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Cloudlands mapgen
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~~~~~~~~~~~~~~~~~
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Copyright © 2018 Treer <treer.git@gmail.com>
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A more permissive license may be available by request.
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For simplicity this Minetest mod is licensed with the same
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license as Minetest - "GNU LGPL" version 2.1 or later.
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GNU LGPL information
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--------------------
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You can receive a copy of the GNU Lesser General Public License from
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http://www.gnu.org/
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12
README.md
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README.md
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# cloudlands
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Hallelujah Mountains for Minetest (runs with or without a normal terrain mapgen)
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<img src="https://avatars1.githubusercontent.com/u/16545761?s=150&v=4" align="right" />
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# Hallelujah Mountains for Minetest
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AKA cloudlands - giant rocks floating suspended in magnetic eddies.
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This can be run with or without a normal terrain mapgen, allowing pure skylands or an exotic addition to the landscape.
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Configurable settings include the altitude islands appear, and the ability to restrict the area they spawn.
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![default](https://raw.githubusercontent.com/Treer/cloudlands/master/screenshot.png)
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vines?
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Hallelujah Mountains for Minetest
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AKA cloudlands - giant rocks floating suspended in magnetic eddies.
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This can be run with or without a normal terrain mapgen, allowing pure skylands or an exotic addition to the landscape.
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Configurable settings include the altitude islands appear, and the ability to restrict the area they spawn.
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local path = minetest.get_modpath(minetest.get_current_modname())
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dofile(path.."/cloudlands.lua")
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# The average altitude islands are found at
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cloudlands_altitude (Altitude of islands) int 200
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# The rough variance of altitude in islands (plus or minus this value)
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cloudlands_altitude_amplitude (Altitude variance) int 30
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# Generates patches of sand and dirt inside island stone cores.
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cloudlands_generate_ores (Generate ores inside islands - patches of dirt, sand etc.) bool false
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# Set this to 0 to disable vines.
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#
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# A percentage value between 0 and 100 which controls the likelyhood of each
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# node on an island edge having a vine growing down it.
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# This option is ignored unless played with a game or mod which provides vines,
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# such as plantlife_modpack, vines, or MineClone2.
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# This setting does not alter the temperature or humidity determining whether
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# vines will be present on an island.
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cloudlands_vine_coverage (Vine coverage %) int 30 0 100
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# If you wish to have large areas of the map without islands then specify
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# here the area where islands may spawn.
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#
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# The format is:
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# minimum_x minimum_z maximum_x maximum_z
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cloudlands_limit_rect (Limit island locations within rectange) string -32000 -32000 32000 32000
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# Leave blank to allow islands to appear in any biome
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# Otherwise list biomes by name, with a space between each one.
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#
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# This feature has not been implemented yet
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cloudlands_limit_biome (Limit island locations within listed biomes) string <feature not implemented>
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