Commit Graph

8 Commits (969f26e4066c230d74e07926aac9d4a1f7b400bd)

Author SHA1 Message Date
Treer 969f26e406 Minetest support - initial commit
Rivers don't match the game, but Amidst can now draw maps made with a different engine than Minecraft
2018-03-10 18:48:03 +11:00
Stefan Dollase 7d9339548d removed setting and logging
* removed the setting to disable the Graphics Acceleration
* removed the Java2D property logging
2016-02-20 23:32:27 +01:00
Stefan Dollase c3e73bba9e added setting graphicsAcceleration 2016-02-20 02:14:02 +01:00
Stefan Dollase a9dfdf184d replaced all occurrences: biome color profile -> biome profile
This enables us to store more biome related information in the profiles in the future.

I also changed the default biome profiles directory name back to 'biome' to keep backwards compatibility with Amidst v3.7.
2016-02-15 19:40:17 +01:00
Stefan Dollase ac8064fe62 reworked the layers
* layer declaration contains logic to calculate the isEnabled and isVisible state
* these states are used by the layer loaders
* fragment loader thread updates these properties and reads the dimension setting at a defined point in the loading cycle
* layer menu uses the same code to calculate the isEnabled state
2016-01-13 00:11:40 +01:00
Stefan Dollase 75770b9c83 added the methods AmidstMenu.setWorld and AmidstMenu.clearWorld 2016-01-11 16:36:39 +01:00
Stefan Dollase 05b24c85d5 refactored the settings and the layers menu
* switched linux to use the java look and feel, because the system look and feel does not show menu separators
* removed special setting implementations
* made the class SettingBase more flexible
* added a set of factory methods for settings
* added a set of factory methods for menus
* settings no longer contain a button model
2016-01-11 10:15:01 +01:00
Stefan Dollase 5e24994fa5 renamed the class Settings to AmidstSettings 2016-01-11 05:57:27 +01:00