mobs/sheep.lua

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-- Sheep by PilzAdam
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mobs:register_mob("mobs:sheep", {
type = "animal",
passive = true,
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hp_min = 8,
hp_max = 10,
armor = 200,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_sheep.x",
textures = {
{"mobs_sheep.png"},
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},
visual_size = {x=1,y=1},
gotten_texture = {"mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.x",
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makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
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walk_velocity = 1,
jump = true,
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drops = {
{name = "mobs:meat_raw",
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chance = 1, min = 2, max = 3},
{name = "wool:white",
chance = 1, min = 1, max = 1},
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},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 80,
walk_start = 81, walk_end = 100,
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},
follow = "farming:wheat",
view_range = 5,
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replace_rate = 50,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
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on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming:wheat" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
if self.child == true then
self.hornytimer = self.hornytimer + 10
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return
end
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self.food = (self.food or 0) + 1
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if self.food >= 8 then
self.food = 0
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if self.hornytimer == 0 then
self.horny = true
end
self.gotten = false -- can be shaved again
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self.tamed = true
self.object:set_properties({
textures = {"mobs_sheep.png"},
mesh = "mobs_sheep.x",
})
minetest.sound_play("mobs_sheep", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
end
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return
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end
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if item:get_name() == "mobs:shears"
and self.gotten == false
and self.child == false then
self.gotten = true -- shaved
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if minetest.registered_items["wool:white"] then
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local pos = self.object:getpos()
pos.y = pos.y + 0.5
local obj = minetest.add_item(pos, ItemStack("wool:white "..math.random(2,3)))
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if obj then
obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
end
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item:add_wear(65535/100)
clicker:set_wielded_item(item)
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end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.x",
})
end
end,
})
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mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass", "ethereal:green_dirt_top"}, 20, 8, 9000, 1, 31000)
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mobs:register_egg("mobs:sheep", "Sheep", "wool_white.png", 1)
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-- shears (right click sheep to shear wool)
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minetest.register_tool("mobs:shears", {
description = "Steel Shears (right-click sheep to shear)",
inventory_image = "mobs_shears.png",
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=0},
}
})
minetest.register_craft({
output = 'mobs:shears',
recipe = {
{'', 'default:steel_ingot', ''},
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{'', 'group:stick', 'default:steel_ingot'},
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}
})