updated Api (war cry & death sounds enabled - mobs drop items when dead from falling/lava/water/sunlight)
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@ -28,6 +28,7 @@ This mod contains the following additions:
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Changelog:
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1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
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1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
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0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
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0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
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70
api.lua
70
api.lua
@ -1,9 +1,10 @@
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-- Mobs Api (26th Feb 2015)
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mobs = {}
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-- Set global for other mod checks (e.g. Better HUD uses this)
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mobs.mod = "redo"
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-- Do mobs spawn in protected areas (0=no, 1=yes)
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-- Do mobs spawn in protected areas (0=yes, 1=no)
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mobs.protected = 0
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-- Initial check to see if damage is enabled
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@ -49,15 +50,13 @@ function mobs:register_mob(name, def)
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walk_chance = def.walk_chance or 50,
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attacks_monsters = def.attacks_monsters or false,
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group_attack = def.group_attack or false,
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step = def.step or 0,
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fov = def.fov or 120,
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--fov = def.fov or 120,
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passive = def.passive or false,
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recovery_time = def.recovery_time or 0.5,
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knock_back = def.knock_back or 3,
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blood_offset = def.blood_offset or 0,
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blood_amount = def.blood_amount or 5,
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blood_texture = def.blood_texture or "mobs_blood.png",
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rewards = def.rewards or nil,
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shoot_offset = def.shoot_offset or 0,
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floats = def.floats or 1, -- floats in water by default
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@ -75,9 +74,9 @@ function mobs:register_mob(name, def)
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do_attack = function(self, player, dist)
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if self.state ~= "attack" then
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-- if math.random(0,100) < 90 and self.sounds.war_cry then
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-- minetest.sound_play(self.sounds.war_cry,{ object = self.object })
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-- end
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if math.random(0,100) < 90 and self.sounds.war_cry then
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minetest.sound_play(self.sounds.war_cry,{ object = self.object })
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end
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self.state = "attack"
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self.attack.player = player
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self.attack.dist = dist
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@ -218,9 +217,7 @@ function mobs:register_mob(name, def)
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if d > 5 then
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local damage = d-5
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self.object:set_hp(self.object:get_hp()-damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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check_for_death(self)
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end
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self.old_y = self.object:getpos().y
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end
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@ -272,10 +269,7 @@ function mobs:register_mob(name, def)
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self.object:set_hp(self.object:get_hp()-self.lava_damage) ; --print ("lava damage")
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end
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if self.object:get_hp() < 1 then
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self.object:remove()
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end
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check_for_death(self)
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end
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self.env_damage_timer = self.env_damage_timer + dtime
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@ -640,29 +634,8 @@ function mobs:register_mob(name, def)
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on_punch = function(self, hitter, tflp, tool_capabilities, dir)
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process_weapon(hitter,tflp,tool_capabilities)
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local pos = self.object:getpos()
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if self.object:get_hp() < 1 then
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if hitter and hitter:is_player() then -- and hitter:get_inventory() then
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for _,drop in ipairs(self.drops) do
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if math.random(1, drop.chance) == 1 then
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local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max))
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local pos2 = pos
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pos2.y = pos2.y + 0.5 -- drop items half block higher
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local obj = minetest.add_item(pos2, d)
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if obj then
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obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
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end
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end
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end
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-- if self.sounds.death ~= nil then
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-- minetest.sound_play(self.sounds.death,{object = self.object,})
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-- end
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end
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end
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check_for_death(self)
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--blood_particles
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if self.blood_amount > 0 and pos then
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@ -780,6 +753,31 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
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})
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end
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-- on mob death drop items
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function check_for_death(self)
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if self.object:get_hp() < 1 then
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local pos = self.object:getpos()
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self.object:remove()
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for _,drop in ipairs(self.drops) do
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if math.random(1, drop.chance) == 1 then
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local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max))
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local pos2 = pos
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pos2.y = pos2.y + 0.5 -- drop items half block higher
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local obj = minetest.add_item(pos2, d)
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if obj then
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obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
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end
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end
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end
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if self.sounds.death ~= nil then
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minetest.sound_play(self.sounds.death,{object = self.object,})
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end
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end
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end
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function mobs:register_arrow(name, def)
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minetest.register_entity(name, {
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physical = false,
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2
init.lua
2
init.lua
@ -1,4 +1,4 @@
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-- Mob Api (20th Feb 2015)
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-- Mob Api
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dofile(minetest.get_modpath("mobs").."/api.lua")
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@ -55,6 +55,8 @@ mobs:register_mob("mobs:lava_flan", {
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},
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sounds = {
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random = "mobs_lavaflan",
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war_cry = "mobs_lavaflan",
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death = nil,
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},
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jump = true,
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step = 0.5,
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