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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
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form) with the major components (compiler, kernel, and so on) of the
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If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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Dwarf Fortress 2 Minecraft (DF2MC) ReadMe
version 0.1
ABOUT:
DF2MC attempts to convert a Dwarf Fortress local area into a Minecraft map. It
does this by turning each 'square' of the Dwarf Fortress map in to a NxNxN
group of cubes in the Minecraft map by looking up the Dwarf Fortress object and
replacing with a configuration of cubes specified for that object in a settings
file. The default settings file converts each object in to a 3x3x3 group of
cubes. There is the smallest group that is feasable (floor to walk on and 2
empty spaces above), but larger sizes are possible, but require a new
specification for each object.
DF2MC uses the DFHack library to read the map information from a running
DwarfFortress program. This is the same library used by several external
viewer programs to render views of running Dwarf Fortress games.
USE:
Start Dwarf Fortress an load the world/region you want to convert.
Pause the Dwarf Fortress game.
Run DF2MC.
It will run for about 10 minutes, depending on home much of the
level is being converted and your computer's speed. Dwarf Fortress won't
respond durring this time.
When it has finished converting the level, check if there were any 'unknown
objects' found during conversion. 'Unknown Objects' are objects that don't
yet have a defination in the settings file, and so, aren't converted
properly. These will end up as a 'hole' in the Minecraft map.
Press enter to close the DF2MC program. Dwarf Fortress should then again
respond to input. If it does not, run DFunstuck which will fix the issue.
There should be 4 new files in the directory where you ran DF2MC:
out.mclevel - the converted Minecraft level
out.mcraw - an uncompressed version of out.mclevel, for debugging not needed
updated.xml - an updated version of the settings file with new object types
unimplementedobjects.xml - the full description of every object found
SETTINGS:
The settings.xml file stores all the settings for the conversion of the Dwarf
Fortress map to the Minecraft level. The file is split into three main \
sections:
Settings
This section holds basic information like the size of the group of cubes
that each DF 'square' get converted into, the size and position of the
section of the Dwarf Fortress map to convert, and how ofter to place
torches in the dark sections of the Dwarf Fortress map.
MinecraftMaterials
This sections lists the minecraft materials names and their associated
values. This section can be updated as new block materials are added to
Minecraft so that they can be used in the conversion process.
Objects
This section holds the defination for how different Dwarf Fortress objects
should be represented in Minecraft. Each object is represented as list of
block types that make up the group on NxNxN cubes for that location. The
list of block types procedes from west to east, then from north to south,
then from top to bottom, starting from the north west corner of the top
layer of the group of cubes. You can use any of the characters ',', ';',
'|' to separate the objects, but for convenience sake, the program uses
',' to separate columns (west-east), ';' to separate rows (north-south),
and '|' to separate layers (up-down), but the program will accept a list
of N^3 materials separeated by any combination of those separtors.
Objects can have several different names. The most specifically matching
object name will be used for an object. The object names that are used are:
class, basic material, varient, description, specific material
class, basic material, varient, description
class, basic material, description, specific material
class, basic material, description
class, basic material, varient, specific material
class, basic material, varient
class, basic material, specific material
class, basic material
with class being one of:
"empty"
"wall"
"pillar"
"forticication"
"stairup"
"stairdown"
"stairupdown"
"ramp"
"ramptop"
"floor"
"treedead"
"tree"
"saplingdead"
"sapling"
"shrubdead"
"shrub"
"boulder"
"pebbles"
"treetop"
"building"
and basic material being one of:
"air"
"soil"
"stone"
"featstone"
"obsidian"
"vein"
"ice"
"grass"
"grass2"
"grassdead"
"grassdry"
"driftwood"
"hfs"
"magma"
"campfire"
"fire"
"ashes"
"constructed"
"cyanglow"
Ramps, Stairs and Buildings are handled a bit differently.
Stairs have a number append to their class name to indicate the level mod 4
(the remainder after the level they are on is divided by 4). This allows
you to define stairs in such a way that tall up-down stair stacks result in
a spiral staircase in Minecraft, completing a full twist every 4 levels or
every 2 levels (by having stair 0 be the same as stair 2 and stair 1 be the
same as stair 3, which is the default implementation).
Ramps will have a series of numbers possibly appended to their class name
to indicate the sides of the ramp that have walls (the high sides). The
numbers are as follow:
NW N NE 1 2 3
W ramp E 4 5 6
SW S SE 7 8 9
The number 5 will never actually be used, as that is the location the ramp
will be in. An unsupported ramp will just have a class name of 'ramp'.
Ramps will first attempt to find a match using the exact number of the
surrounding walls. If no match is found, it then attempts to use the
numbers for only the walls in the 4 cardinal directions (2,4,6,8). If
still no match is found, it will use an unsupported ramp for that location.
Buildings typically span several squares. The description field is used to
describe which square of the building this location is. It will describe
the X and Y offset from the top left corner which is 'x0y0'. The final row
and colum are described as 'max' with the bottom right corner being
'xmaxymax'. In cases of single location buildings, like doors, tables, etc.
the description is 'only'. For narrow building, like some bridges or piles,
the x or y may be described as 'only' while the other increments if it is
both the min and max of that direction. For example, and 3x1 stockpile
would have locations described as 'x0yonly', 'x1yonly' and 'xmaxyonly'. The
default settings file uses this to have stockpiles outlined by torches.
ISSUES:
Lighting isn't calculated at all. The game calculates the lighting over the first
few minutes of play, but it starts completely dark.
Not all buildings are described in the settings file yet, and so they aren't all
converted with the default settings file.
Tree and plant types aren't currently determined, ans do they all look the same.
Files outputted only work in Minecraft Indev. An Infdev save routine is yet to be
written.
A out.mcraw file (uncompressed version of the level) is left in the program
directory. The isn't needed and can be deleted.
Running the program again overwrites the output file without a warning.
Compiling:
I'm not good with setting up separate projects - hopefully someone can help me out
with that.
This code should be able to be compiled where ever DFHack can be compiled.
Requirements:
DFHack 0.4.0.5 (not tested with 7b yet)
TinyXml (also used by DFHack - I used the version that DFHack was using)
Zlib (I used 1.2.5)
Technical stuff:
Things to implement
√ a ReadMe file
√ Put the spawn in the center of the map, three cubes above the highest piece of
ground in that column, or where inital wagon was (if still in chosen output
area), if my assumption that it is always the certer of the map is wrong
√ add a layer of adminium at the bottom of the level
√ implement a way to specify what x and y area to output
√ implement several ways to 'cut down' the level so that it is playable (z direction)
√ none - output whole level (already implemented)
√ top - top N levels will be output - gives room to build upwards - option to
specify how much air (in DF levels (minimum 1)) to keep
√ smart - scans the world, marking 'interesting' levels and outputs the top
42 interesting levels interesting levels are one that aren't all air,
and aren't all wall (for the cut down x and y area) if room, possibly
keep one or more 'uninteresting' levels between interesting levels
how to deal with repetitive Stair layers / pump stack layers?
√ change ramps to use 1-9 instead of NSEW and implement diagnal only ramps, have
fallback to 2468 if not found and again to just 'ramp'
√ implement material look-up for (wall, ramp, stair, floor) constructions
√ implement buildings (workshops, doors, floodgates, etc)
* implement objects (needs DFHack support for reporting on objects) - probably only
implement barrels, bins and cages (maybe coins to gold cube)
√ make sure liquid conversion is working properly (noticed an air gap in water, but
may have been because water - ice interaction
* figure out tree and shrub types and replace stone material with shrub / tree type
* replace dirt around shrub / tree with grass unless area is muddy
* properly calculate inital lighting
* setup a project of some source code hosting site
* setup project like DFHack is setup so that different compilers can be used from cmake
scripts or similar
√ rotate .mclevel output so that sun rises in east and set is west / clouds go north, so
it matches assumed DF north is top of screen
* implement infdev file output
* convert mud splatter to wood pressue plates, snow splatter to snow thin layer (78?),
and other splatter to stone pressure plates ?

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<?xml version="1.0" ?>
<settings>
<squaresize val="3"/>
<torchinsidepercent val="10" />
<torchdarkpercent val="20" />
<torchsubterraneanpercent val="30" />
<horizontalarea xmin="0" xmax="10" ymin="5" ymax="15" />
<verticalarea type="smart" levels="42" airtokeep="3">
valid types:
none - for all of level
top - uses the top 'levels' levels keeping only 'airtokeep' levels of air
smart - for smart dropping of levels, keeps 'airtokeep' levels of air and outputs 'levels' levels from 'interesting' levels in the area (levels that have floor, tall staircases are collapsed)
</verticalarea>
</settings>
<minecraftmaterials>
<!-- Minecraft Material ID to 'friendly' name - names must be unique, but each ID can have multiple names-->
<material val="0">air</material>
<material val="1">rock</material>
<material val="2">grass</material>
<material val="3">dirt</material>
<material val="4">stone</material>
<material val="4">cobblestone</material>
<material val="5">boards</material>
<material val="5">board</material>
<material val="5">wood</material>
<material val="6">shrub</material>
<material val="6">sapling</material>
<material val="7">bedrock</material>
<material val="7">adminium</material>
<material val="8">water</material>
<material val="9">still water</material>
<material val="10">lava</material>
<material val="11">still lava</material>
<material val="12">sand</material>
<material val="13">gravel</material>
<material val="14">gold ore</material>
<material val="15">iron ore</material>
<material val="16">coal ore</material>
<material val="17">log</material>
<material val="17">tree</material>
<material val="18">leaves</material>
<material val="18">leaf</material>
<material val="19">sponge</material>
<material val="20">glass</material>
<material val="35">cloth</material>
<material val="35">wool</material>
<material val="37">flower</material>
<material val="37">yflower</material>
<material val="37">yellow flower</material>
<material val="38">rose</material>
<material val="38">rflower</material>
<material val="38">red flower</material>
<material val="39">mushroom</material>
<material val="39">bmushroom</material>
<material val="39">brown mushroom</material>
<material val="40">red mushroom</material>
<material val="40">rmushroom</material>
<material val="41">gold</material>
<material val="41">gold block</material>
<material val="42">iron</material>
<material val="42">iron block</material>
<material val="43">double stair</material>
<material val="43">double step</material>
<material val="43">dstair</material>
<material val="43">dstep</material>
<material val="44">stair</material>
<material val="44">step</material>
<material val="44">half block</material>
<material val="44">halfblock</material>
<material val="45">brick</material>
<material val="45">bricks</material>
<material val="46">tnt</material>
<material val="47">bookshelf</material>
<material val="48">mossy stone</material>
<material val="48">moss stone</material>
<material val="48">mossstone</material>
<material val="48">mossystone</material>
<material val="48">mossy cobblestone</material>
<material val="49">obsidian</material>
<material val="50">torch</material>
<material val="51">fire</material>
<material val="52">inf water</material>
<material val="54">chest</material>
<material val="56">diamond ore</material>
<material val="57">diamond</material>
<material val="57">diamond block</material>
<material val="58">workbench</material>
</minecraftmaterials>
<minecraftmaterialsalpha>
<!-- Minecraft Material ID to 'friendly' name - names must be unique, but each ID can have multiple names-->
<material val="0">air</material>
<material val="1">rock</material>
<material val="2">grass</material>
<material val="3">dirt</material>
<material val="4">stone</material>
<material val="4">cobblestone</material>
<material val="5">boards</material>
<material val="5">board</material>
<material val="5">wood</material>
<material val="6">shrub</material>
<material val="6">sapling</material>
<material val="7">bedrock</material>
<material val="7">adminium</material>
<material val="8">water</material>
<material val="9">still water</material>
<material val="10">lava</material>
<material val="11">still lava</material>
<material val="12">sand</material>
<material val="13">gravel</material>
<material val="14">gold ore</material>
<material val="15">iron ore</material>
<material val="16">coal ore</material>
<material val="17">log</material>
<material val="17">tree</material>
<material val="18">leaves</material>
<material val="18">leaf</material>
<material val="19">sponge</material>
<material val="20">glass</material>
<material val="35">cloth</material>
<material val="35">wool</material>
<material val="37">flower</material>
<material val="37">yflower</material>
<material val="37">yellow flower</material>
<material val="38">rose</material>
<material val="38">rflower</material>
<material val="38">red flower</material>
<material val="39">mushroom</material>
<material val="39">bmushroom</material>
<material val="39">brown mushroom</material>
<material val="40">red mushroom</material>
<material val="40">rmushroom</material>
<material val="41">gold</material>
<material val="41">gold block</material>
<material val="42">iron</material>
<material val="42">iron block</material>
<material val="43">double stair</material>
<material val="43">double step</material>
<material val="43">dstair</material>
<material val="43">dstep</material>
<material val="44">stair</material>
<material val="44">step</material>
<material val="44">half block</material>
<material val="44">halfblock</material>
<material val="45">brick</material>
<material val="45">bricks</material>
<material val="46">tnt</material>
<material val="47">bookshelf</material>
<material val="48">mossy stone</material>
<material val="48">moss stone</material>
<material val="48">mossstone</material>
<material val="48">mossystone</material>
<material val="48">mossy cobblestone</material>
<material val="49">obsidian</material>
<material val="50">torch</material>
<material val="51">fire</material>
<material val="52">mob spawner</material>
<material val="52">spawner</material>
<material val="53">wood stairs</material>
<material val="54">chest</material>
<material val="55">redstone dust</material>
<material val="55">redstone wire</material>
<material val="55">wire</material>
<material val="56">diamond ore</material>
<material val="57">diamond</material>
<material val="57">diamond block</material>
<material val="58">workbench</material>
<material val="59">crop</material>
<material val="59">wheat</material>
<material val="60">soil</material>
<material val="60">farm</material>
<material val="61">furnace</material>
<material val="62">lit furnace</material>
<material val="63">sign</material>
<material val="64">wood door</material>
<material val="64">door</material>
<material val="65">ladder</material>
<material val="66">rails</material>
<material val="67">cobblestone stairs</material>
<material val="67">stone stairs</material>
<material val="68">sign top</material>
<material val="69">lever</material>
<material val="70">rock plate</material>
<material val="71">iron door</material>
<material val="72">wood plate</material>
<material val="73">redstone ore</material>
<material val="74">redstone ore2</material>
<material val="75">redstone torch off</material>
<material val="76">redstone torch on</material>
<material val="76">redstone torch</material>
<material val="77">button</material>
<material val="78">snow</material>
<material val="79">ice</material>
<material val="80">snow block</material>
<material val="81">cactus</material>
<material val="82">clay block</material>
<material val="82">clay</material>
<material val="83">reed block</material>
<material val="83">reeds</material>
<material val="84">record player</material>
<material val="84">jukebox</material>
</minecraftmaterialsalpha>
<objects>
<!--These are the objects we will convert from Dwarf Fortress and how we will represent them in Minecraft
Each object has a list of mats that is squaresize^3 in size (separated by ',',';', or '|') that is ordered left to right, back to front, top to bottom (i.e. the first items listed move across a row, then the next row in that layer comes, and when one layer is finished, the next layer down is started)
Each object also has a list of numbers, the same squaresize^3 in size, that represent state or data of the cooresponding material, used to control things like facing direction, etc.-->
<empty.air mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<floor.hfs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<floor.cyanglow mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,bedrock,bedrock;bedrock,still water,bedrock;bedrock,bedrock,bedrock" data="" />
<floor.grass2 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<floor.grass mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<floor.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<floor.magma mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|lava,lava,lava;lava,lava,lava;lava,lava,lava" data="" />
<floor.featstone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<floor.vein mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore" data="" />
<floor.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<floor.grassdry mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|grass,dirt,grass;dirt,grass,dirt;grass,dirt,grass" data="" />
<floor.grassdead mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,dirt,dirt;dirt,grass,dirt;dirt,dirt,dirt" data="" />
<!--<floor.ice mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|ice,ice,ice;ice,ice,ice;ice,ice,ice" data="" />-->
<floor.ice mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|water,water,water;water,water,water;water,water,water" data="" />
<floor.constructed mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<floor.constructed.bars mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<floor.constructed.blocks mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<floor.constructed.logs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<floor.obsidian mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<wall.magma mat="lava,lava,lava;lava,lava,lava;lava,lava,lava|lava,lava,lava;lava,lava,lava;lava,lava,lava|lava,lava,lava;lava,lava,lava;lava,lava,lava" data="" />
<wall.stone mat="rock,rock,rock;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<wall.soil mat="dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<!--<wall.vein mat="coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,iron ore,coal ore;iron ore,iron ore,iron ore;coal ore,iron ore,coal ore|gold ore,redstone ore,gold ore;redstone ore,diamond ore,redstone ore;gold ore,redstone ore,gold ore" data="" />-->
<wall.vein mat="coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,iron ore,coal ore;iron ore,iron ore,iron ore;coal ore,iron ore,coal ore|gold ore,iron ore,gold ore;iron ore,gold block,iron ore;gold ore,iron ore,gold ore" data="" />
<wall.featstone mat="bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<!--<wall.ice mat="ice,ice,ice;ice,ice,ice;ice,ice,ice|ice,ice,ice;ice,ice,ice;ice,ice,ice|ice,ice,ice;ice,ice,ice;ice,ice,ice" data="" />-->
<wall.ice mat="water,water,water;water,water,water;water,water,water|water,water,water;water,water,water;water,water,water|water,water,water;water,water,water;water,water,water" data="" />
<wall.constructed mat="stone,stone,stone;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<wall.constructed.bars mat="iron,iron,iron;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<wall.constructed.blocks mat="dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<wall.constructed.logs mat="wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<wall.obsidian mat="obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<pillar.featstone mat="air,bedrock,air;bedrock,bedrock,bedrock;air,bedrock,air|air,bedrock,air;bedrock,bedrock,bedrock;air,bedrock,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<pillar.stone mat="air,rock,air;rock,rock,rock;air,rock,air|air,rock,air;rock,rock,rock;air,rock,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<pillar.constructed mat="air,stone,air;stone,stone,stone;air,stone,air|air,stone,air;stone,stone,stone;air,stone,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<pillar.constructed.bars mat="air,iron,air;iron,iron,iron;air,iron,air|air,iron,air;iron,iron,iron;air,iron,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<pillar.constructed.blocks mat="air,dstep,air;dstep,dstep,dstep;air,dstep,air|air,dstep,air;dstep,dstep,dstep;air,dstep,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<pillar.constructed.logs mat="air,wood,air;wood,wood,wood;air,wood,air|air,wood,air;wood,wood,wood;air,wood,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<pillar.vein mat="air,coal ore,air;coal ore,iron ore,coal ore;air,coal ore,air|air,coal ore,air;coal ore,iron ore,coal ore;air,coal ore,air|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore" data="" />
<pillar.obsidian mat="air,obsidian,air;obsidian,obsidian,obsidian;air,obsidian,air|air,obsidian,air;obsidian,obsidian,obsidian;air,obsidian,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<forticication.featstone mat="bedrock,air,bedrock;air,air,air;bedrock,air,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<forticication.stone mat="rock,air,rock;air,air,air;rock,air,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<forticication.vein mat="coal ore,air,coal ore;air,air,air;coal ore,air,coal ore|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore|iron ore,iron ore,iron ore;iron ore,iron ore,iron ore;iron ore,iron ore,iron ore" data="" />
<forticication.constructed mat="stone,air,stone;air,air,air;stone,air,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<forticication.obsidian mat="obsidian,air,obsidian;air,air,air;obsidian,air,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<forticication.constructed.bars mat="iron,air,iron;air,air,air;iron,air,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<forticication.constructed.blocks mat="dstep,air,dstep;air,air,air;dstep,air,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<forticication.constructed.logs mat="wood,air,wood;air,air,air;wood,air,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<stairup0.featstone mat="air,bedrock,air;air,air,air;air,air,air|air,air,bedrock;air,air,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<stairup1.featstone mat="air,air,air;air,air,air;air,bedrock,air|air,air,air;air,air,air;bedrock,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<stairup2.featstone mat="air,bedrock,air;air,air,air;air,air,air|air,air,bedrock;air,air,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<stairup3.featstone mat="air,air,air;air,air,air;air,bedrock,air|air,air,air;air,air,air;bedrock,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<stairdown0.featstone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,bedrock,bedrock;air,bedrock,bedrock;air,air,bedrock" data="" />
<stairdown1.featstone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,air,air;bedrock,bedrock,air;bedrock,bedrock,bedrock" data="" />
<stairdown2.featstone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,bedrock,bedrock;air,bedrock,bedrock;air,air,bedrock" data="" />
<stairdown3.featstone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|bedrock,air,air;bedrock,bedrock,air;bedrock,bedrock,bedrock" data="" />
<stairupdown0.featstone mat="air,bedrock,air;air,air,air;air,air,air|air,air,bedrock;air,air,air;air,air,air|bedrock,bedrock,bedrock;air,bedrock,bedrock;air,air,bedrock" data="" />
<stairupdown1.featstone mat="air,air,air;air,air,air;air,bedrock,air|air,air,air;air,air,air;bedrock,air,air|bedrock,air,air;bedrock,bedrock,air;bedrock,bedrock,bedrock" data="" />
<stairupdown2.featstone mat="air,bedrock,air;air,air,air;air,air,air|air,air,bedrock;air,air,air;air,air,air|bedrock,bedrock,bedrock;air,bedrock,bedrock;air,air,bedrock" data="" />
<stairupdown3.featstone mat="air,air,air;air,air,air;air,bedrock,air|air,air,air;air,air,air;bedrock,air,air|bedrock,air,air;bedrock,bedrock,air;bedrock,bedrock,bedrock" data="" />
<stairup0.stone mat="air,rock,air;air,air,air;air,air,air|air,air,rock;air,air,air;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<stairup1.stone mat="air,air,air;air,air,air;air,rock,air|air,air,air;air,air,air;rock,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<stairup2.stone mat="air,rock,air;air,air,air;air,air,air|air,air,rock;air,air,air;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<stairup3.stone mat="air,air,air;air,air,air;air,rock,air|air,air,air;air,air,air;rock,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<stairdown0.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|rock,rock,rock;air,rock,rock;air,air,rock" data="" />
<stairdown1.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|rock,air,air;rock,rock,air;rock,rock,rock" data="" />
<stairdown2.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|rock,rock,rock;air,rock,rock;air,air,rock" data="" />
<stairdown3.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|rock,air,air;rock,rock,air;rock,rock,rock" data="" />
<stairupdown0.stone mat="air,rock,air;air,air,air;air,air,air|air,air,rock;air,air,air;air,air,air|rock,rock,rock;air,rock,rock;air,air,rock" data="" />
<stairupdown1.stone mat="air,air,air;air,air,air;air,rock,air|air,air,air;air,air,air;rock,air,air|rock,air,air;rock,rock,air;rock,rock,rock" data="" />
<stairupdown2.stone mat="air,rock,air;air,air,air;air,air,air|air,air,rock;air,air,air;air,air,air|rock,rock,rock;air,rock,rock;air,air,rock" data="" />
<stairupdown3.stone mat="air,air,air;air,air,air;air,rock,air|air,air,air;air,air,air;rock,air,air|rock,air,air;rock,rock,air;rock,rock,rock" data="" />
<stairup0.constructed mat="air,stone,air;air,air,air;air,air,air|air,air,stone;air,air,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<stairup1.constructed mat="air,air,air;air,air,air;air,stone,air|air,air,air;air,air,air;stone,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<stairup2.constructed mat="air,stone,air;air,air,air;air,air,air|air,air,stone;air,air,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<stairup3.constructed mat="air,air,air;air,air,air;air,stone,air|air,air,air;air,air,air;stone,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<stairdown0.constructed mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|stone,stone,stone;air,stone,stone;air,air,stone" data="" />
<stairdown1.constructed mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|stone,air,air;stone,stone,air;stone,stone,stone" data="" />
<stairdown2.constructed mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|stone,stone,stone;air,stone,stone;air,air,stone" data="" />
<stairdown3.constructed mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|stone,air,air;stone,stone,air;stone,stone,stone" data="" />
<stairupdown0.constructed mat="air,stone,air;air,air,air;air,air,air|air,air,stone;air,air,air;air,air,air|stone,stone,stone;air,stone,stone;air,air,stone" data="" />
<stairupdown1.constructed mat="air,air,air;air,air,air;air,stone,air|air,air,air;air,air,air;stone,air,air|stone,air,air;stone,stone,air;stone,stone,stone" data="" />
<stairupdown2.constructed mat="air,stone,air;air,air,air;air,air,air|air,air,stone;air,air,air;air,air,air|stone,stone,stone;air,stone,stone;air,air,stone" data="" />
<stairupdown3.constructed mat="air,air,air;air,air,air;air,stone,air|air,air,air;air,air,air;stone,air,air|stone,air,air;stone,stone,air;stone,stone,stone" data="" />
<stairup0.constructed.bars mat="air,iron,air;air,air,air;air,air,air|air,air,iron;air,air,air;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<stairup1.constructed.bars mat="air,air,air;air,air,air;air,iron,air|air,air,air;air,air,air;iron,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<stairup2.constructed.bars mat="air,iron,air;air,air,air;air,air,air|air,air,iron;air,air,air;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<stairup3.constructed.bars mat="air,air,air;air,air,air;air,iron,air|air,air,air;air,air,air;iron,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<stairdown0.constructed.bars mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|iron,iron,iron;air,iron,iron;air,air,iron" data="" />
<stairdown1.constructed.bars mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|iron,air,air;iron,iron,air;iron,iron,iron" data="" />
<stairdown2.constructed.bars mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|iron,iron,iron;air,iron,iron;air,air,iron" data="" />
<stairdown3.constructed.bars mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|iron,air,air;iron,iron,air;iron,iron,iron" data="" />
<stairupdown0.constructed.bars mat="air,iron,air;air,air,air;air,air,air|air,air,iron;air,air,air;air,air,air|iron,iron,iron;air,iron,iron;air,air,iron" data="" />
<stairupdown1.constructed.bars mat="air,air,air;air,air,air;air,iron,air|air,air,air;air,air,air;iron,air,air|iron,air,air;iron,iron,air;iron,iron,iron" data="" />
<stairupdown2.constructed.bars mat="air,iron,air;air,air,air;air,air,air|air,air,iron;air,air,air;air,air,air|iron,iron,iron;air,iron,iron;air,air,iron" data="" />
<stairupdown3.constructed.bars mat="air,air,air;air,air,air;air,iron,air|air,air,air;air,air,air;iron,air,air|iron,air,air;iron,iron,air;iron,iron,iron" data="" />
<stairup0.constructed.blocks mat="air,dstep,air;air,air,air;air,air,air|air,air,dstep;air,air,air;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<stairup1.constructed.blocks mat="air,air,air;air,air,air;air,dstep,air|air,air,air;air,air,air;dstep,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<stairup2.constructed.blocks mat="air,dstep,air;air,air,air;air,air,air|air,air,dstep;air,air,air;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<stairup3.constructed.blocks mat="air,air,air;air,air,air;air,dstep,air|air,air,air;air,air,air;dstep,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<stairdown0.constructed.blocks mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dstep,dstep,dstep;air,dstep,dstep;air,air,dstep" data="" />
<stairdown1.constructed.blocks mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dstep,air,air;dstep,dstep,air;dstep,dstep,dstep" data="" />
<stairdown2.constructed.blocks mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dstep,dstep,dstep;air,dstep,dstep;air,air,dstep" data="" />
<stairdown3.constructed.blocks mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dstep,air,air;dstep,dstep,air;dstep,dstep,dstep" data="" />
<stairupdown0.constructed.blocks mat="air,dstep,air;air,air,air;air,air,air|air,air,dstep;air,air,air;air,air,air|dstep,dstep,dstep;air,dstep,dstep;air,air,dstep" data="" />
<stairupdown1.constructed.blocks mat="air,air,air;air,air,air;air,dstep,air|air,air,air;air,air,air;dstep,air,air|dstep,air,air;dstep,dstep,air;dstep,dstep,dstep" data="" />
<stairupdown2.constructed.blocks mat="air,dstep,air;air,air,air;air,air,air|air,air,dstep;air,air,air;air,air,air|dstep,dstep,dstep;air,dstep,dstep;air,air,dstep" data="" />
<stairupdown3.constructed.blocks mat="air,air,air;air,air,air;air,dstep,air|air,air,air;air,air,air;dstep,air,air|dstep,air,air;dstep,dstep,air;dstep,dstep,dstep" data="" />
<stairup0.constructed.logs mat="air,wood,air;air,air,air;air,air,air|air,air,wood;air,air,air;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<stairup1.constructed.logs mat="air,air,air;air,air,air;air,wood,air|air,air,air;air,air,air;wood,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<stairup2.constructed.logs mat="air,wood,air;air,air,air;air,air,air|air,air,wood;air,air,air;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<stairup3.constructed.logs mat="air,air,air;air,air,air;air,wood,air|air,air,air;air,air,air;wood,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<stairdown0.constructed.logs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|wood,wood,wood;air,wood,wood;air,air,wood" data="" />
<stairdown1.constructed.logs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|wood,air,air;wood,wood,air;wood,wood,wood" data="" />
<stairdown2.constructed.logs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|wood,wood,wood;air,wood,wood;air,air,wood" data="" />
<stairdown3.constructed.logs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|wood,air,air;wood,wood,air;wood,wood,wood" data="" />
<stairupdown0.constructed.logs mat="air,wood,air;air,air,air;air,air,air|air,air,wood;air,air,air;air,air,air|wood,wood,wood;air,wood,wood;air,air,wood" data="" />
<stairupdown1.constructed.logs mat="air,air,air;air,air,air;air,wood,air|air,air,air;air,air,air;wood,air,air|wood,air,air;wood,wood,air;wood,wood,wood" data="" />
<stairupdown2.constructed.logs mat="air,wood,air;air,air,air;air,air,air|air,air,wood;air,air,air;air,air,air|wood,wood,wood;air,wood,wood;air,air,wood" data="" />
<stairupdown3.constructed.logs mat="air,air,air;air,air,air;air,wood,air|air,air,air;air,air,air;wood,air,air|wood,air,air;wood,wood,air;wood,wood,wood" data="" />
<stairup0.vein mat="air,coal ore,air;air,air,air;air,air,air|air,air,coal ore;air,air,air;air,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<stairup1.vein mat="air,air,air;air,air,air;air,coal ore,air|air,air,air;air,air,air;coal ore,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<stairup2.vein mat="air,coal ore,air;air,air,air;air,air,air|air,air,coal ore;air,air,air;air,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<stairup3.vein mat="air,air,air;air,air,air;air,coal ore,air|air,air,air;air,air,air;coal ore,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<stairdown0.vein mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|coal ore,coal ore,coal ore;air,coal ore,coal ore;air,air,coal ore" data="" />
<stairdown1.vein mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|coal ore,air,air;coal ore,coal ore,air;coal ore,coal ore,coal ore" data="" />
<stairdown2.vein mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|coal ore,coal ore,coal ore;air,coal ore,coal ore;air,air,coal ore" data="" />
<stairdown3.vein mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|coal ore,air,air;coal ore,coal ore,air;coal ore,coal ore,coal ore" data="" />
<stairupdown0.vein mat="air,coal ore,air;air,air,air;air,air,air|air,air,coal ore;air,air,air;air,air,air|coal ore,coal ore,coal ore;air,coal ore,coal ore;air,air,coal ore" data="" />
<stairupdown1.vein mat="air,air,air;air,air,air;air,coal ore,air|air,air,air;air,air,air;coal ore,air,air|coal ore,air,air;coal ore,coal ore,air;coal ore,coal ore,coal ore" data="" />
<stairupdown2.vein mat="air,coal ore,air;air,air,air;air,air,air|air,air,coal ore;air,air,air;air,air,air|coal ore,coal ore,coal ore;air,coal ore,coal ore;air,air,coal ore" data="" />
<stairupdown3.vein mat="air,air,air;air,air,air;air,coal ore,air|air,air,air;air,air,air;coal ore,air,air|coal ore,air,air;coal ore,coal ore,air;coal ore,coal ore,coal ore" data="" />
<stairup0.soil mat="air,dirt,air;air,air,air;air,air,air|air,air,dirt;air,air,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<stairup1.soil mat="air,air,air;air,air,air;air,dirt,air|air,air,air;air,air,air;dirt,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<stairup2.soil mat="air,dirt,air;air,air,air;air,air,air|air,air,dirt;air,air,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<stairup3.soil mat="air,air,air;air,air,air;air,dirt,air|air,air,air;air,air,air;dirt,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<stairdown0.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,dirt,dirt;air,dirt,dirt;air,air,dirt" data="" />
<stairdown1.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,air,air;dirt,dirt,air;dirt,dirt,dirt" data="" />
<stairdown2.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,dirt,dirt;air,dirt,dirt;air,air,dirt" data="" />
<stairdown3.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,air,air;dirt,dirt,air;dirt,dirt,dirt" data="" />
<stairupdown0.soil mat="air,dirt,air;air,air,air;air,air,air|air,air,dirt;air,air,air;air,air,air|dirt,dirt,dirt;air,dirt,dirt;air,air,dirt" data="" />
<stairupdown1.soil mat="air,air,air;air,air,air;air,dirt,air|air,air,air;air,air,air;dirt,air,air|dirt,air,air;dirt,dirt,air;dirt,dirt,dirt" data="" />
<stairupdown2.soil mat="air,dirt,air;air,air,air;air,air,air|air,air,dirt;air,air,air;air,air,air|dirt,dirt,dirt;air,dirt,dirt;air,air,dirt" data="" />
<stairupdown3.soil mat="air,air,air;air,air,air;air,dirt,air|air,air,air;air,air,air;dirt,air,air|dirt,air,air;dirt,dirt,air;dirt,dirt,dirt" data="" />
<stairup0.obsidian mat="air,obsidian,air;air,air,air;air,air,air|air,air,obsidian;air,air,air;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<stairup1.obsidian mat="air,air,air;air,air,air;air,obsidian,air|air,air,air;air,air,air;obsidian,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<stairup2.obsidian mat="air,obsidian,air;air,air,air;air,air,air|air,air,obsidian;air,air,air;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<stairup3.obsidian mat="air,air,air;air,air,air;air,obsidian,air|air,air,air;air,air,air;obsidian,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<stairdown0.obsidian mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|obsidian,obsidian,obsidian;air,obsidian,obsidian;air,air,obsidian" data="" />
<stairdown1.obsidian mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|obsidian,air,air;obsidian,obsidian,air;obsidian,obsidian,obsidian" data="" />
<stairdown2.obsidian mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|obsidian,obsidian,obsidian;air,obsidian,obsidian;air,air,obsidian" data="" />
<stairdown3.obsidian mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|obsidian,air,air;obsidian,obsidian,air;obsidian,obsidian,obsidian" data="" />
<stairupdown0.obsidian mat="air,obsidian,air;air,air,air;air,air,air|air,air,obsidian;air,air,air;air,air,air|obsidian,obsidian,obsidian;air,obsidian,obsidian;air,air,obsidian" data="" />
<stairupdown1.obsidian mat="air,air,air;air,air,air;air,obsidian,air|air,air,air;air,air,air;obsidian,air,air|obsidian,air,air;obsidian,obsidian,air;obsidian,obsidian,obsidian" data="" />
<stairupdown2.obsidian mat="air,obsidian,air;air,air,air;air,air,air|air,air,obsidian;air,air,air;air,air,air|obsidian,obsidian,obsidian;air,obsidian,obsidian;air,air,obsidian" data="" />
<stairupdown3.obsidian mat="air,air,air;air,air,air;air,obsidian,air|air,air,air;air,air,air;obsidian,air,air|obsidian,air,air;obsidian,obsidian,air;obsidian,obsidian,obsidian" data="" />
<ramp.featstone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,bedrock,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp2.featstone mat="bedrock,bedrock,bedrock;air,air,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp28.featstone mat="bedrock,bedrock,bedrock;air,air,air;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;air,bedrock,air;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp26.featstone mat="bedrock,bedrock,bedrock;air,air,bedrock;air,air,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;air,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp24.featstone mat="bedrock,bedrock,bedrock;bedrock,air,air;bedrock,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp268.featstone mat="air,bedrock,bedrock;air,air,bedrock;air,bedrock,bedrock|bedrock,bedrock,bedrock;air,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp248.featstone mat="bedrock,bedrock,air;bedrock,air,air;bedrock,bedrock,air|bedrock,bedrock,bedrock;bedrock,bedrock,air;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp246.featstone mat="bedrock,bedrock,bedrock;bedrock,air,bedrock;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,air,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp2468.featstone mat="air,air,air;bedrock,air,bedrock;bedrock,bedrock,bedrock|bedrock,air,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp46.featstone mat="bedrock,air,bedrock;bedrock,air,bedrock;bedrock,air,bedrock|bedrock,air,bedrock;bedrock,bedrock,bedrock;bedrock,air,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp48.featstone mat="bedrock,air,air;bedrock,air,air;bedrock,bedrock,bedrock|bedrock,bedrock,air;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp8.featstone mat="air,air,air;air,air,air;bedrock,bedrock,bedrock|air,air,air;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp68.featstone mat="air,air,bedrock;air,air,bedrock;bedrock,bedrock,bedrock|air,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp468.featstone mat="air,air,air;bedrock,air,bedrock;bedrock,bedrock,bedrock|bedrock,air,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp6.featstone mat="air,air,bedrock;air,air,bedrock;air,air,bedrock|air,bedrock,bedrock;air,bedrock,bedrock;air,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp4.featstone mat="bedrock,air,air;bedrock,air,air;bedrock,air,air|bedrock,bedrock,air;bedrock,bedrock,air;bedrock,bedrock,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp1.featstone mat="bedrock,air,air;air,air,air;air,air,air|bedrock,bedrock,air;bedrock,bedrock,air;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp3.featstone mat="air,air,bedrock;air,air,air;air,air,air|air,bedrock,bedrock;air,bedrock,bedrock;air,air,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp7.featstone mat="air,air,air;air,air,air;bedrock,air,air|air,air,air;bedrock,bedrock,air;bedrock,bedrock,air|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp9.featstone mat="air,air,air;air,air,air;air,air,bedrock|air,air,air;air,bedrock,bedrock;air,bedrock,bedrock|bedrock,bedrock,bedrock;bedrock,bedrock,bedrock;bedrock,bedrock,bedrock" data="" />
<ramp.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,rock,air;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp2.stone mat="rock,rock,rock;air,air,air;air,air,air|rock,rock,rock;rock,rock,rock;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp28.stone mat="rock,rock,rock;air,air,air;rock,rock,rock|rock,rock,rock;air,rock,air;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp26.stone mat="rock,rock,rock;air,air,rock;air,air,rock|rock,rock,rock;rock,rock,rock;air,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp24.stone mat="rock,rock,rock;rock,air,air;rock,air,air|rock,rock,rock;rock,rock,rock;rock,rock,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp268.stone mat="air,rock,rock;air,air,rock;air,rock,rock|rock,rock,rock;air,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp248.stone mat="rock,rock,air;rock,air,air;rock,rock,air|rock,rock,rock;rock,rock,air;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp246.stone mat="rock,rock,rock;rock,air,rock;air,air,air|rock,rock,rock;rock,rock,rock;rock,air,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp2468.stone mat="air,air,air;rock,air,rock;rock,rock,rock|rock,air,rock;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp46.stone mat="rock,air,rock;rock,air,rock;rock,air,rock|rock,air,rock;rock,rock,rock;rock,air,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp48.stone mat="rock,air,air;rock,air,air;rock,rock,rock|rock,rock,air;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp8.stone mat="air,air,air;air,air,air;rock,rock,rock|air,air,air;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp68.stone mat="air,air,rock;air,air,rock;rock,rock,rock|air,rock,rock;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp468.stone mat="air,air,air;rock,air,rock;rock,rock,rock|rock,air,rock;rock,rock,rock;rock,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp6.stone mat="air,air,rock;air,air,rock;air,air,rock|air,rock,rock;air,rock,rock;air,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp4.stone mat="rock,air,air;rock,air,air;rock,air,air|rock,rock,air;rock,rock,air;rock,rock,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp1.stone mat="rock,air,air;air,air,air;air,air,air|rock,rock,air;rock,rock,air;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp3.stone mat="air,air,rock;air,air,air;air,air,air|air,rock,rock;air,rock,rock;air,air,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp7.stone mat="air,air,air;air,air,air;rock,air,air|air,air,air;rock,rock,air;rock,rock,air|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp9.stone mat="air,air,air;air,air,air;air,air,rock|air,air,air;air,rock,rock;air,rock,rock|rock,rock,rock;rock,rock,rock;rock,rock,rock" data="" />
<ramp.vein mat="air,air,air;air,air,air;air,air,air|air,air,air;air,coal ore,air;air,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp2.vein mat="coal ore,coal ore,coal ore;air,air,air;air,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;air,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp28.vein mat="coal ore,coal ore,coal ore;air,air,air;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;air,coal ore,air;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp26.vein mat="coal ore,coal ore,coal ore;air,air,coal ore;air,air,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;air,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp24.vein mat="coal ore,coal ore,coal ore;coal ore,air,air;coal ore,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp268.vein mat="air,coal ore,coal ore;air,air,coal ore;air,coal ore,coal ore|coal ore,coal ore,coal ore;air,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp248.vein mat="coal ore,coal ore,air;coal ore,air,air;coal ore,coal ore,air|coal ore,coal ore,coal ore;coal ore,coal ore,air;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp246.vein mat="coal ore,coal ore,coal ore;coal ore,air,coal ore;air,air,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,air,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp2468.vein mat="air,air,air;coal ore,air,coal ore;coal ore,coal ore,coal ore|coal ore,air,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp46.vein mat="coal ore,air,coal ore;coal ore,air,coal ore;coal ore,air,coal ore|coal ore,air,coal ore;coal ore,coal ore,coal ore;coal ore,air,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp48.vein mat="coal ore,air,air;coal ore,air,air;coal ore,coal ore,coal ore|coal ore,coal ore,air;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp8.vein mat="air,air,air;air,air,air;coal ore,coal ore,coal ore|air,air,air;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp68.vein mat="air,air,coal ore;air,air,coal ore;coal ore,coal ore,coal ore|air,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp468.vein mat="air,air,air;coal ore,air,coal ore;coal ore,coal ore,coal ore|coal ore,air,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp6.vein mat="air,air,coal ore;air,air,coal ore;air,air,coal ore|air,coal ore,coal ore;air,coal ore,coal ore;air,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp4.vein mat="coal ore,air,air;coal ore,air,air;coal ore,air,air|coal ore,coal ore,air;coal ore,coal ore,air;coal ore,coal ore,air|coal ore,coal ore,coal ore;coal ore,coal ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp1.vein mat="coal ore,air,air;air,air,air;air,air,air|coal ore,coal ore,air;coal ore,coal ore,air;air,air,air|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp3.vein mat="air,air,coal ore;air,air,air;air,air,air|air,coal ore,coal ore;air,coal ore,coal ore;air,air,air|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp7.vein mat="air,air,air;air,air,air;coal ore,air,air|air,air,air;coal ore,coal ore,air;coal ore,coal ore,air|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp9.vein mat="air,air,air;air,air,air;air,air,coal ore|air,air,air;air,coal ore,coal ore;air,coal ore,coal ore|coal ore,coal ore,coal ore;coal ore,iron ore,coal ore;coal ore,coal ore,coal ore" data="" />
<ramp.grass mat="air,air,air;air,air,air;air,air,air|air,air,air;air,grass,air;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp2.grass mat="grass,grass,grass;air,air,air;air,air,air|grass,grass,grass;grass,grass,grass;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp28.grass mat="grass,grass,grass;air,air,air;grass,grass,grass|grass,grass,grass;air,grass,air;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp26.grass mat="grass,grass,grass;air,air,grass;air,air,grass|grass,grass,grass;grass,grass,grass;air,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp24.grass mat="grass,grass,grass;grass,air,air;grass,air,air|grass,grass,grass;grass,grass,grass;grass,grass,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp268.grass mat="air,grass,grass;air,air,grass;air,grass,grass|grass,grass,grass;air,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp248.grass mat="grass,grass,air;grass,air,air;grass,grass,air|grass,grass,grass;grass,grass,air;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp246.grass mat="grass,grass,grass;grass,air,grass;air,air,air|grass,grass,grass;grass,grass,grass;grass,air,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp2468.grass mat="air,air,air;grass,air,grass;grass,grass,grass|grass,air,grass;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp46.grass mat="grass,air,grass;grass,air,grass;grass,air,grass|grass,air,grass;grass,grass,grass;grass,air,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp48.grass mat="grass,air,air;grass,air,air;grass,grass,grass|grass,grass,air;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp8.grass mat="air,air,air;air,air,air;grass,grass,grass|air,air,air;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp68.grass mat="air,air,grass;air,air,grass;grass,grass,grass|air,grass,grass;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp468.grass mat="air,air,air;grass,air,grass;grass,grass,grass|grass,air,grass;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp6.grass mat="air,air,grass;air,air,grass;air,air,grass|air,grass,grass;air,grass,grass;air,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp4.grass mat="grass,air,air;grass,air,air;grass,air,air|grass,grass,air;grass,grass,air;grass,grass,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp1.grass mat="grass,air,air;air,air,air;air,air,air|grass,grass,air;grass,grass,air;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp3.grass mat="air,air,grass;air,air,air;air,air,air|air,grass,grass;air,grass,grass;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp7.grass mat="air,air,air;air,air,air;grass,air,air|air,air,air;grass,grass,air;grass,grass,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp9.grass mat="air,air,air;air,air,air;air,air,grass|air,air,air;air,grass,grass;air,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp.grass2 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,grass,air;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp2.grass2 mat="grass,grass,grass;air,air,air;air,air,air|grass,grass,grass;grass,grass,grass;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp28.grass2 mat="grass,grass,grass;air,air,air;grass,grass,grass|grass,grass,grass;air,grass,air;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp26.grass2 mat="grass,grass,grass;air,air,grass;air,air,grass|grass,grass,grass;grass,grass,grass;air,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp24.grass2 mat="grass,grass,grass;grass,air,air;grass,air,air|grass,grass,grass;grass,grass,grass;grass,grass,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp268.grass2 mat="air,grass,grass;air,air,grass;air,grass,grass|grass,grass,grass;air,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp248.grass2 mat="grass,grass,air;grass,air,air;grass,grass,air|grass,grass,grass;grass,grass,air;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp246.grass2 mat="grass,grass,grass;grass,air,grass;air,air,air|grass,grass,grass;grass,grass,grass;grass,air,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp2468.grass2 mat="air,air,air;grass,air,grass;grass,grass,grass|grass,air,grass;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp46.grass2 mat="grass,air,grass;grass,air,grass;grass,air,grass|grass,air,grass;grass,grass,grass;grass,air,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp48.grass2 mat="grass,air,air;grass,air,air;grass,grass,grass|grass,grass,air;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp8.grass2 mat="air,air,air;air,air,air;grass,grass,grass|air,air,air;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp68.grass2 mat="air,air,grass;air,air,grass;grass,grass,grass|air,grass,grass;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp468.grass2 mat="air,air,air;grass,air,grass;grass,grass,grass|grass,air,grass;grass,grass,grass;grass,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp6.grass2 mat="air,air,grass;air,air,grass;air,air,grass|air,grass,grass;air,grass,grass;air,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp4.grass2 mat="grass,air,air;grass,air,air;grass,air,air|grass,grass,air;grass,grass,air;grass,grass,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp1.grass2 mat="grass,air,air;air,air,air;air,air,air|grass,grass,air;grass,grass,air;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp3.grass2 mat="air,air,grass;air,air,air;air,air,air|air,grass,grass;air,grass,grass;air,air,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp7.grass2 mat="air,air,air;air,air,air;grass,air,air|air,air,air;grass,grass,air;grass,grass,air|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp9.grass2 mat="air,air,air;air,air,air;air,air,grass|air,air,air;air,grass,grass;air,grass,grass|grass,grass,grass;grass,grass,grass;grass,grass,grass" data="" />
<ramp.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,dirt,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp2.soil mat="dirt,dirt,dirt;air,air,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp28.soil mat="dirt,dirt,dirt;air,air,air;dirt,dirt,dirt|dirt,dirt,dirt;air,dirt,air;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp26.soil mat="dirt,dirt,dirt;air,air,dirt;air,air,dirt|dirt,dirt,dirt;dirt,dirt,dirt;air,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp24.soil mat="dirt,dirt,dirt;dirt,air,air;dirt,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp268.soil mat="air,dirt,dirt;air,air,dirt;air,dirt,dirt|dirt,dirt,dirt;air,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp248.soil mat="dirt,dirt,air;dirt,air,air;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,air;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp246.soil mat="dirt,dirt,dirt;dirt,air,dirt;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,air,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp2468.soil mat="air,air,air;dirt,air,dirt;dirt,dirt,dirt|dirt,air,dirt;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp46.soil mat="dirt,air,dirt;dirt,air,dirt;dirt,air,dirt|dirt,air,dirt;dirt,dirt,dirt;dirt,air,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp48.soil mat="dirt,air,air;dirt,air,air;dirt,dirt,dirt|dirt,dirt,air;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp8.soil mat="air,air,air;air,air,air;dirt,dirt,dirt|air,air,air;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp68.soil mat="air,air,dirt;air,air,dirt;dirt,dirt,dirt|air,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp468.soil mat="air,air,air;dirt,air,dirt;dirt,dirt,dirt|dirt,air,dirt;dirt,dirt,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp6.soil mat="air,air,dirt;air,air,dirt;air,air,dirt|air,dirt,dirt;air,dirt,dirt;air,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp4.soil mat="dirt,air,air;dirt,air,air;dirt,air,air|dirt,dirt,air;dirt,dirt,air;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp1.soil mat="dirt,air,air;air,air,air;air,air,air|dirt,dirt,air;dirt,dirt,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp3.soil mat="air,air,dirt;air,air,air;air,air,air|air,dirt,dirt;air,dirt,dirt;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp7.soil mat="air,air,air;air,air,air;dirt,air,air|air,air,air;dirt,dirt,air;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp9.soil mat="air,air,air;air,air,air;air,air,dirt|air,air,air;air,dirt,dirt;air,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp.grassdry mat="air,air,air;air,air,air;air,air,air|air,air,air;air,grass,air;air,air,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp2.grassdry mat="grass,dirt,grass;air,air,air;air,air,air|dirt,dirt,dirt;dirt,grass,dirt;air,air,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp28.grassdry mat="grass,dirt,grass;air,air,air;grass,dirt,grass|dirt,dirt,dirt;air,grass,air;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp26.grassdry mat="grass,dirt,grass;air,air,dirt;air,air,grass|dirt,dirt,dirt;dirt,grass,dirt;air,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp24.grassdry mat="grass,dirt,grass;dirt,air,air;grass,air,air|dirt,dirt,dirt;dirt,grass,dirt;dirt,dirt,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp268.grassdry mat="air,dirt,grass;air,air,dirt;air,dirt,grass|dirt,dirt,dirt;air,grass,dirt;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp248.grassdry mat="grass,dirt,air;dirt,air,air;grass,dirt,air|dirt,dirt,dirt;dirt,grass,air;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp246.grassdry mat="grass,dirt,grass;dirt,air,dirt;air,air,air|dirt,dirt,dirt;dirt,grass,dirt;dirt,air,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp2468.grassdry mat="air,air,air;dirt,air,dirt;grass,dirt,grass|dirt,air,dirt;dirt,grass,dirt;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp46.grassdry mat="grass,air,dirt;dirt,air,dirt;grass,air,grass|dirt,air,dirt;dirt,grass,dirt;dirt,air,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp48.grassdry mat="grass,air,air;dirt,air,air;grass,dirt,grass|dirt,dirt,air;dirt,grass,dirt;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp8.grassdry mat="air,air,air;air,air,air;grass,dirt,grass|air,air,air;dirt,grass,dirt;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp68.grassdry mat="air,air,grass;air,air,dirt;grass,dirt,grass|air,dirt,dirt;dirt,grass,dirt;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp468.grassdry mat="air,air,air;dirt,air,dirt;grass,dirt,grass|dirt,air,dirt;dirt,grass,dirt;dirt,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp6.grassdry mat="air,air,grass;air,air,dirt;air,air,grass|air,dirt,dirt;air,grass,dirt;air,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp4.grassdry mat="grass,air,air;dirt,air,air;grass,air,air|dirt,dirt,air;dirt,grass,air;dirt,dirt,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp1.grassdry mat="dirt,air,air;air,air,air;air,air,air|dirt,dirt,air;dirt,grass,air;air,air,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp3.grassdry mat="air,air,dirt;air,air,air;air,air,air|air,dirt,dirt;air,grass,dirt;air,air,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp7.grassdry mat="air,air,air;air,air,air;dirt,air,air|air,air,air;dirt,grass,air;dirt,dirt,air|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp9.grassdry mat="air,air,air;air,air,air;air,air,dirt|air,air,air;air,grass,dirt;air,dirt,dirt|grass,dirt,dirt;grass,dirt,dirt;grass,dirt,grass" data="" />
<ramp.grassdead mat="air,air,air;air,air,air;air,air,air|air,air,air;air,grass,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp2.grassdead mat="dirt,dirt,dirt;air,air,air;air,air,air|dirt,dirt,dirt;dirt,grass,dirt;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp28.grassdead mat="dirt,dirt,dirt;air,air,air;dirt,dirt,dirt|dirt,dirt,dirt;air,grass,air;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp26.grassdead mat="dirt,dirt,dirt;air,air,dirt;air,air,dirt|dirt,dirt,dirt;dirt,grass,dirt;air,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp24.grassdead mat="dirt,dirt,dirt;dirt,air,air;dirt,air,air|dirt,dirt,dirt;dirt,grass,dirt;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp268.grassdead mat="air,dirt,dirt;air,air,dirt;air,dirt,dirt|dirt,dirt,dirt;air,grass,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp248.grassdead mat="dirt,dirt,air;dirt,air,air;dirt,dirt,air|dirt,dirt,dirt;dirt,grass,air;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp246.grassdead mat="dirt,dirt,dirt;dirt,air,dirt;air,air,air|dirt,dirt,dirt;dirt,grass,dirt;dirt,air,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp2468.grassdead mat="air,air,air;dirt,air,dirt;dirt,dirt,dirt|dirt,air,dirt;dirt,grass,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp46.grassdead mat="dirt,air,dirt;dirt,air,dirt;dirt,air,dirt|dirt,air,dirt;dirt,grass,dirt;dirt,air,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp48.grassdead mat="dirt,air,air;dirt,air,air;dirt,dirt,dirt|dirt,dirt,air;dirt,grass,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp8.grassdead mat="air,air,air;air,air,air;dirt,dirt,dirt|air,air,air;dirt,grass,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp68.grassdead mat="air,air,dirt;air,air,dirt;dirt,dirt,dirt|air,dirt,dirt;dirt,grass,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp468.grassdead mat="air,air,air;dirt,air,dirt;dirt,dirt,dirt|dirt,air,dirt;dirt,grass,dirt;dirt,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp6.grassdead mat="air,air,dirt;air,air,dirt;air,air,dirt|air,dirt,dirt;air,grass,dirt;air,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp4.grassdead mat="dirt,air,air;dirt,air,air;dirt,air,air|dirt,dirt,air;dirt,grass,air;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp1.grassdead mat="dirt,air,air;air,air,air;air,air,air|dirt,dirt,air;dirt,grass,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp3.grassdead mat="air,air,dirt;air,air,air;air,air,air|air,dirt,dirt;air,grass,dirt;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp7.grassdead mat="air,air,air;air,air,air;dirt,air,air|air,air,air;dirt,grass,air;dirt,dirt,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp9.grassdead mat="air,air,air;air,air,air;air,air,dirt|air,air,air;air,grass,dirt;air,dirt,dirt|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<ramp.constructed mat="air,air,air;air,air,air;air,air,air|air,air,air;air,stone,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp2.constructed mat="stone,stone,stone;air,air,air;air,air,air|stone,stone,stone;stone,stone,stone;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp28.constructed mat="stone,stone,stone;air,air,air;stone,stone,stone|stone,stone,stone;air,stone,air;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp26.constructed mat="stone,stone,stone;air,air,stone;air,air,stone|stone,stone,stone;stone,stone,stone;air,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp24.constructed mat="stone,stone,stone;stone,air,air;stone,air,air|stone,stone,stone;stone,stone,stone;stone,stone,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp268.constructed mat="air,stone,stone;air,air,stone;air,stone,stone|stone,stone,stone;air,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp248.constructed mat="stone,stone,air;stone,air,air;stone,stone,air|stone,stone,stone;stone,stone,air;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp246.constructed mat="stone,stone,stone;stone,air,stone;air,air,air|stone,stone,stone;stone,stone,stone;stone,air,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp2468.constructed mat="air,air,air;stone,air,stone;stone,stone,stone|stone,air,stone;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp46.constructed mat="stone,air,stone;stone,air,stone;stone,air,stone|stone,air,stone;stone,stone,stone;stone,air,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp48.constructed mat="stone,air,air;stone,air,air;stone,stone,stone|stone,stone,air;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp8.constructed mat="air,air,air;air,air,air;stone,stone,stone|air,air,air;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp68.constructed mat="air,air,stone;air,air,stone;stone,stone,stone|air,stone,stone;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp468.constructed mat="air,air,air;stone,air,stone;stone,stone,stone|stone,air,stone;stone,stone,stone;stone,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp6.constructed mat="air,air,stone;air,air,stone;air,air,stone|air,stone,stone;air,stone,stone;air,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp4.constructed mat="stone,air,air;stone,air,air;stone,air,air|stone,stone,air;stone,stone,air;stone,stone,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp1.constructed mat="stone,air,air;air,air,air;air,air,air|stone,stone,air;stone,stone,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp3.constructed mat="air,air,stone;air,air,air;air,air,air|air,stone,stone;air,stone,stone;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp7.constructed mat="air,air,air;air,air,air;stone,air,air|air,air,air;stone,stone,air;stone,stone,air|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp9.constructed mat="air,air,air;air,air,air;air,air,stone|air,air,air;air,stone,stone;air,stone,stone|stone,stone,stone;stone,stone,stone;stone,stone,stone" data="" />
<ramp.constructed.bars mat="air,air,air;air,air,air;air,air,air|air,air,air;air,iron,air;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp2.constructed.bars mat="iron,iron,iron;air,air,air;air,air,air|iron,iron,iron;iron,iron,iron;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp28.constructed.bars mat="iron,iron,iron;air,air,air;iron,iron,iron|iron,iron,iron;air,iron,air;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp26.constructed.bars mat="iron,iron,iron;air,air,iron;air,air,iron|iron,iron,iron;iron,iron,iron;air,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp24.constructed.bars mat="iron,iron,iron;iron,air,air;iron,air,air|iron,iron,iron;iron,iron,iron;iron,iron,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp268.constructed.bars mat="air,iron,iron;air,air,iron;air,iron,iron|iron,iron,iron;air,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp248.constructed.bars mat="iron,iron,air;iron,air,air;iron,iron,air|iron,iron,iron;iron,iron,air;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp246.constructed.bars mat="iron,iron,iron;iron,air,iron;air,air,air|iron,iron,iron;iron,iron,iron;iron,air,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp2468.constructed.bars mat="air,air,air;iron,air,iron;iron,iron,iron|iron,air,iron;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp46.constructed.bars mat="iron,air,iron;iron,air,iron;iron,air,iron|iron,air,iron;iron,iron,iron;iron,air,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp48.constructed.bars mat="iron,air,air;iron,air,air;iron,iron,iron|iron,iron,air;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp8.constructed.bars mat="air,air,air;air,air,air;iron,iron,iron|air,air,air;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp68.constructed.bars mat="air,air,iron;air,air,iron;iron,iron,iron|air,iron,iron;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp468.constructed.bars mat="air,air,air;iron,air,iron;iron,iron,iron|iron,air,iron;iron,iron,iron;iron,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp6.constructed.bars mat="air,air,iron;air,air,iron;air,air,iron|air,iron,iron;air,iron,iron;air,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp4.constructed.bars mat="iron,air,air;iron,air,air;iron,air,air|iron,iron,air;iron,iron,air;iron,iron,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp1.constructed.bars mat="iron,air,air;air,air,air;air,air,air|iron,iron,air;iron,iron,air;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp3.constructed.bars mat="air,air,iron;air,air,air;air,air,air|air,iron,iron;air,iron,iron;air,air,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp7.constructed.bars mat="air,air,air;air,air,air;iron,air,air|air,air,air;iron,iron,air;iron,iron,air|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp9.constructed.bars mat="air,air,air;air,air,air;air,air,iron|air,air,air;air,iron,iron;air,iron,iron|iron,iron,iron;iron,iron,iron;iron,iron,iron" data="" />
<ramp.constructed.blocks mat="air,air,air;air,air,air;air,air,air|air,air,air;air,dstep,air;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp2.constructed.blocks mat="dstep,dstep,dstep;air,air,air;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp28.constructed.blocks mat="dstep,dstep,dstep;air,air,air;dstep,dstep,dstep|dstep,dstep,dstep;air,dstep,air;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp26.constructed.blocks mat="dstep,dstep,dstep;air,air,dstep;air,air,dstep|dstep,dstep,dstep;dstep,dstep,dstep;air,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp24.constructed.blocks mat="dstep,dstep,dstep;dstep,air,air;dstep,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp268.constructed.blocks mat="air,dstep,dstep;air,air,dstep;air,dstep,dstep|dstep,dstep,dstep;air,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp248.constructed.blocks mat="dstep,dstep,air;dstep,air,air;dstep,dstep,air|dstep,dstep,dstep;dstep,dstep,air;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp246.constructed.blocks mat="dstep,dstep,dstep;dstep,air,dstep;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,air,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp2468.constructed.blocks mat="air,air,air;dstep,air,dstep;dstep,dstep,dstep|dstep,air,dstep;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp46.constructed.blocks mat="dstep,air,dstep;dstep,air,dstep;dstep,air,dstep|dstep,air,dstep;dstep,dstep,dstep;dstep,air,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp48.constructed.blocks mat="dstep,air,air;dstep,air,air;dstep,dstep,dstep|dstep,dstep,air;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp8.constructed.blocks mat="air,air,air;air,air,air;dstep,dstep,dstep|air,air,air;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp68.constructed.blocks mat="air,air,dstep;air,air,dstep;dstep,dstep,dstep|air,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp468.constructed.blocks mat="air,air,air;dstep,air,dstep;dstep,dstep,dstep|dstep,air,dstep;dstep,dstep,dstep;dstep,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp6.constructed.blocks mat="air,air,dstep;air,air,dstep;air,air,dstep|air,dstep,dstep;air,dstep,dstep;air,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp4.constructed.blocks mat="dstep,air,air;dstep,air,air;dstep,air,air|dstep,dstep,air;dstep,dstep,air;dstep,dstep,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp1.constructed.blocks mat="dstep,air,air;air,air,air;air,air,air|dstep,dstep,air;dstep,dstep,air;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp3.constructed.blocks mat="air,air,dstep;air,air,air;air,air,air|air,dstep,dstep;air,dstep,dstep;air,air,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp7.constructed.blocks mat="air,air,air;air,air,air;dstep,air,air|air,air,air;dstep,dstep,air;dstep,dstep,air|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp9.constructed.blocks mat="air,air,air;air,air,air;air,air,dstep|air,air,air;air,dstep,dstep;air,dstep,dstep|dstep,dstep,dstep;dstep,dstep,dstep;dstep,dstep,dstep" data="" />
<ramp.constructed.logs mat="air,air,air;air,air,air;air,air,air|air,air,air;air,wood,air;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp2.constructed.logs mat="wood,wood,wood;air,air,air;air,air,air|wood,wood,wood;wood,wood,wood;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp28.constructed.logs mat="wood,wood,wood;air,air,air;wood,wood,wood|wood,wood,wood;air,wood,air;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp26.constructed.logs mat="wood,wood,wood;air,air,wood;air,air,wood|wood,wood,wood;wood,wood,wood;air,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp24.constructed.logs mat="wood,wood,wood;wood,air,air;wood,air,air|wood,wood,wood;wood,wood,wood;wood,wood,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp268.constructed.logs mat="air,wood,wood;air,air,wood;air,wood,wood|wood,wood,wood;air,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp248.constructed.logs mat="wood,wood,air;wood,air,air;wood,wood,air|wood,wood,wood;wood,wood,air;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp246.constructed.logs mat="wood,wood,wood;wood,air,wood;air,air,air|wood,wood,wood;wood,wood,wood;wood,air,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp2468.constructed.logs mat="air,air,air;wood,air,wood;wood,wood,wood|wood,air,wood;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp46.constructed.logs mat="wood,air,wood;wood,air,wood;wood,air,wood|wood,air,wood;wood,wood,wood;wood,air,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp48.constructed.logs mat="wood,air,air;wood,air,air;wood,wood,wood|wood,wood,air;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp8.constructed.logs mat="air,air,air;air,air,air;wood,wood,wood|air,air,air;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp68.constructed.logs mat="air,air,wood;air,air,wood;wood,wood,wood|air,wood,wood;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp468.constructed.logs mat="air,air,air;wood,air,wood;wood,wood,wood|wood,air,wood;wood,wood,wood;wood,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp6.constructed.logs mat="air,air,wood;air,air,wood;air,air,wood|air,wood,wood;air,wood,wood;air,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp4.constructed.logs mat="wood,air,air;wood,air,air;wood,air,air|wood,wood,air;wood,wood,air;wood,wood,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp1.constructed.logs mat="wood,air,air;air,air,air;air,air,air|wood,wood,air;wood,wood,air;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp3.constructed.logs mat="air,air,wood;air,air,air;air,air,air|air,wood,wood;air,wood,wood;air,air,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp7.constructed.logs mat="air,air,air;air,air,air;wood,air,air|air,air,air;wood,wood,air;wood,wood,air|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp9.constructed.logs mat="air,air,air;air,air,air;air,air,wood|air,air,air;air,wood,wood;air,wood,wood|wood,wood,wood;wood,wood,wood;wood,wood,wood" data="" />
<ramp.obsidian mat="air,air,air;air,air,air;air,air,air|air,air,air;air,obsidian,air;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp2.obsidian mat="obsidian,obsidian,obsidian;air,air,air;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp28.obsidian mat="obsidian,obsidian,obsidian;air,air,air;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;air,obsidian,air;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp26.obsidian mat="obsidian,obsidian,obsidian;air,air,obsidian;air,air,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;air,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp24.obsidian mat="obsidian,obsidian,obsidian;obsidian,air,air;obsidian,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp268.obsidian mat="air,obsidian,obsidian;air,air,obsidian;air,obsidian,obsidian|obsidian,obsidian,obsidian;air,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp248.obsidian mat="obsidian,obsidian,air;obsidian,air,air;obsidian,obsidian,air|obsidian,obsidian,obsidian;obsidian,obsidian,air;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp246.obsidian mat="obsidian,obsidian,obsidian;obsidian,air,obsidian;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,air,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp2468.obsidian mat="air,air,air;obsidian,air,obsidian;obsidian,obsidian,obsidian|obsidian,air,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp46.obsidian mat="obsidian,air,obsidian;obsidian,air,obsidian;obsidian,air,obsidian|obsidian,air,obsidian;obsidian,obsidian,obsidian;obsidian,air,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp48.obsidian mat="obsidian,air,air;obsidian,air,air;obsidian,obsidian,obsidian|obsidian,obsidian,air;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp8.obsidian mat="air,air,air;air,air,air;obsidian,obsidian,obsidian|air,air,air;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp68.obsidian mat="air,air,obsidian;air,air,obsidian;obsidian,obsidian,obsidian|air,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp468.obsidian mat="air,air,air;obsidian,air,obsidian;obsidian,obsidian,obsidian|obsidian,air,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp6.obsidian mat="air,air,obsidian;air,air,obsidian;air,air,obsidian|air,obsidian,obsidian;air,obsidian,obsidian;air,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp4.obsidian mat="obsidian,air,air;obsidian,air,air;obsidian,air,air|obsidian,obsidian,air;obsidian,obsidian,air;obsidian,obsidian,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp1.obsidian mat="obsidian,air,air;air,air,air;air,air,air|obsidian,obsidian,air;obsidian,obsidian,air;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp3.obsidian mat="air,air,obsidian;air,air,air;air,air,air|air,obsidian,obsidian;air,obsidian,obsidian;air,air,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp7.obsidian mat="air,air,air;air,air,air;obsidian,air,air|air,air,air;obsidian,obsidian,air;obsidian,obsidian,air|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<ramp9.obsidian mat="air,air,air;air,air,air;air,air,obsidian|air,air,air;air,obsidian,obsidian;air,obsidian,obsidian|obsidian,obsidian,obsidian;obsidian,obsidian,obsidian;obsidian,obsidian,obsidian" data="" />
<flow.water.1 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,still water,air;air,air,air" data="" />
<flow.water.2 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,still water,air;still water,still water,still water;air,still water,air" data="" />
<flow.water.3 mat="air,air,air;air,air,air;air,air,air|air,still water,air;still water,air,still water;air,still water,air|still water,still water,still water;still water,still water,still water;still water,still water,still water" data="" />
<flow.water.4 mat="air,air,air;air,air,air;air,air,air|still water,air,still water;air,still water,air;still water,air,still water|still water,still water,still water;still water,still water,still water;still water,still water,still water" data="" />
<flow.water.5 mat="air,air,air;air,air,air;air,air,air|still water,still water,still water;still water,still water,still water;still water,still water,still water|still water,still water,still water;still water,still water,still water;still water,still water,still water" data="" />
<flow.water.6 mat="air,air,air;air,still water,air;air,air,air|still water,still water,still water;still water,still water,still water;still water,still water,still water|still water,still water,still water;still water,still water,still water;still water,still water,still water" data="" />
<flow.water.7 mat="still water,still water,still water;still water,still water,still water;still water,still water,still water|still water,still water,still water;still water,still water,still water;still water,still water,still water|still water,still water,still water;still water,still water,still water;still water,still water,still water" data="" />
<flow.magma.1 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,still lava,air;air,air,air" data="" />
<flow.magma.2 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,still lava,air;still lava,still lava,still lava;air,still lava,air" data="" />
<flow.magma.3 mat="air,air,air;air,air,air;air,air,air|air,still lava,air;still lava,air,still lava;air,still lava,air|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava" data="" />
<flow.magma.4 mat="air,air,air;air,air,air;air,air,air|still lava,air,still lava;air,still lava,air;still lava,air,still lava|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava" data="" />
<flow.magma.5 mat="air,air,air;air,air,air;air,air,air|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava" data="" />
<flow.magma.6 mat="air,air,air;air,still lava,air;air,air,air|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava" data="" />
<flow.magma.7 mat="still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava|still lava,still lava,still lava;still lava,still lava,still lava;still lava,still lava,still lava" data="" />
<ramptop.air mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<tree.soil mat="air,leaves,air;leaves,log,leaves;air,leaves,air|air,air,air;air,log,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<shrub.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,rose,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<shrubdead.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,log,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<saplingdead.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,log,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<sapling.soil mat="air,air,air;air,air,air;air,air,air|air,air,air;air,sapling,air;air,air,air|dirt,dirt,dirt;dirt,dirt,dirt;dirt,dirt,dirt" data="" />
<pebbles.stone mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|dirt,dirt,dirt;dirt,stone,dirt;dirt,dirt,dirt" data="" />
<boulder.stone mat="air,air,air;air,rock,air;air,air,air|air,rock,air;rock,rock,rock;air,rock,air|dirt,dirt,dirt;dirt,rock,dirt;dirt,dirt,dirt" data="" />
<treetop.air mat="air,leaves,air;leaves,leaves,leaves;air,leaves,air|leaves,leaves,leaves;leaves,log,leaves;leaves,leaves,leaves|leaves,leaves,leaves;leaves,log,leaves;leaves,leaves,leaves" data="" />
<building.torch mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.doorst mat="air,air,air;air,stone,air;air,air,air|air,door,air;door,stone,door;air,door,air|air,air,air;air,air,air;air,air,air" data="" />
<building.floodgatest mat="air,air,air;air,stone,air;air,air,air|air,iron door,air;iron door,stone,iron door;air,iron door,air|air,air,air;air,air,air;air,air,air" data="" />
<building.leverst mat="air,air,air;air,torch,air;air,air,air|air,air,air;air,stone,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.bedst mat="log,log,log;air,air,air;air,air,air|log,log,log;cloth,cloth,cloth;cloth,cloth,cloth|air,air,air;air,air,air;air,air,air" data="" />
<building.chairst mat="air,air,air;air,air,air;air,step,air|air,air,air;air,step,air;air,dstep,air|air,air,air;air,air,air;air,air,air" data="" />
<building.tablest mat="air,air,air;air,torch,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.cagest mat="wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,air,wood;air,air,air;wood,air,wood|air,air,air;air,air,air;air,air,air" data="" />
<building.window_glassst mat="glass,glass,glass;glass,glass,glass;glass,glass,glass|glass,glass,glass;glass,glass,glass;glass,glass,glass|air,air,air;air,air,air;air,air,air" data="" />
<building.civzonest mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<!--assuming civzonest are water/ fishing / meeting / hosptial / etc. zones - no decoration of now-->
<building.tradedepotst mat="air,air,air;air,torch,air;air,air,air|air,air,air;air,bookshelf,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.tradedepotst.x0y0 mat="air,air,air;air,air,air;air,air,air|air,stone,air;stone,stone,stone;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
<building.tradedepotst.x0ymax mat="air,air,air;air,air,air;air,air,air|air,stone,air;stone,stone,stone;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
<building.tradedepotst.xmaxy0 mat="air,air,air;air,air,air;air,air,air|air,stone,air;stone,stone,stone;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
<building.tradedepotst.xmaxymax mat="air,air,air;air,air,air;air,air,air|air,stone,air;stone,stone,stone;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
<building.tradedepotst.x2y2 mat="air,air,air;air,air,air;air,air,air|air,stone,air;stone,stone,stone;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x1y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x2y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x3y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x4y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x5y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x6y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x7y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x8y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x9y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x10y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x11y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x12y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x13y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x14y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x15y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x16y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x17y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x18y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x19y0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x1ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x2ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x3ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x4ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x5ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x6ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x7ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x8ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x9ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x10ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x11ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x12ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x13ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x14ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x15ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x16ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x17ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x18ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x19ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y1 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y2 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y3 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y4 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y5 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y6 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y7 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y8 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y9 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y10 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y11 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y12 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y13 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y14 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y15 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y16 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y17 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y18 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0y19 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy1 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy2 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy3 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy4 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy5 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy6 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy7 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy8 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy9 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy10 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy11 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy12 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy13 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy14 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy15 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy16 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy17 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy18 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxy19 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy0 mat="air,air,air;air,air,air;air,air,air|air,torch,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy1 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy2 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy3 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy4 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy5 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy6 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy7 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy8 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy9 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy10 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy11 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy12 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy13 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy14 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy15 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy16 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy17 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy18 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyy19 mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xonlyymax mat="air,air,air;air,air,air;air,air,air|air,air,air;torch,air,torch;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x0yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;torch,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x1yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x2yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x3yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x4yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x5yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x6yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x7yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x8yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x9yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x10yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x11yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x12yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x13yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x14yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x15yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x16yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x17yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x18yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.x19yonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,air;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.xmaxyonly mat="air,air,air;air,air,air;air,air,air|air,torch,air;air,air,torch;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stockpilest.only mat="air,air,air;air,air,air;air,air,air|air,torch,air;torch,air,torch;air,torch,air|air,air,air;air,air,air;air,air,air" data="" />
<building.farmplotst mat="air,air,air;air,air,air;air,air,air|soil,soil,soil;soil,water,soil;soil,soil,soil|air,air,air;air,air,air;air,air,air" data="" />
<building.stillst.x0y0 mat="air,wood,air;wood,air,wood;air,wood,air|air,wood,air;wood,air,wood;air,wood,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stillst.x1y0 mat="air,air,air;air,air,air;air,air,air|air,stone,stone;air,stone,stone;air,workbench,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.stillst.xmaxy0 mat="air,air,air;air,air,air;air,air,air|stone,stone,air;stone,stone,air;stone,stone,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stillst.x0y1 mat="air,air,air;air,iron,iron;air,iron,iron|air,air,air;air,iron,iron;air,iron,iron|air,air,air;air,air,air;air,air,air" data="" />
<building.stillst.xmaxy1 mat="air,air,air;iron,iron,air;air,iron,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stillst.x0ymax mat="air,iron,air;air,iron,iron;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stillst.xmaxymax mat="iron,iron,air;iron,iron,air;air,air,air|iron,iron,air;iron,iron,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.stillst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.kitchenst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.kitchenst.x0y0 mat="air,air,air;air,air,air;air,air,air|air,air,chest;air,air,chest;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.kitchenst.x1y0 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,stone,stone;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.kitchenst.xmaxy0 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,workbench,stone;air,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.kitchenst.xmaxy1 mat="air,air,air;air,air,air;air,air,air|air,stone,stone;air,stone,stone;air,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.kitchenst.xmaxymax mat="bookshelf,bookshelf,bookshelf;bookshelf,bookshelf,bookshelf;air,air,air|bookshelf,bookshelf,bookshelf;bookshelf,bookshelf,bookshelf;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.kitchenst.x0ymax mat="air,furnace,stone;air,stone,furnace;air,air,air|air,furnace,stone;air,stone,furnace;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.farmers_workshopst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.farmers_workshopst.x1y0 mat="air,air,air;wood,air,wood;air,air,air|wood,wood,wood;wood,air,wood;wood,wood,wood|air,air,air;air,air,air;air,air,air" data="" />
<building.farmers_workshopst.xmaxy0 mat="air,air,air;air,air,air;air,air,air|air,wood,wood;air,air,air;air,wood,wood|air,air,air;air,air,air;air,air,air" data="" />
<building.farmers_workshopst.x0ymax mat="air,air,air;wood,wood,step;air,air,air|wood,wood,air;wood,wood,air;wood,wood,air|air,air,air;air,air,air;air,air,air" data="" />
<building.farmers_workshopst.x1ymax mat="air,air,air;step,step,air;air,air,air|air,workbench,air;wood,wood,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.farmers_workshopst.xmaxymax mat="air,air,air;air,air,air;air,air,air|air,air,air;air,cloth,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.carpenters_workshopst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.carpenters_workshopst.xmaxy0 mat="air,air,air;air,air,air;air,air,air|air,air,air;stone,stone,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.carpenters_workshopst.x0y1 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,stone,air;stone,stone,air|air,air,air;air,air,air;air,air,air" data="" />
<building.carpenters_workshopst.x0ymax mat="air,air,air;air,air,air;air,air,air|stone,stone,air;stone,stone,air;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.carpenters_workshopst.x1ymax mat="air,wood,air;air,wood,air;air,wood,air|air,wood,air;air,air,air;air,wood,air|air,air,air;air,air,air;air,air,air" data="" />
<building.carpenters_workshopst.xmaxymax mat="air,air,air;air,air,air;air,air,air|workbench,stone,stone;stone,stone,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.mechanics_workshopst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.mechanics_workshopst.x0y0 mat="air,air,air;air,step,air;air,air,air|air,dstep,air;air,air,air;air,dstep,air|air,air,air;air,air,air;air,air,air" data="" />
<building.mechanics_workshopst.x1y1 mat="wood,air,air;wood,air,air;wood,air,air|wood,air,air;air,air,air;wood,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.mechanics_workshopst.xmaxy1 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;workbench,stone,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.mechanics_workshopst.x0ymax mat="air,air,air;step,step,step;air,air,air|air,air,air;air,dstep,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.mechanics_workshopst.x1ymax mat="air,air,air;air,air,air;air,air,air|air,step,air;air,dstep,air;air,step,air|air,air,air;air,air,air;air,air,air" data="" />
<building.mechanics_workshopst.xmaxymax mat="air,air,air;air,step,air;air,air,air|air,air,air;dstep,air,dstep;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.craftdwarfs_workshopst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.craftdwarfs_workshopst.x1y0 mat="air,air,air;bookshelf,bookshelf,air;air,air,air|air,air,air;bookshelf,bookshelf,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.craftdwarfs_workshopst.xmaxy0 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,stone,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.craftdwarfs_workshopst.x0y1 mat="air,air,air;air,air,air;air,air,air|stone,stone,air;stone,stone,air;stone,stone,air|air,air,air;air,air,air;air,air,air" data="" />
<building.craftdwarfs_workshopst.x0ymax mat="air,air,air;air,air,air;air,air,air|stone,stone,air;stone,workbench,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.craftdwarfs_workshopst.x1ymax mat="air,air,air;air,air,air;air,air,air|air,air,air;stone,stone,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.metalsmiths_workshopst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.metalsmiths_workshopst.x0y0 mat="air,air,air;air,air,air;air,air,air|air,air,air;wood,wood,wood;air,wood,air|air,air,air;air,air,air;air,air,air" data="" />
<building.metalsmiths_workshopst.x0y1 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,still lava,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.metalsmiths_workshopst.xmaxy1 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,still water,stone;stone,stone,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.metalsmiths_workshopst.x1ymax mat="air,air,air;air,air,air;air,air,air|air,workbench,air;iron,iron,iron;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.metalsmiths_workshopst.xmaxymax mat="air,air,air;air,air,air;air,air,air|air,step,air;air,air,air;air,step,air|air,air,air;air,air,air;air,air,air" data="" />
<building.smelterst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.smelterst.x1y0 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,still lava,stone;stone,furnace,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.smelterst.xmaxy0 mat="air,stone,air;air,stone,air;air,stone,air|air,stone,air;air,air,air;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
<building.smelterst.x0y1 mat="air,air,air;air,air,air;air,air,air|air,iron,air;air,air,air;air,iron,air|air,air,air;air,air,air;air,air,air" data="" />
<building.smelterst.xmaxymax mat="stone,stone,air;stone,stone,air;air,air,air|stone,stone,air;stone,stone,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.wood_furnacest mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.wood_furnacest.x1y0 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,still lava,stone;stone,furnace,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.wood_furnacest.xmaxy0 mat="air,stone,air;air,stone,air;air,stone,air|air,stone,air;air,air,air;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
<building.wood_furnacest.x0y1 mat="air,air,air;air,air,air;air,air,air|air,log,air;air,air,air;air,log,air|air,air,air;air,air,air;air,air,air" data="" />
<building.wood_furnacest.xmaxymax mat="stone,stone,air;stone,stone,air;air,air,air|stone,stone,air;stone,stone,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.glass_furnacest mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.glass_furnacest.x1y0 mat="air,air,air;air,air,air;air,air,air|stone,stone,stone;stone,still lava,stone;stone,furnace,stone|air,air,air;air,air,air;air,air,air" data="" />
<building.glass_furnacest.xmaxy0 mat="air,stone,air;air,stone,air;air,stone,air|air,stone,air;air,air,air;air,stone,air|air,air,air;air,air,air;air,air,air" data="" />
<building.glass_furnacest.x0y1 mat="air,air,air;air,air,air;air,air,air|air,glass,air;air,air,air;air,glass,air|air,air,air;air,air,air;air,air,air" data="" />
<building.glass_furnacest.xmaxymax mat="stone,stone,air;stone,stone,air;air,air,air|stone,stone,air;stone,stone,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.kennelsst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.kennelsst.x2y2 mat="air,air,air;air,air,air;air,air,air|air,air,air;air,torch,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.kennelsst.x1y0 mat="air,air,air;air,cloth,air;air,air,air|air,air,air;air,step,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.kennelsst.x3y2 mat="air,air,air;air,cloth,air;air,air,air|air,air,air;air,step,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
<building.kennelsst.x1y1 mat="wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,air,wood;air,air,air;wood,air,wood|air,air,air;air,air,air;air,air,air" data="" />
<building.kennelsst.x3y1 mat="wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,air,wood;air,air,air;wood,air,wood|air,air,air;air,air,air;air,air,air" data="" />
<building.kennelsst.x1y3 mat="wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,air,wood;air,air,air;wood,air,wood|air,air,air;air,air,air;air,air,air" data="" />
<building.kennelsst.x3y3 mat="wood,wood,wood;wood,wood,wood;wood,wood,wood|wood,air,wood;air,air,air;wood,air,wood|air,air,air;air,air,air;air,air,air" data="" />
<!-- TODO: the rest are unimplemented - items from alpha such as plates would be better-->
<building.cage_trapst mat="air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air|air,air,air;air,air,air;air,air,air" data="" />
</objects>

1727
source/df2minecraft.cpp Normal file

File diff suppressed because it is too large Load Diff