<?xml version="1.0" ?>
|
||||
<settings>
|
||||
<squaresize val="3"/>
|
||||
<torchinsidepercent val="10" />
|
||||
<torchdarkpercent val="20" />
|
||||
<torchsubterraneanpercent val="30" />
|
||||
<horizontalarea xmin="0" xmax="10" ymin="5" ymax="15" />
|
||||
<verticalarea type="smart" levels="42" airtokeep="3">
|
||||
valid types:
|
||||
none - for all of level
|
||||
top - uses the top 'levels' levels keeping only 'airtokeep' levels of air
|
||||
smart - for smart dropping of levels, keeps 'airtokeep' levels of air and outputs 'levels' levels from 'interesting' levels in the area (levels that have floor, tall staircases are collapsed)
|
||||
</verticalarea>
|
||||
</settings>
|
||||
<minecraftmaterials>
|
||||
<!-- Minecraft Material ID to 'friendly' name - names must be unique, but each ID can have multiple names-->
|
||||
<material val="0">air</material>
|
||||
<material val="1">rock</material>
|
||||
<material val="2">grass</material>
|
||||
<material val="3">dirt</material>
|
||||
<material val="4">stone</material>
|
||||
<material val="4">cobblestone</material>
|
||||
<material val="5">boards</material>
|
||||
<material val="5">board</material>
|
||||
<material val="5">wood</material>
|
||||
<material val="6">shrub</material>
|
||||
<material val="6">sapling</material>
|
||||
<material val="7">bedrock</material>
|
||||
<material val="7">adminium</material>
|
||||
<material val="8">water</material>
|
||||
<material val="9">still water</material>
|
||||
<material val="10">lava</material>
|
||||
<material val="11">still lava</material>
|
||||
<material val="12">sand</material>
|
||||
<material val="13">gravel</material>
|
||||
<material val="14">gold ore</material>
|
||||
<material val="15">iron ore</material>
|
||||
<material val="16">coal ore</material>
|
||||
<material val="17">log</material>
|
||||
<material val="17">tree</material>
|
||||
<material val="18">leaves</material>
|
||||
<material val="18">leaf</material>
|
||||
<material val="19">sponge</material>
|
||||
<material val="20">glass</material>
|
||||
<material val="35">cloth</material>
|
||||
<material val="35">wool</material>
|
||||
<material val="37">flower</material>
|
||||
<material val="37">yflower</material>
|
||||
<material val="37">yellow flower</material>
|
||||
<material val="38">rose</material>
|
||||
<material val="38">rflower</material>
|
||||
<material val="38">red flower</material>
|
||||
<material val="39">mushroom</material>
|
||||
<material val="39">bmushroom</material>
|
||||
<material val="39">brown mushroom</material>
|
||||
<material val="40">red mushroom</material>
|
||||
<material val="40">rmushroom</material>
|
||||
<material val="41">gold</material>
|
||||
<material val="41">gold block</material>
|
||||
<material val="42">iron</material>
|
||||
<material val="42">iron block</material>
|
||||
<material val="43">double stair</material>
|
||||
<material val="43">double step</material>
|
||||
<material val="43">dstair</material>
|
||||
<material val="43">dstep</material>
|
||||
<material val="44">stair</material>
|
||||
<material val="44">step</material>
|
||||
<material val="44">half block</material>
|
||||
<material val="44">halfblock</material>
|
||||
<material val="45">brick</material>
|
||||
<material val="45">bricks</material>
|
||||
<material val="46">tnt</material>
|
||||
<material val="47">bookshelf</material>
|
||||
<material val="48">mossy stone</material>
|
||||
<material val="48">moss stone</material>
|
||||
<material val="48">mossstone</material>
|
||||
<material val="48">mossystone</material>
|
||||
<material val="48">mossy cobblestone</material>
|
||||
<material val="49">obsidian</material>
|
||||
<material val="50">torch</material>
|
||||
<material val="51">fire</material>
|
||||
<material val="52">inf water</material>
|
||||
<material val="54">chest</material>
|
||||
<material val="56">diamond ore</material>
|
||||
<material val="57">diamond</material>
|
||||
<material val="57">diamond block</material>
|
||||
<material val="58">workbench</material>
|
||||
|
||||
</minecraftmaterials>
|
||||
<minecraftmaterialsalpha>
|
||||
<!-- Minecraft Material ID to 'friendly' name - names must be unique, but each ID can have multiple names-->
|
||||
<material val="0">air</material>
|
||||
<material val="1">rock</material>
|
||||
<material val="2">grass</material>
|
||||
<material val="3">dirt</material>
|
||||
<material val="4">stone</material>
|
||||
<material val="4">cobblestone</material>
|
||||
<material val="5">boards</material>
|
||||
<material val="5">board</material>
|
||||
<material val="5">wood</material>
|
||||
<material val="6">shrub</material>
|
||||
<material val="6">sapling</material>
|
||||
<material val="7">bedrock</material>
|
||||
<material val="7">adminium</material>
|
||||
<material val="8">water</material>
|
||||
<material val="9">still water</material>
|
||||
<material val="10">lava</material>
|
||||
<material val="11">still lava</material>
|
||||
<material val="12">sand</material>
|
||||
<material val="13">gravel</material>
|
||||
<material val="14">gold ore</material>
|
||||
<material val="15">iron ore</material>
|
||||
<material val="16">coal ore</material>
|
||||
<material val="17">log</material>
|
||||
<material val="17">tree</material>
|
||||
<material val="18">leaves</material>
|
||||
<material val="18">leaf</material>
|
||||
<material val="19">sponge</material>
|
||||
<material val="20">glass</material>
|
||||
<material val="35">cloth</material>
|
||||
<material val="35">wool</material>
|
||||
<material val="37">flower</material>
|
||||
<material val="37">yflower</material>
|
||||
<material val="37">yellow flower</material>
|
||||
<material val="38">rose</material>
|
||||
<material val="38">rflower</material>
|
||||
<material val="38">red flower</material>
|
||||
<material val="39">mushroom</material>
|
||||
<material val="39">bmushroom</material>
|
||||
<material val="39">brown mushroom</material>
|
||||
<material val="40">red mushroom</material>
|
||||
<material val="40">rmushroom</material>
|
||||
<material val="41">gold</material>
|
||||
<material val="41">gold block</material>
|
||||
<material val="42">iron</material>
|
||||
<material val="42">iron block</material>
|
||||
<material val="43">double stair</material>
|
||||
<material val="43">double step</material>
|
||||
<material val="43">dstair</material>
|
||||
<material val="43">dstep</material>
|
||||
<material val="44">stair</material>
|
||||
<material val="44">step</material>
|
||||
<material val="44">half block</material>
|
||||
<material val="44">halfblock</material>
|
||||
<material val="45">brick</material>
|
||||
<material val="45">bricks</material>
|
||||
<material val="46">tnt</material>
|
||||
<material val="47">bookshelf</material>
|
||||
<material val="48">mossy stone</material>
|
||||
<material val="48">moss stone</material>
|
||||
<material val="48">mossstone</material>
|
||||
<material val="48">mossystone</material>
|
||||
<material val="48">mossy cobblestone</material>
|
||||
<material val="49">obsidian</material>
|
||||
<material val="50">torch</material>
|
||||
<material val="51">fire</material>
|
||||
<material val="52">mob spawner</material>
|
||||
<material val="52">spawner</material>
|
||||
<material val="53">wood stairs</material>
|
||||
<material val="54">chest</material>
|
||||
<material val="55">redstone dust</material>
|
||||
<material val="55">redstone wire</material>
|
||||
<material val="55">wire</material>
|
||||
<material val="56">diamond ore</material>
|
||||
<material val="57">diamond</material>
|
||||
<material val="57">diamond block</material>
|
||||
<material val="58">workbench</material>
|
||||
<material val="59">crop</material>
|
||||
<material val="59">wheat</material>
|
||||
<material val="60">soil</material>
|
||||
<material val="60">farm</material>
|
||||
<material val="61">furnace</material>
|
||||
<material val="62">lit furnace</material>
|
||||
<material val="63">sign</material>
|
||||
<material val="64">wood door</material>
|
||||
<material val="64">door</material>
|
||||
<material val="65">ladder</material>
|
||||
<material val="66">rails</material>
|
||||
<material val="67">cobblestone stairs</material>
|
||||
<material val="67">stone stairs</material>
|
||||
<material val="68">sign top</material>
|
||||
<material val="69">lever</material>
|
||||
<material val="70">rock plate</material>
|
||||
<material val="71">iron door</material>
|
||||
<material val="72">wood plate</material>
|
||||
<material val="73">redstone ore</material>
|
||||
<material val="74">redstone ore2</material>
|
||||
<material val="75">redstone torch off</material>
|
||||
<material val="76">redstone torch on</material>
|
||||
<material val="76">redstone torch</material>
|
||||
<material val="77">button</material>
|
||||
<material val="78">snow</material>
|
||||
<material val="79">ice</material>
|
||||
<material val="80">snow block</material>
|
||||
<material val="81">cactus</material>
|
||||
<material val="82">clay block</material>
|
||||
<material val="82">clay</material>
|
||||
<material val="83">reed block</material>
|
||||
<material val="83">reeds</material>
|
||||
<material val="84">record player</material>
|
||||
<material val="84">jukebox</material>
|
||||
</minecraftmaterialsalpha>
|
||||
<objects>
|
||||
<!--These are the objects we will convert from Dwarf Fortress and how we will represent them in Minecraft
|
||||
Each object has a list of mats that is squaresize^3 in size (separated by ',',';', or '|') that is ordered left to right, back to front, top to bottom (i.e. the first items listed move across a row, then the next row in that layer comes, and when one layer is finished, the next layer down is started)
|
||||
Each object also has a list of numbers, the same squaresize^3 in size, that represent state or data of the cooresponding material, used to control things like facing direction, etc.-->
|
||||
<empty.air mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
<floor.hfs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<floor.cyanglow mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,bedrock,bedrock;bedrock,still water,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<floor.grass2 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<floor.grass mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<floor.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<floor.magma mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|lava,lava,lava;lava,lava,lava;lava,lava,lava" data="" />
|
||||
<floor.featstone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<floor.vein mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<floor.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<floor.grassdry mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|grass,dirt,grass;dirt,grass,dirt;grass,dirt,grass" data="" />
|
||||
<floor.grassdead mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,dirt,dirt;dirt,grass,dirt;dirt,dirt,dirt" data="" />
|
||||
<!--<floor.ice mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|ice,ice,ice;ice,ice,ice;ice,ice,ice" data="" />-->
|
||||
<floor.ice mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|water,water,water;water,water,water;water,water,water" data="" />
|
||||
<floor.constructed mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<floor.constructed.bars mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<floor.constructed.blocks mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<floor.constructed.logs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<floor.obsidian mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
|
||||
<wall.magma mat="lava,lava,lava;lava,lava,lava;lava,lava,lava|lava,lava,lava;lava,lava,lava;lava,lava,lava|lava,lava,lava;lava,lava,lava;lava,lava,lava" data="" />
|
||||
<wall.stone mat="rock,rock,rock;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<wall.soil mat="dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<!--<wall.vein mat="coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,iron ore,coal ore;iron ore,iron ore,iron ore;coal ore,iron ore,coal ore|gold ore,redstone ore,gold ore;redstone ore,diamond ore,redstone ore;gold ore,redstone ore,gold ore" data="" />-->
|
||||
<wall.vein mat="coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,iron ore,coal ore;iron ore,iron ore,iron ore;coal ore,iron ore,coal ore|gold ore,iron ore,gold ore;iron ore,gold block,iron ore;gold ore,iron ore,gold ore" data="" />
|
||||
<wall.featstone mat="bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<!--<wall.ice mat="ice,ice,ice;ice,ice,ice;ice,ice,ice|ice,ice,ice;ice,ice,ice;ice,ice,ice|ice,ice,ice;ice,ice,ice;ice,ice,ice" data="" />-->
|
||||
<wall.ice mat="water,water,water;water,water,water;water,water,water|water,water,water;water,water,water;water,water,water|water,water,water;water,water,water;water,water,water" data="" />
|
||||
<wall.constructed mat="stone,stone,stone;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<wall.constructed.bars mat="iron,iron,iron;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<wall.constructed.blocks mat="dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<wall.constructed.logs mat="wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<wall.obsidian mat="obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
|
||||
<pillar.featstone mat="air,bedrock,air;bedrock,bedrock,bedrock;air,bedrock,air|air,bedrock,air;bedrock,bedrock,bedrock;air,bedrock,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<pillar.stone mat="air,rock,air;rock,rock,rock;air,rock,air|air,rock,air;rock,rock,rock;air,rock,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<pillar.constructed mat="air,stone,air;stone,stone,stone;air,stone,air|air,stone,air;stone,stone,stone;air,stone,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<pillar.constructed.bars mat="air,iron,air;iron,iron,iron;air,iron,air|air,iron,air;iron,iron,iron;air,iron,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<pillar.constructed.blocks mat="air,dstep,air;dstep,dstep,dstep;air,dstep,air|air,dstep,air;dstep,dstep,dstep;air,dstep,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<pillar.constructed.logs mat="air,wood,air;wood,wood,wood;air,wood,air|air,wood,air;wood,wood,wood;air,wood,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<pillar.vein mat="air,coal ore,air;coal ore,iron ore,coal ore;air,coal ore,air|air,coal ore,air;coal ore,iron ore,coal ore;air,coal ore,air|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<pillar.obsidian mat="air,obsidian,air;obsidian,obsidian,obsidian;air,obsidian,air|air,obsidian,air;obsidian,obsidian,obsidian;air,obsidian,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
|
||||
|
||||
<forticication.featstone mat="bedrock,air,bedrock;air,air,air;bedrock,air,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<forticication.stone mat="rock,air,rock;air,air,air;rock,air,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<forticication.vein mat="coal ore,air,coal ore;air,air,air;coal ore,air,coal ore|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore|iron ore,iron ore,iron ore;iron ore,iron ore,iron ore;iron ore,iron ore,iron ore" data="" />
|
||||
<forticication.constructed mat="stone,air,stone;air,air,air;stone,air,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<forticication.obsidian mat="obsidian,air,obsidian;air,air,air;obsidian,air,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<forticication.constructed.bars mat="iron,air,iron;air,air,air;iron,air,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<forticication.constructed.blocks mat="dstep,air,dstep;air,air,air;dstep,air,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<forticication.constructed.logs mat="wood,air,wood;air,air,air;wood,air,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
|
||||
|
||||
|
||||
<stairup0.featstone mat="air,bedrock,air;air,air,air;air,air,air|air,air,bedrock;air,air,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<stairup1.featstone mat="air,air,air;air,air,air;air,bedrock,air|air,air,air;air,air,air;bedrock,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<stairup2.featstone mat="air,bedrock,air;air,air,air;air,air,air|air,air,bedrock;air,air,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<stairup3.featstone mat="air,air,air;air,air,air;air,bedrock,air|air,air,air;air,air,air;bedrock,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<stairdown0.featstone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,bedrock,bedrock;air,bedrock,bedrock;air,air,bedrock" data="" />
|
||||
<stairdown1.featstone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,air,air;bedrock,bedrock,air;bedrock,bedrock,bedrock" data="" />
|
||||
<stairdown2.featstone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,bedrock,bedrock;air,bedrock,bedrock;air,air,bedrock" data="" />
|
||||
<stairdown3.featstone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,air,air;bedrock,bedrock,air;bedrock,bedrock,bedrock" data="" />
|
||||
<stairupdown0.featstone mat="air,bedrock,air;air,air,air;air,air,air|air,air,bedrock;air,air,air;air,air,air|bedrock,bedrock,bedrock;air,bedrock,bedrock;air,air,bedrock" data="" />
|
||||
<stairupdown1.featstone mat="air,air,air;air,air,air;air,bedrock,air|air,air,air;air,air,air;bedrock,air,air|bedrock,air,air;bedrock,bedrock,air;bedrock,bedrock,bedrock" data="" />
|
||||
<stairupdown2.featstone mat="air,bedrock,air;air,air,air;air,air,air|air,air,bedrock;air,air,air;air,air,air|bedrock,bedrock,bedrock;air,bedrock,bedrock;air,air,bedrock" data="" />
|
||||
<stairupdown3.featstone mat="air,air,air;air,air,air;air,bedrock,air|air,air,air;air,air,air;bedrock,air,air|bedrock,air,air;bedrock,bedrock,air;bedrock,bedrock,bedrock" data="" />
|
||||
|
||||
<stairup0.stone mat="air,rock,air;air,air,air;air,air,air|air,air,rock;air,air,air;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<stairup1.stone mat="air,air,air;air,air,air;air,rock,air|air,air,air;air,air,air;rock,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<stairup2.stone mat="air,rock,air;air,air,air;air,air,air|air,air,rock;air,air,air;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<stairup3.stone mat="air,air,air;air,air,air;air,rock,air|air,air,air;air,air,air;rock,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<stairdown0.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|rock,rock,rock;air,rock,rock;air,air,rock" data="" />
|
||||
<stairdown1.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|rock,air,air;rock,rock,air;rock,rock,rock" data="" />
|
||||
<stairdown2.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|rock,rock,rock;air,rock,rock;air,air,rock" data="" />
|
||||
<stairdown3.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|rock,air,air;rock,rock,air;rock,rock,rock" data="" />
|
||||
<stairupdown0.stone mat="air,rock,air;air,air,air;air,air,air|air,air,rock;air,air,air;air,air,air|rock,rock,rock;air,rock,rock;air,air,rock" data="" />
|
||||
<stairupdown1.stone mat="air,air,air;air,air,air;air,rock,air|air,air,air;air,air,air;rock,air,air|rock,air,air;rock,rock,air;rock,rock,rock" data="" />
|
||||
<stairupdown2.stone mat="air,rock,air;air,air,air;air,air,air|air,air,rock;air,air,air;air,air,air|rock,rock,rock;air,rock,rock;air,air,rock" data="" />
|
||||
<stairupdown3.stone mat="air,air,air;air,air,air;air,rock,air|air,air,air;air,air,air;rock,air,air|rock,air,air;rock,rock,air;rock,rock,rock" data="" />
|
||||
|
||||
<stairup0.constructed mat="air,stone,air;air,air,air;air,air,air|air,air,stone;air,air,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<stairup1.constructed mat="air,air,air;air,air,air;air,stone,air|air,air,air;air,air,air;stone,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<stairup2.constructed mat="air,stone,air;air,air,air;air,air,air|air,air,stone;air,air,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<stairup3.constructed mat="air,air,air;air,air,air;air,stone,air|air,air,air;air,air,air;stone,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<stairdown0.constructed mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|stone,stone,stone;air,stone,stone;air,air,stone" data="" />
|
||||
<stairdown1.constructed mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|stone,air,air;stone,stone,air;stone,stone,stone" data="" />
|
||||
<stairdown2.constructed mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|stone,stone,stone;air,stone,stone;air,air,stone" data="" />
|
||||
<stairdown3.constructed mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|stone,air,air;stone,stone,air;stone,stone,stone" data="" />
|
||||
<stairupdown0.constructed mat="air,stone,air;air,air,air;air,air,air|air,air,stone;air,air,air;air,air,air|stone,stone,stone;air,stone,stone;air,air,stone" data="" />
|
||||
<stairupdown1.constructed mat="air,air,air;air,air,air;air,stone,air|air,air,air;air,air,air;stone,air,air|stone,air,air;stone,stone,air;stone,stone,stone" data="" />
|
||||
<stairupdown2.constructed mat="air,stone,air;air,air,air;air,air,air|air,air,stone;air,air,air;air,air,air|stone,stone,stone;air,stone,stone;air,air,stone" data="" />
|
||||
<stairupdown3.constructed mat="air,air,air;air,air,air;air,stone,air|air,air,air;air,air,air;stone,air,air|stone,air,air;stone,stone,air;stone,stone,stone" data="" />
|
||||
|
||||
<stairup0.constructed.bars mat="air,iron,air;air,air,air;air,air,air|air,air,iron;air,air,air;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<stairup1.constructed.bars mat="air,air,air;air,air,air;air,iron,air|air,air,air;air,air,air;iron,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<stairup2.constructed.bars mat="air,iron,air;air,air,air;air,air,air|air,air,iron;air,air,air;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<stairup3.constructed.bars mat="air,air,air;air,air,air;air,iron,air|air,air,air;air,air,air;iron,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<stairdown0.constructed.bars mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|iron,iron,iron;air,iron,iron;air,air,iron" data="" />
|
||||
<stairdown1.constructed.bars mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|iron,air,air;iron,iron,air;iron,iron,iron" data="" />
|
||||
<stairdown2.constructed.bars mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|iron,iron,iron;air,iron,iron;air,air,iron" data="" />
|
||||
<stairdown3.constructed.bars mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|iron,air,air;iron,iron,air;iron,iron,iron" data="" />
|
||||
<stairupdown0.constructed.bars mat="air,iron,air;air,air,air;air,air,air|air,air,iron;air,air,air;air,air,air|iron,iron,iron;air,iron,iron;air,air,iron" data="" />
|
||||
<stairupdown1.constructed.bars mat="air,air,air;air,air,air;air,iron,air|air,air,air;air,air,air;iron,air,air|iron,air,air;iron,iron,air;iron,iron,iron" data="" />
|
||||
<stairupdown2.constructed.bars mat="air,iron,air;air,air,air;air,air,air|air,air,iron;air,air,air;air,air,air|iron,iron,iron;air,iron,iron;air,air,iron" data="" />
|
||||
<stairupdown3.constructed.bars mat="air,air,air;air,air,air;air,iron,air|air,air,air;air,air,air;iron,air,air|iron,air,air;iron,iron,air;iron,iron,iron" data="" />
|
||||
|
||||
<stairup0.constructed.blocks mat="air,dstep,air;air,air,air;air,air,air|air,air,dstep;air,air,air;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<stairup1.constructed.blocks mat="air,air,air;air,air,air;air,dstep,air|air,air,air;air,air,air;dstep,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<stairup2.constructed.blocks mat="air,dstep,air;air,air,air;air,air,air|air,air,dstep;air,air,air;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<stairup3.constructed.blocks mat="air,air,air;air,air,air;air,dstep,air|air,air,air;air,air,air;dstep,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<stairdown0.constructed.blocks mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dstep,dstep,dstep;air,dstep,dstep;air,air,dstep" data="" />
|
||||
<stairdown1.constructed.blocks mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dstep,air,air;dstep,dstep,air;dstep,dstep,dstep" data="" />
|
||||
<stairdown2.constructed.blocks mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dstep,dstep,dstep;air,dstep,dstep;air,air,dstep" data="" />
|
||||
<stairdown3.constructed.blocks mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dstep,air,air;dstep,dstep,air;dstep,dstep,dstep" data="" />
|
||||
<stairupdown0.constructed.blocks mat="air,dstep,air;air,air,air;air,air,air|air,air,dstep;air,air,air;air,air,air|dstep,dstep,dstep;air,dstep,dstep;air,air,dstep" data="" />
|
||||
<stairupdown1.constructed.blocks mat="air,air,air;air,air,air;air,dstep,air|air,air,air;air,air,air;dstep,air,air|dstep,air,air;dstep,dstep,air;dstep,dstep,dstep" data="" />
|
||||
<stairupdown2.constructed.blocks mat="air,dstep,air;air,air,air;air,air,air|air,air,dstep;air,air,air;air,air,air|dstep,dstep,dstep;air,dstep,dstep;air,air,dstep" data="" />
|
||||
<stairupdown3.constructed.blocks mat="air,air,air;air,air,air;air,dstep,air|air,air,air;air,air,air;dstep,air,air|dstep,air,air;dstep,dstep,air;dstep,dstep,dstep" data="" />
|
||||
|
||||
<stairup0.constructed.logs mat="air,wood,air;air,air,air;air,air,air|air,air,wood;air,air,air;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<stairup1.constructed.logs mat="air,air,air;air,air,air;air,wood,air|air,air,air;air,air,air;wood,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<stairup2.constructed.logs mat="air,wood,air;air,air,air;air,air,air|air,air,wood;air,air,air;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<stairup3.constructed.logs mat="air,air,air;air,air,air;air,wood,air|air,air,air;air,air,air;wood,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<stairdown0.constructed.logs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|wood,wood,wood;air,wood,wood;air,air,wood" data="" />
|
||||
<stairdown1.constructed.logs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|wood,air,air;wood,wood,air;wood,wood,wood" data="" />
|
||||
<stairdown2.constructed.logs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|wood,wood,wood;air,wood,wood;air,air,wood" data="" />
|
||||
<stairdown3.constructed.logs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|wood,air,air;wood,wood,air;wood,wood,wood" data="" />
|
||||
<stairupdown0.constructed.logs mat="air,wood,air;air,air,air;air,air,air|air,air,wood;air,air,air;air,air,air|wood,wood,wood;air,wood,wood;air,air,wood" data="" />
|
||||
<stairupdown1.constructed.logs mat="air,air,air;air,air,air;air,wood,air|air,air,air;air,air,air;wood,air,air|wood,air,air;wood,wood,air;wood,wood,wood" data="" />
|
||||
<stairupdown2.constructed.logs mat="air,wood,air;air,air,air;air,air,air|air,air,wood;air,air,air;air,air,air|wood,wood,wood;air,wood,wood;air,air,wood" data="" />
|
||||
<stairupdown3.constructed.logs mat="air,air,air;air,air,air;air,wood,air|air,air,air;air,air,air;wood,air,air|wood,air,air;wood,wood,air;wood,wood,wood" data="" />
|
||||
|
||||
<stairup0.vein mat="air,coal ore,air;air,air,air;air,air,air|air,air,coal ore;air,air,air;air,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<stairup1.vein mat="air,air,air;air,air,air;air,coal ore,air|air,air,air;air,air,air;coal ore,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<stairup2.vein mat="air,coal ore,air;air,air,air;air,air,air|air,air,coal ore;air,air,air;air,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<stairup3.vein mat="air,air,air;air,air,air;air,coal ore,air|air,air,air;air,air,air;coal ore,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<stairdown0.vein mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|coal ore,coal ore,coal ore;air,coal ore,coal ore;air,air,coal ore" data="" />
|
||||
<stairdown1.vein mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|coal ore,air,air;coal ore,coal ore,air;coal ore,coal ore,coal ore" data="" />
|
||||
<stairdown2.vein mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|coal ore,coal ore,coal ore;air,coal ore,coal ore;air,air,coal ore" data="" />
|
||||
<stairdown3.vein mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|coal ore,air,air;coal ore,coal ore,air;coal ore,coal ore,coal ore" data="" />
|
||||
<stairupdown0.vein mat="air,coal ore,air;air,air,air;air,air,air|air,air,coal ore;air,air,air;air,air,air|coal ore,coal ore,coal ore;air,coal ore,coal ore;air,air,coal ore" data="" />
|
||||
<stairupdown1.vein mat="air,air,air;air,air,air;air,coal ore,air|air,air,air;air,air,air;coal ore,air,air|coal ore,air,air;coal ore,coal ore,air;coal ore,coal ore,coal ore" data="" />
|
||||
<stairupdown2.vein mat="air,coal ore,air;air,air,air;air,air,air|air,air,coal ore;air,air,air;air,air,air|coal ore,coal ore,coal ore;air,coal ore,coal ore;air,air,coal ore" data="" />
|
||||
<stairupdown3.vein mat="air,air,air;air,air,air;air,coal ore,air|air,air,air;air,air,air;coal ore,air,air|coal ore,air,air;coal ore,coal ore,air;coal ore,coal ore,coal ore" data="" />
|
||||
|
||||
<stairup0.soil mat="air,dirt,air;air,air,air;air,air,air|air,air,dirt;air,air,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<stairup1.soil mat="air,air,air;air,air,air;air,dirt,air|air,air,air;air,air,air;dirt,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<stairup2.soil mat="air,dirt,air;air,air,air;air,air,air|air,air,dirt;air,air,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<stairup3.soil mat="air,air,air;air,air,air;air,dirt,air|air,air,air;air,air,air;dirt,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<stairdown0.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,dirt,dirt;air,dirt,dirt;air,air,dirt" data="" />
|
||||
<stairdown1.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,air,air;dirt,dirt,air;dirt,dirt,dirt" data="" />
|
||||
<stairdown2.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,dirt,dirt;air,dirt,dirt;air,air,dirt" data="" />
|
||||
<stairdown3.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,air,air;dirt,dirt,air;dirt,dirt,dirt" data="" />
|
||||
<stairupdown0.soil mat="air,dirt,air;air,air,air;air,air,air|air,air,dirt;air,air,air;air,air,air|dirt,dirt,dirt;air,dirt,dirt;air,air,dirt" data="" />
|
||||
<stairupdown1.soil mat="air,air,air;air,air,air;air,dirt,air|air,air,air;air,air,air;dirt,air,air|dirt,air,air;dirt,dirt,air;dirt,dirt,dirt" data="" />
|
||||
<stairupdown2.soil mat="air,dirt,air;air,air,air;air,air,air|air,air,dirt;air,air,air;air,air,air|dirt,dirt,dirt;air,dirt,dirt;air,air,dirt" data="" />
|
||||
<stairupdown3.soil mat="air,air,air;air,air,air;air,dirt,air|air,air,air;air,air,air;dirt,air,air|dirt,air,air;dirt,dirt,air;dirt,dirt,dirt" data="" />
|
||||
|
||||
<stairup0.obsidian mat="air,obsidian,air;air,air,air;air,air,air|air,air,obsidian;air,air,air;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<stairup1.obsidian mat="air,air,air;air,air,air;air,obsidian,air|air,air,air;air,air,air;obsidian,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<stairup2.obsidian mat="air,obsidian,air;air,air,air;air,air,air|air,air,obsidian;air,air,air;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<stairup3.obsidian mat="air,air,air;air,air,air;air,obsidian,air|air,air,air;air,air,air;obsidian,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<stairdown0.obsidian mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|obsidian,obsidian,obsidian;air,obsidian,obsidian;air,air,obsidian" data="" />
|
||||
<stairdown1.obsidian mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|obsidian,air,air;obsidian,obsidian,air;obsidian,obsidian,obsidian" data="" />
|
||||
<stairdown2.obsidian mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|obsidian,obsidian,obsidian;air,obsidian,obsidian;air,air,obsidian" data="" />
|
||||
<stairdown3.obsidian mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|obsidian,air,air;obsidian,obsidian,air;obsidian,obsidian,obsidian" data="" />
|
||||
<stairupdown0.obsidian mat="air,obsidian,air;air,air,air;air,air,air|air,air,obsidian;air,air,air;air,air,air|obsidian,obsidian,obsidian;air,obsidian,obsidian;air,air,obsidian" data="" />
|
||||
<stairupdown1.obsidian mat="air,air,air;air,air,air;air,obsidian,air|air,air,air;air,air,air;obsidian,air,air|obsidian,air,air;obsidian,obsidian,air;obsidian,obsidian,obsidian" data="" />
|
||||
<stairupdown2.obsidian mat="air,obsidian,air;air,air,air;air,air,air|air,air,obsidian;air,air,air;air,air,air|obsidian,obsidian,obsidian;air,obsidian,obsidian;air,air,obsidian" data="" />
|
||||
<stairupdown3.obsidian mat="air,air,air;air,air,air;air,obsidian,air|air,air,air;air,air,air;obsidian,air,air|obsidian,air,air;obsidian,obsidian,air;obsidian,obsidian,obsidian" data="" />
|
||||
|
||||
|
||||
<ramp.featstone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,bedrock,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp2.featstone mat="bedrock,bedrock,bedrock;air,air,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp28.featstone mat="bedrock,bedrock,bedrock;air,air,air;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;air,bedrock,air;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp26.featstone mat="bedrock,bedrock,bedrock;air,air,bedrock;air,air,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;air,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp24.featstone mat="bedrock,bedrock,bedrock;bedrock,air,air;bedrock,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp268.featstone mat="air,bedrock,bedrock;air,air,bedrock;air,bedrock,bedrock|bedrock,bedrock,bedrock;air,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp248.featstone mat="bedrock,bedrock,air;bedrock,air,air;bedrock,bedrock,air|bedrock,bedrock,bedrock;bedrock,bedrock,air;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp246.featstone mat="bedrock,bedrock,bedrock;bedrock,air,bedrock;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,air,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp2468.featstone mat="air,air,air;bedrock,air,bedrock;bedrock,bedrock,bedrock|bedrock,air,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp46.featstone mat="bedrock,air,bedrock;bedrock,air,bedrock;bedrock,air,bedrock|bedrock,air,bedrock;bedrock,bedrock,bedrock;bedrock,air,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp48.featstone mat="bedrock,air,air;bedrock,air,air;bedrock,bedrock,bedrock|bedrock,bedrock,air;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp8.featstone mat="air,air,air;air,air,air;bedrock,bedrock,bedrock|air,air,air;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp68.featstone mat="air,air,bedrock;air,air,bedrock;bedrock,bedrock,bedrock|air,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp468.featstone mat="air,air,air;bedrock,air,bedrock;bedrock,bedrock,bedrock|bedrock,air,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp6.featstone mat="air,air,bedrock;air,air,bedrock;air,air,bedrock|air,bedrock,bedrock;air,bedrock,bedrock;air,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp4.featstone mat="bedrock,air,air;bedrock,air,air;bedrock,air,air|bedrock,bedrock,air;bedrock,bedrock,air;bedrock,bedrock,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp1.featstone mat="bedrock,air,air;air,air,air;air,air,air|bedrock,bedrock,air;bedrock,bedrock,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp3.featstone mat="air,air,bedrock;air,air,air;air,air,air|air,bedrock,bedrock;air,bedrock,bedrock;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp7.featstone mat="air,air,air;air,air,air;bedrock,air,air|air,air,air;bedrock,bedrock,air;bedrock,bedrock,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
<ramp9.featstone mat="air,air,air;air,air,air;air,air,bedrock|air,air,air;air,bedrock,bedrock;air,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
|
||||
|
||||
<ramp.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,rock,air;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp2.stone mat="rock,rock,rock;air,air,air;air,air,air|rock,rock,rock;rock,rock,rock;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp28.stone mat="rock,rock,rock;air,air,air;rock,rock,rock|rock,rock,rock;air,rock,air;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp26.stone mat="rock,rock,rock;air,air,rock;air,air,rock|rock,rock,rock;rock,rock,rock;air,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp24.stone mat="rock,rock,rock;rock,air,air;rock,air,air|rock,rock,rock;rock,rock,rock;rock,rock,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp268.stone mat="air,rock,rock;air,air,rock;air,rock,rock|rock,rock,rock;air,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp248.stone mat="rock,rock,air;rock,air,air;rock,rock,air|rock,rock,rock;rock,rock,air;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp246.stone mat="rock,rock,rock;rock,air,rock;air,air,air|rock,rock,rock;rock,rock,rock;rock,air,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp2468.stone mat="air,air,air;rock,air,rock;rock,rock,rock|rock,air,rock;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp46.stone mat="rock,air,rock;rock,air,rock;rock,air,rock|rock,air,rock;rock,rock,rock;rock,air,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp48.stone mat="rock,air,air;rock,air,air;rock,rock,rock|rock,rock,air;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp8.stone mat="air,air,air;air,air,air;rock,rock,rock|air,air,air;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp68.stone mat="air,air,rock;air,air,rock;rock,rock,rock|air,rock,rock;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp468.stone mat="air,air,air;rock,air,rock;rock,rock,rock|rock,air,rock;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp6.stone mat="air,air,rock;air,air,rock;air,air,rock|air,rock,rock;air,rock,rock;air,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp4.stone mat="rock,air,air;rock,air,air;rock,air,air|rock,rock,air;rock,rock,air;rock,rock,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp1.stone mat="rock,air,air;air,air,air;air,air,air|rock,rock,air;rock,rock,air;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp3.stone mat="air,air,rock;air,air,air;air,air,air|air,rock,rock;air,rock,rock;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp7.stone mat="air,air,air;air,air,air;rock,air,air|air,air,air;rock,rock,air;rock,rock,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
<ramp9.stone mat="air,air,air;air,air,air;air,air,rock|air,air,air;air,rock,rock;air,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
|
||||
|
||||
<ramp.vein mat="air,air,air;air,air,air;air,air,air|air,air,air;air,coal ore,air;air,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp2.vein mat="coal ore,coal ore,coal ore;air,air,air;air,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;air,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp28.vein mat="coal ore,coal ore,coal ore;air,air,air;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;air,coal ore,air;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp26.vein mat="coal ore,coal ore,coal ore;air,air,coal ore;air,air,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;air,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp24.vein mat="coal ore,coal ore,coal ore;coal ore,air,air;coal ore,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp268.vein mat="air,coal ore,coal ore;air,air,coal ore;air,coal ore,coal ore|coal ore,coal ore,coal ore;air,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp248.vein mat="coal ore,coal ore,air;coal ore,air,air;coal ore,coal ore,air|coal ore,coal ore,coal ore;coal ore,coal ore,air;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp246.vein mat="coal ore,coal ore,coal ore;coal ore,air,coal ore;air,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,air,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp2468.vein mat="air,air,air;coal ore,air,coal ore;coal ore,coal ore,coal ore|coal ore,air,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp46.vein mat="coal ore,air,coal ore;coal ore,air,coal ore;coal ore,air,coal ore|coal ore,air,coal ore;coal ore,coal ore,coal ore;coal ore,air,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp48.vein mat="coal ore,air,air;coal ore,air,air;coal ore,coal ore,coal ore|coal ore,coal ore,air;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp8.vein mat="air,air,air;air,air,air;coal ore,coal ore,coal ore|air,air,air;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp68.vein mat="air,air,coal ore;air,air,coal ore;coal ore,coal ore,coal ore|air,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp468.vein mat="air,air,air;coal ore,air,coal ore;coal ore,coal ore,coal ore|coal ore,air,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp6.vein mat="air,air,coal ore;air,air,coal ore;air,air,coal ore|air,coal ore,coal ore;air,coal ore,coal ore;air,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp4.vein mat="coal ore,air,air;coal ore,air,air;coal ore,air,air|coal ore,coal ore,air;coal ore,coal ore,air;coal ore,coal ore,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp1.vein mat="coal ore,air,air;air,air,air;air,air,air|coal ore,coal ore,air;coal ore,coal ore,air;air,air,air|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp3.vein mat="air,air,coal ore;air,air,air;air,air,air|air,coal ore,coal ore;air,coal ore,coal ore;air,air,air|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp7.vein mat="air,air,air;air,air,air;coal ore,air,air|air,air,air;coal ore,coal ore,air;coal ore,coal ore,air|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
<ramp9.vein mat="air,air,air;air,air,air;air,air,coal ore|air,air,air;air,coal ore,coal ore;air,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore" data="" />
|
||||
|
||||
<ramp.grass mat="air,air,air;air,air,air;air,air,air|air,air,air;air,grass,air;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp2.grass mat="grass,grass,grass;air,air,air;air,air,air|grass,grass,grass;grass,grass,grass;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp28.grass mat="grass,grass,grass;air,air,air;grass,grass,grass|grass,grass,grass;air,grass,air;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp26.grass mat="grass,grass,grass;air,air,grass;air,air,grass|grass,grass,grass;grass,grass,grass;air,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp24.grass mat="grass,grass,grass;grass,air,air;grass,air,air|grass,grass,grass;grass,grass,grass;grass,grass,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp268.grass mat="air,grass,grass;air,air,grass;air,grass,grass|grass,grass,grass;air,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp248.grass mat="grass,grass,air;grass,air,air;grass,grass,air|grass,grass,grass;grass,grass,air;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp246.grass mat="grass,grass,grass;grass,air,grass;air,air,air|grass,grass,grass;grass,grass,grass;grass,air,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp2468.grass mat="air,air,air;grass,air,grass;grass,grass,grass|grass,air,grass;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp46.grass mat="grass,air,grass;grass,air,grass;grass,air,grass|grass,air,grass;grass,grass,grass;grass,air,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp48.grass mat="grass,air,air;grass,air,air;grass,grass,grass|grass,grass,air;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp8.grass mat="air,air,air;air,air,air;grass,grass,grass|air,air,air;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp68.grass mat="air,air,grass;air,air,grass;grass,grass,grass|air,grass,grass;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp468.grass mat="air,air,air;grass,air,grass;grass,grass,grass|grass,air,grass;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp6.grass mat="air,air,grass;air,air,grass;air,air,grass|air,grass,grass;air,grass,grass;air,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp4.grass mat="grass,air,air;grass,air,air;grass,air,air|grass,grass,air;grass,grass,air;grass,grass,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp1.grass mat="grass,air,air;air,air,air;air,air,air|grass,grass,air;grass,grass,air;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp3.grass mat="air,air,grass;air,air,air;air,air,air|air,grass,grass;air,grass,grass;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp7.grass mat="air,air,air;air,air,air;grass,air,air|air,air,air;grass,grass,air;grass,grass,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp9.grass mat="air,air,air;air,air,air;air,air,grass|air,air,air;air,grass,grass;air,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
|
||||
<ramp.grass2 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,grass,air;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp2.grass2 mat="grass,grass,grass;air,air,air;air,air,air|grass,grass,grass;grass,grass,grass;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp28.grass2 mat="grass,grass,grass;air,air,air;grass,grass,grass|grass,grass,grass;air,grass,air;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp26.grass2 mat="grass,grass,grass;air,air,grass;air,air,grass|grass,grass,grass;grass,grass,grass;air,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp24.grass2 mat="grass,grass,grass;grass,air,air;grass,air,air|grass,grass,grass;grass,grass,grass;grass,grass,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp268.grass2 mat="air,grass,grass;air,air,grass;air,grass,grass|grass,grass,grass;air,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp248.grass2 mat="grass,grass,air;grass,air,air;grass,grass,air|grass,grass,grass;grass,grass,air;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp246.grass2 mat="grass,grass,grass;grass,air,grass;air,air,air|grass,grass,grass;grass,grass,grass;grass,air,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp2468.grass2 mat="air,air,air;grass,air,grass;grass,grass,grass|grass,air,grass;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp46.grass2 mat="grass,air,grass;grass,air,grass;grass,air,grass|grass,air,grass;grass,grass,grass;grass,air,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp48.grass2 mat="grass,air,air;grass,air,air;grass,grass,grass|grass,grass,air;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp8.grass2 mat="air,air,air;air,air,air;grass,grass,grass|air,air,air;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp68.grass2 mat="air,air,grass;air,air,grass;grass,grass,grass|air,grass,grass;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp468.grass2 mat="air,air,air;grass,air,grass;grass,grass,grass|grass,air,grass;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp6.grass2 mat="air,air,grass;air,air,grass;air,air,grass|air,grass,grass;air,grass,grass;air,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp4.grass2 mat="grass,air,air;grass,air,air;grass,air,air|grass,grass,air;grass,grass,air;grass,grass,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp1.grass2 mat="grass,air,air;air,air,air;air,air,air|grass,grass,air;grass,grass,air;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp3.grass2 mat="air,air,grass;air,air,air;air,air,air|air,grass,grass;air,grass,grass;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp7.grass2 mat="air,air,air;air,air,air;grass,air,air|air,air,air;grass,grass,air;grass,grass,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
<ramp9.grass2 mat="air,air,air;air,air,air;air,air,grass|air,air,air;air,grass,grass;air,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
|
||||
|
||||
<ramp.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,dirt,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp2.soil mat="dirt,dirt,dirt;air,air,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp28.soil mat="dirt,dirt,dirt;air,air,air;dirt,dirt,dirt|dirt,dirt,dirt;air,dirt,air;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp26.soil mat="dirt,dirt,dirt;air,air,dirt;air,air,dirt|dirt,dirt,dirt;dirt,dirt,dirt;air,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp24.soil mat="dirt,dirt,dirt;dirt,air,air;dirt,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp268.soil mat="air,dirt,dirt;air,air,dirt;air,dirt,dirt|dirt,dirt,dirt;air,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp248.soil mat="dirt,dirt,air;dirt,air,air;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,air;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp246.soil mat="dirt,dirt,dirt;dirt,air,dirt;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,air,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp2468.soil mat="air,air,air;dirt,air,dirt;dirt,dirt,dirt|dirt,air,dirt;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp46.soil mat="dirt,air,dirt;dirt,air,dirt;dirt,air,dirt|dirt,air,dirt;dirt,dirt,dirt;dirt,air,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp48.soil mat="dirt,air,air;dirt,air,air;dirt,dirt,dirt|dirt,dirt,air;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp8.soil mat="air,air,air;air,air,air;dirt,dirt,dirt|air,air,air;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp68.soil mat="air,air,dirt;air,air,dirt;dirt,dirt,dirt|air,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp468.soil mat="air,air,air;dirt,air,dirt;dirt,dirt,dirt|dirt,air,dirt;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp6.soil mat="air,air,dirt;air,air,dirt;air,air,dirt|air,dirt,dirt;air,dirt,dirt;air,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp4.soil mat="dirt,air,air;dirt,air,air;dirt,air,air|dirt,dirt,air;dirt,dirt,air;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp1.soil mat="dirt,air,air;air,air,air;air,air,air|dirt,dirt,air;dirt,dirt,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp3.soil mat="air,air,dirt;air,air,air;air,air,air|air,dirt,dirt;air,dirt,dirt;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp7.soil mat="air,air,air;air,air,air;dirt,air,air|air,air,air;dirt,dirt,air;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp9.soil mat="air,air,air;air,air,air;air,air,dirt|air,air,air;air,dirt,dirt;air,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
|
||||
<ramp.grassdry mat="air,air,air;air,air,air;air,air,air|air,air,air;air,grass,air;air,air,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp2.grassdry mat="grass,dirt,grass;air,air,air;air,air,air|dirt,dirt,dirt;dirt,grass,dirt;air,air,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp28.grassdry mat="grass,dirt,grass;air,air,air;grass,dirt,grass|dirt,dirt,dirt;air,grass,air;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp26.grassdry mat="grass,dirt,grass;air,air,dirt;air,air,grass|dirt,dirt,dirt;dirt,grass,dirt;air,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp24.grassdry mat="grass,dirt,grass;dirt,air,air;grass,air,air|dirt,dirt,dirt;dirt,grass,dirt;dirt,dirt,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp268.grassdry mat="air,dirt,grass;air,air,dirt;air,dirt,grass|dirt,dirt,dirt;air,grass,dirt;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp248.grassdry mat="grass,dirt,air;dirt,air,air;grass,dirt,air|dirt,dirt,dirt;dirt,grass,air;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp246.grassdry mat="grass,dirt,grass;dirt,air,dirt;air,air,air|dirt,dirt,dirt;dirt,grass,dirt;dirt,air,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp2468.grassdry mat="air,air,air;dirt,air,dirt;grass,dirt,grass|dirt,air,dirt;dirt,grass,dirt;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp46.grassdry mat="grass,air,dirt;dirt,air,dirt;grass,air,grass|dirt,air,dirt;dirt,grass,dirt;dirt,air,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp48.grassdry mat="grass,air,air;dirt,air,air;grass,dirt,grass|dirt,dirt,air;dirt,grass,dirt;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp8.grassdry mat="air,air,air;air,air,air;grass,dirt,grass|air,air,air;dirt,grass,dirt;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp68.grassdry mat="air,air,grass;air,air,dirt;grass,dirt,grass|air,dirt,dirt;dirt,grass,dirt;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp468.grassdry mat="air,air,air;dirt,air,dirt;grass,dirt,grass|dirt,air,dirt;dirt,grass,dirt;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp6.grassdry mat="air,air,grass;air,air,dirt;air,air,grass|air,dirt,dirt;air,grass,dirt;air,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp4.grassdry mat="grass,air,air;dirt,air,air;grass,air,air|dirt,dirt,air;dirt,grass,air;dirt,dirt,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp1.grassdry mat="dirt,air,air;air,air,air;air,air,air|dirt,dirt,air;dirt,grass,air;air,air,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp3.grassdry mat="air,air,dirt;air,air,air;air,air,air|air,dirt,dirt;air,grass,dirt;air,air,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp7.grassdry mat="air,air,air;air,air,air;dirt,air,air|air,air,air;dirt,grass,air;dirt,dirt,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
<ramp9.grassdry mat="air,air,air;air,air,air;air,air,dirt|air,air,air;air,grass,dirt;air,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
|
||||
|
||||
<ramp.grassdead mat="air,air,air;air,air,air;air,air,air|air,air,air;air,grass,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp2.grassdead mat="dirt,dirt,dirt;air,air,air;air,air,air|dirt,dirt,dirt;dirt,grass,dirt;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp28.grassdead mat="dirt,dirt,dirt;air,air,air;dirt,dirt,dirt|dirt,dirt,dirt;air,grass,air;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp26.grassdead mat="dirt,dirt,dirt;air,air,dirt;air,air,dirt|dirt,dirt,dirt;dirt,grass,dirt;air,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp24.grassdead mat="dirt,dirt,dirt;dirt,air,air;dirt,air,air|dirt,dirt,dirt;dirt,grass,dirt;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp268.grassdead mat="air,dirt,dirt;air,air,dirt;air,dirt,dirt|dirt,dirt,dirt;air,grass,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp248.grassdead mat="dirt,dirt,air;dirt,air,air;dirt,dirt,air|dirt,dirt,dirt;dirt,grass,air;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp246.grassdead mat="dirt,dirt,dirt;dirt,air,dirt;air,air,air|dirt,dirt,dirt;dirt,grass,dirt;dirt,air,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp2468.grassdead mat="air,air,air;dirt,air,dirt;dirt,dirt,dirt|dirt,air,dirt;dirt,grass,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp46.grassdead mat="dirt,air,dirt;dirt,air,dirt;dirt,air,dirt|dirt,air,dirt;dirt,grass,dirt;dirt,air,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp48.grassdead mat="dirt,air,air;dirt,air,air;dirt,dirt,dirt|dirt,dirt,air;dirt,grass,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp8.grassdead mat="air,air,air;air,air,air;dirt,dirt,dirt|air,air,air;dirt,grass,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp68.grassdead mat="air,air,dirt;air,air,dirt;dirt,dirt,dirt|air,dirt,dirt;dirt,grass,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp468.grassdead mat="air,air,air;dirt,air,dirt;dirt,dirt,dirt|dirt,air,dirt;dirt,grass,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp6.grassdead mat="air,air,dirt;air,air,dirt;air,air,dirt|air,dirt,dirt;air,grass,dirt;air,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp4.grassdead mat="dirt,air,air;dirt,air,air;dirt,air,air|dirt,dirt,air;dirt,grass,air;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp1.grassdead mat="dirt,air,air;air,air,air;air,air,air|dirt,dirt,air;dirt,grass,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp3.grassdead mat="air,air,dirt;air,air,air;air,air,air|air,dirt,dirt;air,grass,dirt;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp7.grassdead mat="air,air,air;air,air,air;dirt,air,air|air,air,air;dirt,grass,air;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<ramp9.grassdead mat="air,air,air;air,air,air;air,air,dirt|air,air,air;air,grass,dirt;air,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
|
||||
<ramp.constructed mat="air,air,air;air,air,air;air,air,air|air,air,air;air,stone,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp2.constructed mat="stone,stone,stone;air,air,air;air,air,air|stone,stone,stone;stone,stone,stone;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp28.constructed mat="stone,stone,stone;air,air,air;stone,stone,stone|stone,stone,stone;air,stone,air;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp26.constructed mat="stone,stone,stone;air,air,stone;air,air,stone|stone,stone,stone;stone,stone,stone;air,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp24.constructed mat="stone,stone,stone;stone,air,air;stone,air,air|stone,stone,stone;stone,stone,stone;stone,stone,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp268.constructed mat="air,stone,stone;air,air,stone;air,stone,stone|stone,stone,stone;air,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp248.constructed mat="stone,stone,air;stone,air,air;stone,stone,air|stone,stone,stone;stone,stone,air;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp246.constructed mat="stone,stone,stone;stone,air,stone;air,air,air|stone,stone,stone;stone,stone,stone;stone,air,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp2468.constructed mat="air,air,air;stone,air,stone;stone,stone,stone|stone,air,stone;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp46.constructed mat="stone,air,stone;stone,air,stone;stone,air,stone|stone,air,stone;stone,stone,stone;stone,air,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp48.constructed mat="stone,air,air;stone,air,air;stone,stone,stone|stone,stone,air;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp8.constructed mat="air,air,air;air,air,air;stone,stone,stone|air,air,air;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp68.constructed mat="air,air,stone;air,air,stone;stone,stone,stone|air,stone,stone;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp468.constructed mat="air,air,air;stone,air,stone;stone,stone,stone|stone,air,stone;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp6.constructed mat="air,air,stone;air,air,stone;air,air,stone|air,stone,stone;air,stone,stone;air,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp4.constructed mat="stone,air,air;stone,air,air;stone,air,air|stone,stone,air;stone,stone,air;stone,stone,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp1.constructed mat="stone,air,air;air,air,air;air,air,air|stone,stone,air;stone,stone,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp3.constructed mat="air,air,stone;air,air,air;air,air,air|air,stone,stone;air,stone,stone;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp7.constructed mat="air,air,air;air,air,air;stone,air,air|air,air,air;stone,stone,air;stone,stone,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
<ramp9.constructed mat="air,air,air;air,air,air;air,air,stone|air,air,air;air,stone,stone;air,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
|
||||
|
||||
<ramp.constructed.bars mat="air,air,air;air,air,air;air,air,air|air,air,air;air,iron,air;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp2.constructed.bars mat="iron,iron,iron;air,air,air;air,air,air|iron,iron,iron;iron,iron,iron;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp28.constructed.bars mat="iron,iron,iron;air,air,air;iron,iron,iron|iron,iron,iron;air,iron,air;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp26.constructed.bars mat="iron,iron,iron;air,air,iron;air,air,iron|iron,iron,iron;iron,iron,iron;air,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp24.constructed.bars mat="iron,iron,iron;iron,air,air;iron,air,air|iron,iron,iron;iron,iron,iron;iron,iron,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp268.constructed.bars mat="air,iron,iron;air,air,iron;air,iron,iron|iron,iron,iron;air,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp248.constructed.bars mat="iron,iron,air;iron,air,air;iron,iron,air|iron,iron,iron;iron,iron,air;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp246.constructed.bars mat="iron,iron,iron;iron,air,iron;air,air,air|iron,iron,iron;iron,iron,iron;iron,air,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp2468.constructed.bars mat="air,air,air;iron,air,iron;iron,iron,iron|iron,air,iron;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp46.constructed.bars mat="iron,air,iron;iron,air,iron;iron,air,iron|iron,air,iron;iron,iron,iron;iron,air,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp48.constructed.bars mat="iron,air,air;iron,air,air;iron,iron,iron|iron,iron,air;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp8.constructed.bars mat="air,air,air;air,air,air;iron,iron,iron|air,air,air;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp68.constructed.bars mat="air,air,iron;air,air,iron;iron,iron,iron|air,iron,iron;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp468.constructed.bars mat="air,air,air;iron,air,iron;iron,iron,iron|iron,air,iron;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp6.constructed.bars mat="air,air,iron;air,air,iron;air,air,iron|air,iron,iron;air,iron,iron;air,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp4.constructed.bars mat="iron,air,air;iron,air,air;iron,air,air|iron,iron,air;iron,iron,air;iron,iron,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp1.constructed.bars mat="iron,air,air;air,air,air;air,air,air|iron,iron,air;iron,iron,air;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp3.constructed.bars mat="air,air,iron;air,air,air;air,air,air|air,iron,iron;air,iron,iron;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp7.constructed.bars mat="air,air,air;air,air,air;iron,air,air|air,air,air;iron,iron,air;iron,iron,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
<ramp9.constructed.bars mat="air,air,air;air,air,air;air,air,iron|air,air,air;air,iron,iron;air,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
|
||||
|
||||
<ramp.constructed.blocks mat="air,air,air;air,air,air;air,air,air|air,air,air;air,dstep,air;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp2.constructed.blocks mat="dstep,dstep,dstep;air,air,air;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp28.constructed.blocks mat="dstep,dstep,dstep;air,air,air;dstep,dstep,dstep|dstep,dstep,dstep;air,dstep,air;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp26.constructed.blocks mat="dstep,dstep,dstep;air,air,dstep;air,air,dstep|dstep,dstep,dstep;dstep,dstep,dstep;air,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp24.constructed.blocks mat="dstep,dstep,dstep;dstep,air,air;dstep,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp268.constructed.blocks mat="air,dstep,dstep;air,air,dstep;air,dstep,dstep|dstep,dstep,dstep;air,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp248.constructed.blocks mat="dstep,dstep,air;dstep,air,air;dstep,dstep,air|dstep,dstep,dstep;dstep,dstep,air;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp246.constructed.blocks mat="dstep,dstep,dstep;dstep,air,dstep;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,air,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp2468.constructed.blocks mat="air,air,air;dstep,air,dstep;dstep,dstep,dstep|dstep,air,dstep;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp46.constructed.blocks mat="dstep,air,dstep;dstep,air,dstep;dstep,air,dstep|dstep,air,dstep;dstep,dstep,dstep;dstep,air,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp48.constructed.blocks mat="dstep,air,air;dstep,air,air;dstep,dstep,dstep|dstep,dstep,air;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp8.constructed.blocks mat="air,air,air;air,air,air;dstep,dstep,dstep|air,air,air;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp68.constructed.blocks mat="air,air,dstep;air,air,dstep;dstep,dstep,dstep|air,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp468.constructed.blocks mat="air,air,air;dstep,air,dstep;dstep,dstep,dstep|dstep,air,dstep;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp6.constructed.blocks mat="air,air,dstep;air,air,dstep;air,air,dstep|air,dstep,dstep;air,dstep,dstep;air,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp4.constructed.blocks mat="dstep,air,air;dstep,air,air;dstep,air,air|dstep,dstep,air;dstep,dstep,air;dstep,dstep,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp1.constructed.blocks mat="dstep,air,air;air,air,air;air,air,air|dstep,dstep,air;dstep,dstep,air;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp3.constructed.blocks mat="air,air,dstep;air,air,air;air,air,air|air,dstep,dstep;air,dstep,dstep;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp7.constructed.blocks mat="air,air,air;air,air,air;dstep,air,air|air,air,air;dstep,dstep,air;dstep,dstep,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
<ramp9.constructed.blocks mat="air,air,air;air,air,air;air,air,dstep|air,air,air;air,dstep,dstep;air,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
|
||||
|
||||
<ramp.constructed.logs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,wood,air;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp2.constructed.logs mat="wood,wood,wood;air,air,air;air,air,air|wood,wood,wood;wood,wood,wood;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp28.constructed.logs mat="wood,wood,wood;air,air,air;wood,wood,wood|wood,wood,wood;air,wood,air;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp26.constructed.logs mat="wood,wood,wood;air,air,wood;air,air,wood|wood,wood,wood;wood,wood,wood;air,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp24.constructed.logs mat="wood,wood,wood;wood,air,air;wood,air,air|wood,wood,wood;wood,wood,wood;wood,wood,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp268.constructed.logs mat="air,wood,wood;air,air,wood;air,wood,wood|wood,wood,wood;air,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp248.constructed.logs mat="wood,wood,air;wood,air,air;wood,wood,air|wood,wood,wood;wood,wood,air;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp246.constructed.logs mat="wood,wood,wood;wood,air,wood;air,air,air|wood,wood,wood;wood,wood,wood;wood,air,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp2468.constructed.logs mat="air,air,air;wood,air,wood;wood,wood,wood|wood,air,wood;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp46.constructed.logs mat="wood,air,wood;wood,air,wood;wood,air,wood|wood,air,wood;wood,wood,wood;wood,air,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp48.constructed.logs mat="wood,air,air;wood,air,air;wood,wood,wood|wood,wood,air;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp8.constructed.logs mat="air,air,air;air,air,air;wood,wood,wood|air,air,air;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp68.constructed.logs mat="air,air,wood;air,air,wood;wood,wood,wood|air,wood,wood;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp468.constructed.logs mat="air,air,air;wood,air,wood;wood,wood,wood|wood,air,wood;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp6.constructed.logs mat="air,air,wood;air,air,wood;air,air,wood|air,wood,wood;air,wood,wood;air,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp4.constructed.logs mat="wood,air,air;wood,air,air;wood,air,air|wood,wood,air;wood,wood,air;wood,wood,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp1.constructed.logs mat="wood,air,air;air,air,air;air,air,air|wood,wood,air;wood,wood,air;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp3.constructed.logs mat="air,air,wood;air,air,air;air,air,air|air,wood,wood;air,wood,wood;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp7.constructed.logs mat="air,air,air;air,air,air;wood,air,air|air,air,air;wood,wood,air;wood,wood,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
<ramp9.constructed.logs mat="air,air,air;air,air,air;air,air,wood|air,air,air;air,wood,wood;air,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
|
||||
|
||||
<ramp.obsidian mat="air,air,air;air,air,air;air,air,air|air,air,air;air,obsidian,air;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp2.obsidian mat="obsidian,obsidian,obsidian;air,air,air;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp28.obsidian mat="obsidian,obsidian,obsidian;air,air,air;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;air,obsidian,air;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp26.obsidian mat="obsidian,obsidian,obsidian;air,air,obsidian;air,air,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;air,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp24.obsidian mat="obsidian,obsidian,obsidian;obsidian,air,air;obsidian,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp268.obsidian mat="air,obsidian,obsidian;air,air,obsidian;air,obsidian,obsidian|obsidian,obsidian,obsidian;air,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp248.obsidian mat="obsidian,obsidian,air;obsidian,air,air;obsidian,obsidian,air|obsidian,obsidian,obsidian;obsidian,obsidian,air;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp246.obsidian mat="obsidian,obsidian,obsidian;obsidian,air,obsidian;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,air,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp2468.obsidian mat="air,air,air;obsidian,air,obsidian;obsidian,obsidian,obsidian|obsidian,air,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp46.obsidian mat="obsidian,air,obsidian;obsidian,air,obsidian;obsidian,air,obsidian|obsidian,air,obsidian;obsidian,obsidian,obsidian;obsidian,air,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp48.obsidian mat="obsidian,air,air;obsidian,air,air;obsidian,obsidian,obsidian|obsidian,obsidian,air;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp8.obsidian mat="air,air,air;air,air,air;obsidian,obsidian,obsidian|air,air,air;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp68.obsidian mat="air,air,obsidian;air,air,obsidian;obsidian,obsidian,obsidian|air,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp468.obsidian mat="air,air,air;obsidian,air,obsidian;obsidian,obsidian,obsidian|obsidian,air,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp6.obsidian mat="air,air,obsidian;air,air,obsidian;air,air,obsidian|air,obsidian,obsidian;air,obsidian,obsidian;air,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp4.obsidian mat="obsidian,air,air;obsidian,air,air;obsidian,air,air|obsidian,obsidian,air;obsidian,obsidian,air;obsidian,obsidian,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp1.obsidian mat="obsidian,air,air;air,air,air;air,air,air|obsidian,obsidian,air;obsidian,obsidian,air;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp3.obsidian mat="air,air,obsidian;air,air,air;air,air,air|air,obsidian,obsidian;air,obsidian,obsidian;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp7.obsidian mat="air,air,air;air,air,air;obsidian,air,air|air,air,air;obsidian,obsidian,air;obsidian,obsidian,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
<ramp9.obsidian mat="air,air,air;air,air,air;air,air,obsidian|air,air,air;air,obsidian,obsidian;air,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
|
||||
|
||||
|
||||
<flow.water.1 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,still water,air;air,air,air" data="" />
|
||||
<flow.water.2 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,still water,air;still water,still water,still water;air,still water,air" data="" />
|
||||
<flow.water.3 mat="air,air,air;air,air,air;air,air,air|air,still water,air;still water,air,still water;air,still water,air|still water,still water,still water;still water,still water,still water;still water,still water,still water" data="" />
|
||||
<flow.water.4 mat="air,air,air;air,air,air;air,air,air|still water,air,still water;air,still water,air;still water,air,still water|still water,still water,still water;still water,still water,still water;still water,still water,still water" data="" />
|
||||
<flow.water.5 mat="air,air,air;air,air,air;air,air,air|still water,still water,still water;still water,still water,still water;still water,still water,still water|still water,still water,still water;still water,still water,still water;still water,still water,still water" data="" />
|
||||
<flow.water.6 mat="air,air,air;air,still water,air;air,air,air|still water,still water,still water;still water,still water,still water;still water,still water,still water|still water,still water,still water;still water,still water,still water;still water,still water,still water" data="" />
|
||||
<flow.water.7 mat="still water,still water,still water;still water,still water,still water;still water,still water,still water|still water,still water,still water;still water,still water,still water;still water,still water,still water|still water,still water,still water;still water,still water,still water;still water,still water,still water" data="" />
|
||||
|
||||
<flow.magma.1 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,still lava,air;air,air,air" data="" />
|
||||
<flow.magma.2 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,still lava,air;still lava,still lava,still lava;air,still lava,air" data="" />
|
||||
<flow.magma.3 mat="air,air,air;air,air,air;air,air,air|air,still lava,air;still lava,air,still lava;air,still lava,air|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava" data="" />
|
||||
<flow.magma.4 mat="air,air,air;air,air,air;air,air,air|still lava,air,still lava;air,still lava,air;still lava,air,still lava|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava" data="" />
|
||||
<flow.magma.5 mat="air,air,air;air,air,air;air,air,air|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava" data="" />
|
||||
<flow.magma.6 mat="air,air,air;air,still lava,air;air,air,air|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava" data="" />
|
||||
<flow.magma.7 mat="still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava" data="" />
|
||||
|
||||
|
||||
<ramptop.air mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<tree.soil mat="air,leaves,air;leaves,log,leaves;air,leaves,air|air,air,air;air,log,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<shrub.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,rose,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<shrubdead.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,log,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<saplingdead.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,log,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<sapling.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,sapling,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
|
||||
<pebbles.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,dirt,dirt;dirt,stone,dirt;dirt,dirt,dirt" data="" />
|
||||
<boulder.stone mat="air,air,air;air,rock,air;air,air,air|air,rock,air;rock,rock,rock;air,rock,air|dirt,dirt,dirt;dirt,rock,dirt;dirt,dirt,dirt" data="" />
|
||||
|
||||
|
||||
<treetop.air mat="air,leaves,air;leaves,leaves,leaves;air,leaves,air|leaves,leaves,leaves;leaves,log,leaves;leaves,leaves,leaves|leaves,leaves,leaves;leaves,log,leaves;leaves,leaves,leaves" data="" />
|
||||
|
||||
|
||||
<building.torch mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
|
||||
<building.doorst mat="air,air,air;air,stone,air;air,air,air|air,door,air;door,stone,door;air,door,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.floodgatest mat="air,air,air;air,stone,air;air,air,air|air,iron door,air;iron door,stone,iron door;air,iron door,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.leverst mat="air,air,air;air,torch,air;air,air,air|air,air,air;air,stone,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.bedst mat="log,log,log;air,air,air;air,air,air|log,log,log;cloth,cloth,cloth;cloth,cloth,cloth|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.chairst mat="air,air,air;air,air,air;air,step,air|air,air,air;air,step,air;air,dstep,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.tablest mat="air,air,air;air,torch,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.cagest mat="wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,air,wood;air,air,air;wood,air,wood|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.window_glassst mat="glass,glass,glass;glass,glass,glass;glass,glass,glass|glass,glass,glass;glass,glass,glass;glass,glass,glass|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
|
||||
<building.civzonest mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<!--assuming civzonest are water/ fishing / meeting / hosptial / etc. zones - no decoration of now-->
|
||||
|
||||
<building.tradedepotst mat="air,air,air;air,torch,air;air,air,air|air,air,air;air,bookshelf,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.tradedepotst.x0y0 mat="air,air,air;air,air,air;air,air,air|air,stone,air;stone,stone,stone;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.tradedepotst.x0ymax mat="air,air,air;air,air,air;air,air,air|air,stone,air;stone,stone,stone;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.tradedepotst.xmaxy0 mat="air,air,air;air,air,air;air,air,air|air,stone,air;stone,stone,stone;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.tradedepotst.xmaxymax mat="air,air,air;air,air,air;air,air,air|air,stone,air;stone,stone,stone;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.tradedepotst.x2y2 mat="air,air,air;air,air,air;air,air,air|air,stone,air;stone,stone,stone;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
<building.stockpilest mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x1y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x2y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x3y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x4y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x5y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x6y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x7y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x8y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x9y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x10y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x11y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x12y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x13y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x14y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x15y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x16y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x17y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x18y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x19y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x1ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x2ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x3ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x4ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x5ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x6ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x7ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x8ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x9ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x10ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x11ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x12ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x13ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x14ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x15ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x16ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x17ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x18ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x19ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y1 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y2 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y3 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y4 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y5 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y6 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y7 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y8 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y9 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y10 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y11 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y12 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y13 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y14 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y15 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y16 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y17 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y18 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0y19 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy1 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy2 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy3 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy4 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy5 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy6 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy7 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy8 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy9 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy10 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy11 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy12 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy13 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy14 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy15 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy16 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy17 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy18 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxy19 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy1 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy2 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy3 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy4 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy5 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy6 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy7 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy8 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy9 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy10 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy11 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy12 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy13 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy14 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy15 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy16 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy17 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy18 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyy19 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xonlyymax mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x0yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;torch,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x1yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x2yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x3yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x4yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x5yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x6yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x7yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x8yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x9yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x10yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x11yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x12yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x13yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x14yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x15yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x16yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x17yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x18yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.x19yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.xmaxyonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,torch;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stockpilest.only mat="air,air,air;air,air,air;air,air,air|air,torch,air;torch,air,torch;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
|
||||
<building.farmplotst mat="air,air,air;air,air,air;air,air,air|soil,soil,soil;soil,water,soil;soil,soil,soil|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
<building.stillst.x0y0 mat="air,wood,air;wood,air,wood;air,wood,air|air,wood,air;wood,air,wood;air,wood,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stillst.x1y0 mat="air,air,air;air,air,air;air,air,air|air,stone,stone;air,stone,stone;air,workbench,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stillst.xmaxy0 mat="air,air,air;air,air,air;air,air,air|stone,stone,air;stone,stone,air;stone,stone,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stillst.x0y1 mat="air,air,air;air,iron,iron;air,iron,iron|air,air,air;air,iron,iron;air,iron,iron|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stillst.xmaxy1 mat="air,air,air;iron,iron,air;air,iron,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stillst.x0ymax mat="air,iron,air;air,iron,iron;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stillst.xmaxymax mat="iron,iron,air;iron,iron,air;air,air,air|iron,iron,air;iron,iron,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.stillst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
<building.kitchenst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kitchenst.x0y0 mat="air,air,air;air,air,air;air,air,air|air,air,chest;air,air,chest;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kitchenst.x1y0 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,stone,stone;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kitchenst.xmaxy0 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,workbench,stone;air,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kitchenst.xmaxy1 mat="air,air,air;air,air,air;air,air,air|air,stone,stone;air,stone,stone;air,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kitchenst.xmaxymax mat="bookshelf,bookshelf,bookshelf;bookshelf,bookshelf,bookshelf;air,air,air|bookshelf,bookshelf,bookshelf;bookshelf,bookshelf,bookshelf;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kitchenst.x0ymax mat="air,furnace,stone;air,stone,furnace;air,air,air|air,furnace,stone;air,stone,furnace;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
<building.farmers_workshopst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.farmers_workshopst.x1y0 mat="air,air,air;wood,air,wood;air,air,air|wood,wood,wood;wood,air,wood;wood,wood,wood|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.farmers_workshopst.xmaxy0 mat="air,air,air;air,air,air;air,air,air|air,wood,wood;air,air,air;air,wood,wood|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.farmers_workshopst.x0ymax mat="air,air,air;wood,wood,step;air,air,air|wood,wood,air;wood,wood,air;wood,wood,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.farmers_workshopst.x1ymax mat="air,air,air;step,step,air;air,air,air|air,workbench,air;wood,wood,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.farmers_workshopst.xmaxymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,cloth,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
<building.carpenters_workshopst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.carpenters_workshopst.xmaxy0 mat="air,air,air;air,air,air;air,air,air|air,air,air;stone,stone,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.carpenters_workshopst.x0y1 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,stone,air;stone,stone,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.carpenters_workshopst.x0ymax mat="air,air,air;air,air,air;air,air,air|stone,stone,air;stone,stone,air;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.carpenters_workshopst.x1ymax mat="air,wood,air;air,wood,air;air,wood,air|air,wood,air;air,air,air;air,wood,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.carpenters_workshopst.xmaxymax mat="air,air,air;air,air,air;air,air,air|workbench,stone,stone;stone,stone,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
<building.mechanics_workshopst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.mechanics_workshopst.x0y0 mat="air,air,air;air,step,air;air,air,air|air,dstep,air;air,air,air;air,dstep,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.mechanics_workshopst.x1y1 mat="wood,air,air;wood,air,air;wood,air,air|wood,air,air;air,air,air;wood,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.mechanics_workshopst.xmaxy1 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;workbench,stone,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.mechanics_workshopst.x0ymax mat="air,air,air;step,step,step;air,air,air|air,air,air;air,dstep,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.mechanics_workshopst.x1ymax mat="air,air,air;air,air,air;air,air,air|air,step,air;air,dstep,air;air,step,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.mechanics_workshopst.xmaxymax mat="air,air,air;air,step,air;air,air,air|air,air,air;dstep,air,dstep;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
<building.craftdwarfs_workshopst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.craftdwarfs_workshopst.x1y0 mat="air,air,air;bookshelf,bookshelf,air;air,air,air|air,air,air;bookshelf,bookshelf,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.craftdwarfs_workshopst.xmaxy0 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.craftdwarfs_workshopst.x0y1 mat="air,air,air;air,air,air;air,air,air|stone,stone,air;stone,stone,air;stone,stone,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.craftdwarfs_workshopst.x0ymax mat="air,air,air;air,air,air;air,air,air|stone,stone,air;stone,workbench,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.craftdwarfs_workshopst.x1ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;stone,stone,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
<building.metalsmiths_workshopst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.metalsmiths_workshopst.x0y0 mat="air,air,air;air,air,air;air,air,air|air,air,air;wood,wood,wood;air,wood,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.metalsmiths_workshopst.x0y1 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,still lava,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.metalsmiths_workshopst.xmaxy1 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,still water,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.metalsmiths_workshopst.x1ymax mat="air,air,air;air,air,air;air,air,air|air,workbench,air;iron,iron,iron;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.metalsmiths_workshopst.xmaxymax mat="air,air,air;air,air,air;air,air,air|air,step,air;air,air,air;air,step,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
<building.smelterst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.smelterst.x1y0 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,still lava,stone;stone,furnace,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.smelterst.xmaxy0 mat="air,stone,air;air,stone,air;air,stone,air|air,stone,air;air,air,air;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.smelterst.x0y1 mat="air,air,air;air,air,air;air,air,air|air,iron,air;air,air,air;air,iron,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.smelterst.xmaxymax mat="stone,stone,air;stone,stone,air;air,air,air|stone,stone,air;stone,stone,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
<building.wood_furnacest mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.wood_furnacest.x1y0 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,still lava,stone;stone,furnace,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.wood_furnacest.xmaxy0 mat="air,stone,air;air,stone,air;air,stone,air|air,stone,air;air,air,air;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.wood_furnacest.x0y1 mat="air,air,air;air,air,air;air,air,air|air,log,air;air,air,air;air,log,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.wood_furnacest.xmaxymax mat="stone,stone,air;stone,stone,air;air,air,air|stone,stone,air;stone,stone,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
|
||||
<building.glass_furnacest mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.glass_furnacest.x1y0 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,still lava,stone;stone,furnace,stone|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.glass_furnacest.xmaxy0 mat="air,stone,air;air,stone,air;air,stone,air|air,stone,air;air,air,air;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.glass_furnacest.x0y1 mat="air,air,air;air,air,air;air,air,air|air,glass,air;air,air,air;air,glass,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.glass_furnacest.xmaxymax mat="stone,stone,air;stone,stone,air;air,air,air|stone,stone,air;stone,stone,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
|
||||
<building.kennelsst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kennelsst.x2y2 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kennelsst.x1y0 mat="air,air,air;air,cloth,air;air,air,air|air,air,air;air,step,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kennelsst.x3y2 mat="air,air,air;air,cloth,air;air,air,air|air,air,air;air,step,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kennelsst.x1y1 mat="wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,air,wood;air,air,air;wood,air,wood|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kennelsst.x3y1 mat="wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,air,wood;air,air,air;wood,air,wood|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kennelsst.x1y3 mat="wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,air,wood;air,air,air;wood,air,wood|air,air,air;air,air,air;air,air,air" data="" />
|
||||
<building.kennelsst.x3y3 mat="wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,air,wood;air,air,air;wood,air,wood|air,air,air;air,air,air;air,air,air" data="" />
|
||||
|
||||
|
||||
<!-- TODO: the rest are unimplemented - items from alpha such as plates would be better-->
|
||||
<building.cage_trapst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
|
||||
</objects>
|
File diff suppressed because it is too large
Load Diff
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Reference in New Issue