Added switch to disable mobs in protected areas
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@ -25,6 +25,7 @@ This mod contains the following additions:
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Changelog:
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0.7 - mob.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
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0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
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0.5 - Mobs now float in water, die from falling, and some code improvements
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0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
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9
api.lua
9
api.lua
@ -1,5 +1,7 @@
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mobs = {}
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mobs.mod = "redo"
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mobs.protected = 0 -- Set to 1 if you do not wish mobs to spawn in protected areas (default: 0)
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function mobs:register_mob(name, def)
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minetest.register_entity(name, {
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name = name,
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@ -792,7 +794,12 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
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if not mobs.spawning_mobs[name] then
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return
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end
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-- Check if protected area using bogus name so mobs will not spawn
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if mobs.protected == 1 and minetest.is_protected(pos, "-") then
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return
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end
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pos.y = pos.y+1
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if not minetest.get_node_light(pos) then
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return
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2
cow.lua
2
cow.lua
@ -35,7 +35,7 @@ mobs:register_mob("mobs:cow", {
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},
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-- right-click cow with empty bucket to get milk, then feed 8 wheat to replenish milk
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on_rightclick = function(self, clicker)
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tool = clicker:get_wielded_item()
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local tool = clicker:get_wielded_item()
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if tool:get_name() == "bucket:bucket_empty" then
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if self.milked then
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do return end
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