Commit Graph

6 Commits (969f26e4066c230d74e07926aac9d4a1f7b400bd)

Author SHA1 Message Date
Treer 969f26e406 Minetest support - initial commit
Rivers don't match the game, but Amidst can now draw maps made with a different engine than Minecraft
2018-03-10 18:48:03 +11:00
Stefan Dollase 1832a7c6b5 formatting
* organized imports
* removed unnecessary @formatter:off comments
* formatted the code using the new code formatter with new preferences
2016-11-20 22:29:01 +01:00
Stefan Dollase c772f9a05f initial application of the new code formatter 2016-04-11 14:29:06 +02:00
Stefan Dollase 0ea8e14ef8 moved classes 2016-01-31 18:10:43 +01:00
Stefan Dollase 519d5272fd refactored the test code
* improved the code
* switched biome data storage format to protobuf (binary)
* switched back to json (see reasons below)
* switched biome data serialization strategy
* added mechanism to test specific entries for specific worlds
* squashed commits to prevent git from storing the outdated big testdata files forever

And this are the old detailed commit messages:

changed strategy for biome data storage

* it now tracks and stores all biome data requests while the other test data are created
* the same request during the running test will offer the same response as during the test data generation
* this greatly simplifies the code, makes the size of the test data much smaller and the testdata creation and loading much faster

removed the binary test data storage

* switched back to json
* did not serve a significant better result (time and space)
* protobuf documentation discourages the use for large messages
* I want to not use code generation whenever possible because
  * it contains warnings
  * it is differently formatted than the hand written code
  * it makes the build process more complicated

Here are the stats:
                  json        binary    binary packed
test time:       13,193 s     9,838 s      9,333 s
complete:         6,4 mb      6,1 mb       6,1 mb
uncompressed:   260,8 mb    212,5 mb     212,5 mb

complete is the compressed size of all zip files. uncompressed is the uncompressed size of the full-resolution biome data. We see, that the compression removes a big portion of the space advantage that would be served by the binary format. The binary packed format seems to not be any better than the default binary format. Just the few seconds are not really worth the disadvantages listed above.

fixed bugs in test data generation

* test world generation now omits unsupported entries
* creation of an empty coordinates collection throws an exception to prevent the usage of empty testdata

switched BiomeData to binary storage format

rename refactorings and adjustments to the protobuf format

added equalityChecker to TestWorldEntryDeclaration

used the method TestWorldDeclaraion.isSupported() ...

... to allow that only specific features are tested for special test worlds

enhanced readability of test world entry declaration

more refactorings for the testworld code

extracted the class TestWorld from the class TestWorldDirectory

renamed and moved classes

moved write and read methods to entry declaration

added protobuf

* library
* license
* testdata declarations
* generated code from testdata declarations

improved testdata storage

* split up the single zip file into multiple small ones to only change as few data as possible, when they need to be changed
* removed timestamp from zip files to make them reproducible

removed many usages of TestWorldDeclaration by exposing the regocnised version from the world object
2016-01-31 16:41:04 +01:00
Stefan Dollase da26a17f3b added world icon test
To prevent the need to make the minecraft jar file and libraries available on travis ci, this test uses previously generated testdata to ensure that the generated world icons are still the same as when the test data where generated. It is true, that this uses the production code to generate the test data, however, this is not an issue, because the test data are stored and not generated every time the test is executed. All in all, the test checks whether the generated world icons have changed since the test data where generated. It does not ensure, that the world icons are correct (meaning like minecraft generates them).

The test:
* loads the biome data from the test data
* loads the world icons
* creates a fake minecraft interface that provides the stored biome data
* creates a world object using the fake minecraft interface
* generates all world icons using the world object
* compares the generated world icons to the loaded world icons

The test data contains all biome data in the test area as well as all world icons. The test area is 10 fragments in all directions from [0, 0] ([-5120, -5120] to [5120, 5120]). The world icons are generated for the inner 10 - 1 = 9 fragments ([-4608, -4608] to [4608, 4608]). This prevents the world icon producers to request biome data that have not been stored. The test data are stored in a zip-file to prevent them from taking up to much space. One world requires about 6.5 MB (compressed). Thus, we should not add to much test worlds and not change them very often to prevent the repository from getting too big. An alternative would be stored the testdata somewhere else than in the repository. However, they have to be available for travis ci, so this will be the solution for now.

* The End Cities are currently not included.
* The current seed is "amidst-test-seed" using the default world type and minecraft version 1.8.9.
* The test data are generated by running the test in the class DevToolRunner.
2016-01-25 02:05:37 +01:00