velocity changes
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@ -68,7 +68,7 @@ mobs:register_arrow("mobs:fireball", {
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visual = "sprite",
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visual_size = {x=1, y=1},
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textures = {"mobs_fireball.png"},
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velocity = 5,
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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@ -65,7 +65,7 @@ mobs:register_arrow("mobs:mese_arrow", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"default_mese_crystal_fragment.png"},
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velocity = 5,
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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