Commit Graph

16 Commits (bdb9c74a29bbe52d2baff5a64991731a3299731d)

Author SHA1 Message Date
Stefan Dollase bdb9c74a29 moved devtools to the test source folder
The purpose of the devtools source folder was to have a place to put code that should not be included in the released jar file. However, this requirement is also met by the test source folder. The devtools source folder was a relict from before we used maven.

I also externalized the devtool settings to the properties file `src/test/resources/amidst/devtools/devtools.properties`. This file is ignored by git, however there is a commited template file. To run the devtools, copy the template and populate it with the correct values. The template also contains documentation about how the values are used.

Added tests to execute each devtool. Removed all main methods from the devtools. The tests are ignored by default since they serve as a main methods.
2016-02-01 01:11:52 +01:00
Stefan Dollase 7ff6b4c38a added two more test worlds suggested by @Treer 2016-01-31 20:39:43 +01:00
Stefan Dollase 61dfd1952d added the testworld seeds "1" and "-1364077613" 2016-01-31 20:19:53 +01:00
Stefan Dollase 9d746530ed removed duplicate code 2016-01-31 20:04:51 +01:00
Stefan Dollase 6472621507 added igloos to 1.8.9 test world 2016-01-31 19:59:54 +01:00
Stefan Dollase d70a86e70f added end cities to the tests 2016-01-31 19:38:44 +01:00
Stefan Dollase 28a07bc8f6 added end islands to the tests 2016-01-31 19:28:30 +01:00
Stefan Dollase a80a4df6ca slime chunk algorithm is now tested ...
... for an area 2*2 fragments around origin
2016-01-31 18:46:26 +01:00
Stefan Dollase ae1bcf8bd0 enabled the preliminary test world for 16w02a which includes igloos 2016-01-31 18:33:37 +01:00
Stefan Dollase 4ee0472975 only coordinate collections with at least 5 entries are valid
* if it contains less than 5 entries, the test data generation will throw an exception
* this is to prevent meaningless testdata
* this rule does not apply to strongholds and the spawn
* now all strongholds will be taken into account, not only the strongholds that are placed into to test area
2016-01-31 18:29:15 +01:00
Stefan Dollase 0ea8e14ef8 moved classes 2016-01-31 18:10:43 +01:00
Stefan Dollase d5eef727fb adjusted testdata location to package structure 2016-01-31 18:10:21 +01:00
Stefan Dollase 519d5272fd refactored the test code
* improved the code
* switched biome data storage format to protobuf (binary)
* switched back to json (see reasons below)
* switched biome data serialization strategy
* added mechanism to test specific entries for specific worlds
* squashed commits to prevent git from storing the outdated big testdata files forever

And this are the old detailed commit messages:

changed strategy for biome data storage

* it now tracks and stores all biome data requests while the other test data are created
* the same request during the running test will offer the same response as during the test data generation
* this greatly simplifies the code, makes the size of the test data much smaller and the testdata creation and loading much faster

removed the binary test data storage

* switched back to json
* did not serve a significant better result (time and space)
* protobuf documentation discourages the use for large messages
* I want to not use code generation whenever possible because
  * it contains warnings
  * it is differently formatted than the hand written code
  * it makes the build process more complicated

Here are the stats:
                  json        binary    binary packed
test time:       13,193 s     9,838 s      9,333 s
complete:         6,4 mb      6,1 mb       6,1 mb
uncompressed:   260,8 mb    212,5 mb     212,5 mb

complete is the compressed size of all zip files. uncompressed is the uncompressed size of the full-resolution biome data. We see, that the compression removes a big portion of the space advantage that would be served by the binary format. The binary packed format seems to not be any better than the default binary format. Just the few seconds are not really worth the disadvantages listed above.

fixed bugs in test data generation

* test world generation now omits unsupported entries
* creation of an empty coordinates collection throws an exception to prevent the usage of empty testdata

switched BiomeData to binary storage format

rename refactorings and adjustments to the protobuf format

added equalityChecker to TestWorldEntryDeclaration

used the method TestWorldDeclaraion.isSupported() ...

... to allow that only specific features are tested for special test worlds

enhanced readability of test world entry declaration

more refactorings for the testworld code

extracted the class TestWorld from the class TestWorldDirectory

renamed and moved classes

moved write and read methods to entry declaration

added protobuf

* library
* license
* testdata declarations
* generated code from testdata declarations

improved testdata storage

* split up the single zip file into multiple small ones to only change as few data as possible, when they need to be changed
* removed timestamp from zip files to make them reproducible

removed many usages of TestWorldDeclaration by exposing the regocnised version from the world object
2016-01-31 16:41:04 +01:00
Stefan Dollase f307702b09 duplicated the class DevToolSettings
... to make it available to the test classes. The tests actually do not need it. However, it is used in the test data generator.

In the future, we should move the devtools to the test source folder and removed the extra devtools source folder to prevent stuff like this.
2016-01-25 02:15:43 +01:00
Stefan Dollase da26a17f3b added world icon test
To prevent the need to make the minecraft jar file and libraries available on travis ci, this test uses previously generated testdata to ensure that the generated world icons are still the same as when the test data where generated. It is true, that this uses the production code to generate the test data, however, this is not an issue, because the test data are stored and not generated every time the test is executed. All in all, the test checks whether the generated world icons have changed since the test data where generated. It does not ensure, that the world icons are correct (meaning like minecraft generates them).

The test:
* loads the biome data from the test data
* loads the world icons
* creates a fake minecraft interface that provides the stored biome data
* creates a world object using the fake minecraft interface
* generates all world icons using the world object
* compares the generated world icons to the loaded world icons

The test data contains all biome data in the test area as well as all world icons. The test area is 10 fragments in all directions from [0, 0] ([-5120, -5120] to [5120, 5120]). The world icons are generated for the inner 10 - 1 = 9 fragments ([-4608, -4608] to [4608, 4608]). This prevents the world icon producers to request biome data that have not been stored. The test data are stored in a zip-file to prevent them from taking up to much space. One world requires about 6.5 MB (compressed). Thus, we should not add to much test worlds and not change them very often to prevent the repository from getting too big. An alternative would be stored the testdata somewhere else than in the repository. However, they have to be available for travis ci, so this will be the solution for now.

* The End Cities are currently not included.
* The current seed is "amidst-test-seed" using the default world type and minecraft version 1.8.9.
* The test data are generated by running the test in the class DevToolRunner.
2016-01-25 02:05:37 +01:00
Stefan Dollase 00eb5f0e6a added junit4 as testing dependency, converted coordinate conversion test to junit test 2015-12-20 00:35:23 +01:00