Fixed unknown node bug

This commit is contained in:
tenplus1 2015-04-01 08:59:16 +01:00
parent 682a6ad9c4
commit 03730d4bdd

View File

@ -1,4 +1,4 @@
-- Mobs Api (29th March 2015)
-- Mobs Api (31st March 2015)
mobs = {}
mobs.mod = "redo"
@ -843,10 +843,12 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
-- are we spawning inside a solid node?
local nod = minetest.get_node_or_nil(pos)
if not nod or minetest.registered_nodes[nod.name].walkable == true then return end
if not nod or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then return end
pos.y = pos.y + 1
nod = minetest.get_node_or_nil(pos)
if not nod or minetest.registered_nodes[nod.name].walkable == true then return end
if not nod or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then return end
if minetest.setting_getbool("display_mob_spawn") then
minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos))