122 lines
4.5 KiB
Lua
122 lines
4.5 KiB
Lua
staff = {}
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local f, err = io.open(minetest.get_worldpath() .. "/staff", "r")
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if f == nil then
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local f, err = io.open(minetest.get_worldpath() .. "/staff", "w")
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f:write(minetest.serialize(staff))
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f:close()
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end
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function save_table_data()
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local data = staff
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local f, err = io.open(minetest.get_worldpath() .. "/staff", "w")
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if err then
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return err
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end
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f:write(minetest.serialize(data))
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f:close()
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end
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function read_table_data()
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local f, err = io.open(minetest.get_worldpath() .. "/staff", "r")
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local data = minetest.deserialize(f:read("*a"))
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f:close()
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return data
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end
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-- Shows a message in chat when a player kills another player.
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minetest.register_on_punchplayer(function(player, hitter, tool_capabilities, damage)
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local player_hit = player:get_player_name()
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local criminal = hitter:get_player_name()
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local murder_weapon = hitter:get_wielded_item():to_string()
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minetest.after(.1, function()
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local health = player:get_hp()
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if health == 0 then
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minetest.chat_send_all(criminal .. " killed " .. player_hit .. " with " .. murder_weapon .. ".")
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end
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end)
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end)
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-- Shows a connecting message when someone is connecting.
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minetest.register_on_prejoinplayer(function(name, ip)
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minetest.chat_send_all(name .." is connecting!")
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end)
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-- Server Reboot.
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minetest.register_chatcommand("reboot", {
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description = "Warn players and reboot server",
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func = function(name, param)
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if minetest.check_player_privs(name, {server=true}) == true then
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minetest.chat_send_all("[Server] Rebooting in 1 minute!")
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minetest.after(60, function()
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minetest.request_shutdown()
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end)
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minetest.after(10, function()
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minetest.chat_send_all("[Server] Rebooting in 50 seconds!")
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end)
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minetest.after(20, function()
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minetest.chat_send_all("[Server] Rebooting in 40 seconds!")
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end)
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minetest.after(30, function()
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minetest.chat_send_all("[Server] Rebooting in 30 seconds!")
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end)
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minetest.after(40, function()
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minetest.chat_send_all("[Server] Rebooting in 20 seconds!")
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end)
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minetest.after(50, function()
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minetest.chat_send_all("[Server] Rebooting in 10 seconds!")
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end)
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end
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end
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})
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-- Manipulate other players.
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minetest.register_chatcommand("manipulate", {
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params = "<name> <text>",
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description = "Say something as someone else if you have the server priv.",
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func = function(name, params)
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if minetest.check_player_privs(name, {server=true}) == true then
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local s = params
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local manipulated_name = s:match("%w+")
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local manipulated_text = s:match(" %w+ ..+") or s:match(" %w+")
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if manipulated_text == nil then
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minetest.chat_send_player(name, "Invalid Parameters.")
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return false
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else
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if minetest.check_player_privs(name, {server=true}) == true then
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minetest.chat_send_all("<" .. manipulated_name .. ">" .. manipulated_text)
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end
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end
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end
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end
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})
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minetest.register_chatcommand("set_staff", {
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func = function(name, param)
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minetest.show_formspec(name, "chat_enhancements:staff_sheet",
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"size[8,8]" ..
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"field[1,1;5,1;host;Host:;]" ..
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"field[1,2.5;5,1;headadmin;Head Admin:;]" ..
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"field[1,4;5,1;admins;Admins:;]" ..
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"field[1,5.5;5,1;mods;Moderators:;]" ..
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"button_exit[1,7;2,1;exit;Close]")
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end
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "chat_enhancements:staff_sheet" then
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table.insert(staff, {host=fields.host,headadmin=fields.headadmin,admins=fields.admins,moderators=fields.mods})
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save_table_data()
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end
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end)
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minetest.register_on_joinplayer(function(player)
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staff = read_table_data()
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local playername = player:get_player_name()
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if staff.host[playername] then
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player:set_nametag_attributes({
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color = {r = 255, g = 0, b = 0}
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})
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end
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end)
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